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Q3 opensource AI modification
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Topic: Q3 opensource AI modification (Read 4431 times)
Survivor
Posts: 1660
Turrets: +164/-159
Q3 opensource AI modification
«
on:
December 31, 2007, 11:07:16 am »
Opensource advanced AI project for q3. This guy has worked for 6 years on it and has released his first non-beta version. I imagine any of you coders going for AI in trem might benefit from his experience and work.
http://brainworks-ai.blogspot.com/
http://code.google.com/p/quake3-brainworks/
http://quake3-brainworks.googlecode.com/svn/trunk/code/game/
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Timbo
Administrator
Posts: 447
Turrets: +155/-161
Re: Q3 opensource AI modification
«
Reply #1 on:
December 31, 2007, 08:10:14 pm »
This does look like a particularly good starting point for bots for Trem. ArtOfWar (the author's other project) was probably the first RTS/FPS for Q3. It's pretty disappointing how little recognition it got.
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doomagent13
Posts: 506
Turrets: +18/-18
Re: Q3 opensource AI modification
«
Reply #2 on:
January 14, 2008, 12:21:09 am »
Just for fun, I think I will try to convert this to be trem-compatible. No promises...
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Survivor
Posts: 1660
Turrets: +164/-159
Re: Q3 opensource AI modification
«
Reply #3 on:
March 06, 2008, 05:06:00 pm »
This deserves a bump, not only for the achievement but also for the blog he is publishing. It gives a nice layman's insight into some of the problems of coding effective AI.
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doomagent13
Posts: 506
Turrets: +18/-18
Re: Q3 opensource AI modification
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Reply #4 on:
March 06, 2008, 06:29:18 pm »
I admit, I havent gotten anywhere... One of my problems, I dont really continue anything to its conclusion... I did read the stuff, and it certainly has potential...
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Q3 opensource AI modification