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Map is dark

Started by dezmond, January 01, 2008, 05:18:20 AM

dezmond

I just started this whole mapping thing and my first map is completely dark, the structures are still visible but the walls etc. are dark
I've already tried changing the gamma settings and using "/r_gamma 1.5"

Map made using MacRadiant
Map compiled using q3map

Any help is greatly appreciated

Odin


dezmond

...Is it that simple, Am I really that retarded?

Odin

Well, did it work? You might want to use shader lights instead of point lights to avoid the "magic light" effect(light coming from no where). Textures surrounded by a white box in the texture selector are shaders.

ShadowNinjaDudeMan

Shader Lights always are a better choice than entity lights, light coming from nowhere at all (unless its your intention) seems unrealistic somehow.
Quote from: Colynn' on August 13, 2009, 05:21:09 PM
My favorite player is Jesus, because everything is forgiven when he respawns.

NOM!NOM!NOM!

Taiyo.uk

Study the Arachnid2 .map for examples of how both shaderlights and entity lights can be put to good use.

dezmond

alright cool, I haven't had the chance to try this out but thanks soo much for the help

dezmond

Ok, I added a few point lights and ...this, happened


...What did I do wrong?

ShadowNinjaDudeMan

You have obviously textured you walls with caulk, a pink texture, use any other normal texture.
Quote from: Colynn' on August 13, 2009, 05:21:09 PM
My favorite player is Jesus, because everything is forgiven when he respawns.

NOM!NOM!NOM!

your face

and make sure the tex doesnt have a thin gray line around it, or it means its a shader.  just for the lights use shaders until you get the basic idea
Quote from: dolby on February 19, 2003, 06:44:44 PM
spam spam spam, waste waste waste!

dezmond

ok, cool, thanks everybody

Odin

You're welcome. Happy mapping. :)