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Other Extension rather then MD3 for weapon/class model
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Topic: Other Extension rather then MD3 for weapon/class model (Read 4591 times)
DarkEnix
Posts: 67
Turrets: +10/-22
Other Extension rather then MD3 for weapon/class model
«
on:
December 26, 2007, 01:58:55 pm »
izzit possible to use other extensions like .obj or .3ds or any other extension used in blender?
pls reply , thanks
-=++ Exilment ++=-
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n.o.s.brain
Posts: 339
Turrets: +1337/-24
Re: Other Extension rather then MD3 for weapon/class model
«
Reply #1 on:
December 26, 2007, 05:27:36 pm »
gtk radiant supports it, but i haven't been able to import a file of those types successfully....
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Odin
Spam Killer
Posts: 1767
Turrets: +113/-204
Re: Other Extension rather then MD3 for weapon/class model
«
Reply #2 on:
December 26, 2007, 06:22:42 pm »
If you're using blender you can export to md3 with a plugin.
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DarkEnix
Posts: 67
Turrets: +10/-22
Re: Other Extension rather then MD3 for weapon/class model
«
Reply #3 on:
December 27, 2007, 02:54:08 am »
then , where can i get those Odin?
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benmachine
Posts: 915
Turrets: +99/-76
Re: Other Extension rather then MD3 for weapon/class model
«
Reply #4 on:
December 27, 2007, 01:31:49 pm »
If you have svn, try checking out the contents of
http://tremx.svn.sourceforge.net/viewvc/tremx/trunk/blender/
(thanks to f0rqu3)
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b
en
machine
doomagent13
Posts: 506
Turrets: +18/-18
Re: Other Extension rather then MD3 for weapon/class model
«
Reply #5 on:
January 13, 2008, 10:19:35 pm »
If I remember correctly, trem can take .md3, .md4, and .mdr model formats, at least as of 1.1.0.
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Other Extension rather then MD3 for weapon/class model