as in subject...
i start tremulous se console for a while and then restart of computer...
i got newest nvidia drivers... directx 9.0c windows xp pro service pack 2 up-to-date
no error nothing, just restart of the system...
Sounds like a hardware error. Change your graphic driver, etc.
Also publish here the resulting log file. (the one with:
tremulous 1.1.0 linux-x86 Feb 28 2006
----- FS_Startup -----
Current search path:
/home/teiman/.tremulous/base/derelictb-beta01.pk3 (16 files)
/home/teiman/.tremulous/base
/home/teiman/games/tremulous/base/vms-1.1.0.pk3 (4 files)
/home/teiman/games/tremulous/base/map-uncreation-1.1.0.pk3 (110 files)
/home/teiman/games/tremulous/base/map-tremor-1.1.0.pk3 (45 files)
/home/teiman/games/tremulous/base/map-transit-1.1.0.pk3 (135 files)
/home/teiman/games/tremulous/base/map-niveus-1.1.0.pk3 (134 files)
/home/teiman/games/tremulous/base/map-nexus6-1.1.0.pk3 (151 files)
/home/teiman/games/tremulous/base/map-karith-1.1.0.pk3 (118 files)
/home/teiman/games/tremulous/base/map-atcs-1.1.0.pk3 (87 files)
/home/teiman/games/tremulous/base/map-arachnid2-1.1.0.pk3 (67 files)
/home/teiman/games/tremulous/base/data-1.1.0.pk3 (1229 files)
/home/teiman/games/tremulous/base
----------------------
2096 files in pk3 files
execing default.cfg
....)
If no log file is generated, our dev's will need to add a flush to the condebug logging and maybe closing/opening the file before/after everywritte, so the data is flushed to the log file even with a crash, maybe. I don't know much about quake3 engines.