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enemy territory: quake wars

Started by SLAVE|Mietz, May 20, 2006, 07:07:36 AM

SLAVE|Mietz


Jex

maybe if someone pays us lots of bux to make it evolve into something like that >.>

[db@]Megabite

Give me five to ten years to get my company big enough to sponsor a project like this... ;)

Danny

testian

hehe

what things of ET:QW would you like to see in Trem?

Wide maps? Vehicles?


SLAVE|Mietz

Quote from: [db@]MegabiteGive me five to ten years to get my company big enough to sponsor a project like this... ;)

Danny

:D

Teiman

I havent not played ET:QW, but I think more maps will be better for Tremulous, and maybe better particle fx, a better browser, more dedicated server, good players, etc.

Neo

We'll have to wait and see how it handles interior missions, as thats what most of Trem is about. Only other use for a large scale engine like that would be base levels interior/exterior, but would still probably waste most of the abilities of the engine.

gareth

Isnt it a built of the doom3 engine?

Stof

As was said. Since it's an evolution of the Doom 3 engine, one can be pretty certain it'll work ok :)
urphy's rules of combat
8 ) Teamwork is essential; it gives the enemy someone else to shoot at.
18 ) Make it too tough for the enemy to get in and you can't get out.

SLAVE|Mietz

Quote from: Jexmaybe if someone pays us lots of bux to make it evolve into something like that >.>

how many is "lot of bux"?^^

Teiman

Quote from: garethIsnt it a built of the doom3 engine?

+terrain engine

Most terrain engines are very complex and advanced, but the Carmack one is amazing low tech, but is well engineered by Carmack so ... work!.. Its amazing, because such design is something you think a newbie will try and failed, and a expert coder will avoid. But Carmach as designed around this lame idea a enormeous simple terrain engine that seems work very well.

You can also say that nowdays 3dcards have lots of memory, so also give credits to the 3dcars makers, because Carmack is a giant on the soulder of 3dcards giants.