Tremulous Forum
Welcome,
Guest
. Please
login
or
register
.
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
News:
Come Chat with us live! Learn how
HERE!
Home
Help
Search
Login
Register
Tremulous Forum
»
General
»
Troubleshooting
»
Trem Utilizing Dual Cores
Print
Pages: [
1
]
Go Down
Author
Topic: Trem Utilizing Dual Cores (Read 2805 times)
vashts121
Posts: 2
Turrets: +0/-0
Trem Utilizing Dual Cores
«
on:
December 24, 2007, 07:06:43 am »
How can I make Trem use both cores? I am on XP, and I know you have to edit and recompile the source in order to do it, and I think it's only for Linux. Is there a way to do it for XP?
Logged
Caveman
Guest
Re: Trem Utilizing Dual Cores
«
Reply #1 on:
December 24, 2007, 07:37:25 am »
What Version of XP are you using?
Logged
asc
Posts: 7
Turrets: +0/-0
Re: Trem Utilizing Dual Cores
«
Reply #2 on:
December 24, 2007, 01:44:53 pm »
Would that actually be useful? Trem should run okay on hardware that's non-recent.
Logged
vashts121
Posts: 2
Turrets: +0/-0
Re: Trem Utilizing Dual Cores
«
Reply #3 on:
December 24, 2007, 04:41:52 pm »
I am on XP home.
Logged
Thorn
Guest
Re: Trem Utilizing Dual Cores
«
Reply #4 on:
December 24, 2007, 08:25:47 pm »
Tremulous has no threading support, and due to ioq3 limitations it never will. ( yeah yeah, that's what they keep saying ).
So whats r_smp for?
Logged
benmachine
Posts: 915
Turrets: +99/-76
Re: Trem Utilizing Dual Cores
«
Reply #5 on:
December 26, 2007, 12:33:29 am »
r_ = renderer cvar, only the drawing logic is affected if I understand correctly.
I believe SDL supports multiprocessing on Mac systems, but no others.
Logged
b
en
machine
Print
Pages: [
1
]
Go Up
Tremulous Forum
»
General
»
Troubleshooting
»
Trem Utilizing Dual Cores