Author Topic: Tiberius Station  (Read 20607 times)

Supertanker

  • Posts: 325
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Tiberius Station
« on: May 19, 2006, 11:22:06 pm »
I'm working on my first ever map with GtkRadiant. How's it look?

For some reason the screen shot is so dark, it looks much cooler in game.

Would you beleive I downloaded GTKradiant yeasterday?
And how does the door look?


[db@]Megabite

  • Posts: 613
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    • http://www.tremulous.info
Tiberius Station
« Reply #1 on: May 19, 2006, 11:28:38 pm »
Looks really nice, already! Keep it up! ;)

Danny
url=http://www.tremulous.info][/url]


Jex

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Tiberius Station
« Reply #2 on: May 19, 2006, 11:40:30 pm »
I like it :D

Looking forward to seeing more!

Survivor

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Tiberius Station
« Reply #3 on: May 19, 2006, 11:48:32 pm »
No limit but your imagination. Looking good.
I’m busy. I’ll ignore you later.

Supertanker

  • Posts: 325
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Tiberius Station
« Reply #4 on: May 20, 2006, 12:14:29 am »
It's okay if I use the textures that come with the existing Tremulous maps right?

Jex

  • Posts: 137
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Tiberius Station
« Reply #5 on: May 20, 2006, 12:26:59 am »
Yes, but when you release the final map you don't want it to be dependant on any of the other maps. So it's a good idea to start copying the textures you use into a unique folder (preferrably named the same as the map filename) as well as copying shaders into your own .shader file and relinking them to textures in your directory.