Author Topic: from blender to Gtkradient  (Read 3255 times)

demenator

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from blender to Gtkradient
« on: December 30, 2007, 10:03:55 am »
How do you use models which you created in blender in GTKradient? I have tried exporting monels (file->export) into a .map file but then GTKradient cant read the .map file. So how do I get modles inside GTKradient?
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Knowitall66

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Re: from blender to Gtkradient
« Reply #1 on: December 30, 2007, 10:46:17 am »
You need them in md3 format. Once you've done that put them in your models folder in the tremulous/base directory. In gtk add a misc_model and select the model.

demenator

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Re: from blender to Gtkradient
« Reply #2 on: December 30, 2007, 11:58:37 am »
md3 is that pk3? and how do I turn .blend into md3 format? Winzip or spetial program?
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Taiyo.uk

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Re: from blender to Gtkradient
« Reply #3 on: December 30, 2007, 01:14:45 pm »
No, MD3 is not pk3. You need to use an MD3 exporter plugin.

You can try the script at katsbits (no animation yet): http://www.katsbits.com/htm/tools_utilities.htm
or, the XreaL blender MD3 exporter (supports animation): http://xreal.sourceforge.net/xrealwiki/BlenderExportMD3
Another exporter: http://cube.wikispaces.com/MD3+Export+From+Blender+Tutorial
« Last Edit: December 30, 2007, 10:26:43 pm by Taiyo.uk »

X-20

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Re: from blender to Gtkradient
« Reply #4 on: December 30, 2007, 06:51:02 pm »
Not trying to jack a thread but ive ben trying to get these scripts to work also. do you have to put them in some folder or something? :S
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Re: from blender to Gtkradient
« Reply #5 on: December 31, 2007, 09:58:13 am »
https://tremx.svn.sourceforge.net/svnroot/tremx/trunk/blender/

exporter is nearly the same as the xreal one but there is one difference; it asks you for the shader path
importer works like a charm unlike others

demenator

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Re: from blender to Gtkradient
« Reply #6 on: December 31, 2007, 02:43:50 pm »
Thanks guys.
muzzy in game....