Author Topic: Map problem  (Read 4474 times)

gareth

  • Posts: 710
  • Turrets: +38/-89
Map problem
« on: May 20, 2006, 11:44:03 am »
I have a problem that when i compile my map and test it, some (seemingly random) surfaces are not drawn, as shown in the screenshot. What can i do to remove this?

Also i would like to know how to make coronas around lights

[/img]

OneEyedTrouserSnake

  • Posts: 25
  • Turrets: +0/-0
Map problem
« Reply #1 on: May 20, 2006, 11:59:05 am »
what the heck was it supposed to look like before?

AzaToth

  • Posts: 31
  • Turrets: +0/-0
Re: Map problem
« Reply #2 on: May 20, 2006, 01:46:45 pm »
Quote from: "gareth"
I have a problem that when i compile my map and test it, some (seemingly random) surfaces are not drawn, as shown in the screenshot. What can i do to remove this?

Also i would like to know how to make coronas around lights

http://img236.imageshack.us/img236/8475/notdrawn6ak.jpg

That is the hall of mirror effect. Check if you have cloned one bruch but forgot to move it (i.e. if two brushes of the same size occupy the same space.

Catalyc

  • Posts: 214
  • Turrets: +2/-0
Map problem
« Reply #3 on: May 20, 2006, 01:55:26 pm »
Could be duplicated/borked planes, or brushes that are off grid, run brush cleanp (in plugins > bobtoolz), should remove most of them.




might also be caulk  :D
ttp://tremmapping.pbwiki.com/