Still would like to share with everyone what I've come up with so far though.
1&2 are closely aligned, so read them together for the full usefulness.
1. Making it possible to build anywhere that isn't powered. Colors could be: Green, powered by something in the vicinity. Blue, not powered by anything in the vicinity. Red, not place'able, because of terrain issues.
2(when considering 1 available). Making battery packs act like portable repeaters as well. Anything you're near you will power, though it has a very low radius. Would make it easier and faster to make a forward base for humans, as they can put up turrets first, and the rest of the buildings they want.
3. Remove deconstruction timer. I know it's a server setting, but I'd see this as feedback for the whole community. It really doesn't help with anything, not even tkers. By removing it, it will be much easier to relocate buildings, which will make the game more flowing as well.
4. Tracking disruptor. Either as a backpack for humans, or as a building. It would make both the aliens and the humans tracking functions stop working. I don't see the logic with it, but I see the usefulness from a gameplay perspective.
5. Portable turrets for humans. You buy them like a grenade and use them, which will set them up in front of you. They are weaker than regular turrets, but with more range, though it cannot spin around on an axle, and therefor only can aim forward. Very easily destroyed.
6. Make it possible to choose spawning location when you die. Hard to implement, but extremely useful and adds a lot to the gameplay.
7. Increase credit and evolution gain when you're not in a vicinity of a building. Would make it more useful to leave the base, as you'll more quickly will get the equipment you want.
8. Dretch to Granger evolution option. So one could easily switch between Dretch and Granger when needed. Slight issue with wallwalking to a ledge you can stand on, switch to Granger and then build, but I can't think of many, if not any, where it could be used on. It's an issue for mapmakers, not really for the game. As for the reason, would give aliens a little more flexibility.
I have not really thought about drawbacks, because I feel its somewhat pointless to. I don't know what the developers aims with the game is. Therefor, I can only give them ideas. They will have to be the ones to consider them.
Though feel free to discuss as always, new ideas are brought up that way
