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from blender to Gtkradient

Started by demenator, December 30, 2007, 10:03:55 AM

demenator

How do you use models which you created in blender in GTKradient? I have tried exporting monels (file->export) into a .map file but then GTKradient cant read the .map file. So how do I get modles inside GTKradient?
muzzy in game....

Knowitall66

You need them in md3 format. Once you've done that put them in your models folder in the tremulous/base directory. In gtk add a misc_model and select the model.

demenator

md3 is that pk3? and how do I turn .blend into md3 format? Winzip or spetial program?
muzzy in game....

Taiyo.uk

#3
No, MD3 is not pk3. You need to use an MD3 exporter plugin.

You can try the script at katsbits (no animation yet): http://www.katsbits.com/htm/tools_utilities.htm
or, the XreaL blender MD3 exporter (supports animation): http://xreal.sourceforge.net/xrealwiki/BlenderExportMD3
Another exporter: http://cube.wikispaces.com/MD3+Export+From+Blender+Tutorial

X-20

Not trying to jack a thread but ive ben trying to get these scripts to work also. do you have to put them in some folder or something? :S
Quote from: Stannum
I'm busy making muffins right now so I'll have to ban you later. >:|
Quote<joey`> mcdonalds fired me for trying to install irc on the teleprompter

.f0rqu3

https://tremx.svn.sourceforge.net/svnroot/tremx/trunk/blender/

exporter is nearly the same as the xreal one but there is one difference; it asks you for the shader path
importer works like a charm unlike others

demenator

muzzy in game....