I've got an irritating problem with some light flares in my map (Besides the flickering suddenly when something passes in front of them, but that can't be helped). Basically, I have a large room that connects to a hall by a door. There are several light flares in the hall. When I'm in the hallway, I can see the flares in the hallway just fine. But in the big room, with the door open, I can NOT see the flares inside the hallway until I step just past the doorway. Then they suddenly appear. Also, with the door closed, the flares flicker on and off intermittently (through the door) as I walk around the big room. Very annoying.
Second, what does the lightgrid texture do in common/? And is it possible to force an ase model to be lightmapped? The big ship floating outside the window looks like shit with vertex lighting.

And last, as a curosity, does q3map_normalimage really work?