Author Topic: Bad inline model  (Read 4435 times)

X-20

  • Posts: 268
  • Turrets: +62/-33
Bad inline model
« on: December 23, 2007, 12:06:26 am »
While i was testing my new map sidewinder with my friend... evrething went well but than when my other friend connected he got instantly disconnected - heres the error he sed he had

The map loaded up all the way than it kinda just froze for 2 seconds than he got a error message saying
CL_badinlinemodel: (number here)

How to fix this? thanks.
Quote from: Stannum
I'm busy making muffins right now so I'll have to ban you later. >:|
Quote
<joey`> mcdonalds fired me for trying to install irc on the teleprompter

n.o.s.brain

  • Posts: 339
  • Turrets: +1337/-24
    • youtube page
Re: Bad inline model
« Reply #1 on: December 23, 2007, 08:45:58 pm »
yeah, i was the one testing it... i fixed the error before, by removing .ase models, but there are no .ase models in the map....... would .md3 model spam cause this?

Odin

  • Spam Killer
  • *
  • Posts: 1767
  • Turrets: +113/-204
    • My Website
Re: Bad inline model
« Reply #2 on: December 23, 2007, 10:42:03 pm »
If you "spammed" the models you probably shouldn't be using them anyway.

n.o.s.brain

  • Posts: 339
  • Turrets: +1337/-24
    • youtube page
Re: Bad inline model
« Reply #3 on: December 24, 2007, 02:29:13 am »
lol, yeah, i think the issue has been resolved, the problem is the .pk3 must be renamed if it is changed.....

4RT1LL3RY

  • Posts: 28
  • Turrets: +1/-2
Re: Bad inline model
« Reply #4 on: December 30, 2007, 12:28:56 am »
Sidewinder wouldn't happen to be a winter level with tunnels in a horse shoe canyon with a Halo skybox, would it?

X-20

  • Posts: 268
  • Turrets: +62/-33
Re: Bad inline model
« Reply #5 on: December 30, 2007, 01:55:42 am »
Sidewinder wouldn't happen to be a winter level with tunnels in a horse shoe canyon with a Halo skybox, would it?
First - why does it matter?
Second - its J shaped not horseshoe
Third - its not a winter level
Final - halo skybox?
Quote from: Stannum
I'm busy making muffins right now so I'll have to ban you later. >:|
Quote
<joey`> mcdonalds fired me for trying to install irc on the teleprompter

your face

  • Community Moderators
  • *
  • Posts: 3843
  • Turrets: +116/-420
Re: Bad inline model
« Reply #6 on: December 30, 2007, 02:29:05 am »
nono, u r ALLL wrong....

example:
I made a map called "CargoPort-101"
someone joined to test it, and after they left, i did some work and uploaded it again without renaming it.

then when the same person tried to download it and play it again, it didnt overwrite the old one in their base thus they get the error "Bad inline model."

so, after each test, be sure to rename it...
spam spam spam, waste waste waste!