Several things :
- I wasn't able to /devmap it. I had the filename right, but it wouldn't appear in the map list (/devamp tab tab). I had to unzip the whole thing into my base folder to get it to appear, then it gave me a jpeg error that was solved by deleting the levelshot.
- The architecture is very very minimalistic. Too sparse and empty.
- There are several texture cut-offs, particularly in the floors, where some trim could look good.
- The human base only has one entrance at the start of the game. I don't think that that is a good idea because it tends to give humans an unfair advantage in the critical first 5 minutes of the game.
- Human base in one of the underground rooms only accesible to maras or lower = guaranteed awful game. I managed to fit rc, arm, medi, node, and 3 rets into one of those little rooms with 2 vents leading out.
- The hallway that opens up near alien base has an unlit floor.
- I suggest clipping those pedestal things you have in the main rooms (2 with scarabs on them and 2 with skeletons), because walking onto them creates a "ramp bump" that makes you lose control of movement for a little bit. It feels unrealistic and it's kind of annoying.
- The vents in the basement should be large enough to fit regular goons at the very least, for various reasons.
Aside from that, this map has a cool concept that is definitely worth exploring further. Hope I didn't come across as too harsh, they're just suggestions
