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Death cooldown (or spawn delay?)... whatever.

Started by Aziere, May 20, 2006, 10:09:19 PM

Aziere

Considering I hate all the spawnspamming, which makes it even harder to attack a base, I think it would be better if you had a cooldown after death, before you could spawn again.

My idea of how it would function is: If you die, you respawn as usual. But if you die again in less than a minute, you got to to wait the remaining time until you can spawn.

Like:
0:00 - You die
0:05 - You respawn (perhaps not 5 seconds, but you get the idea)
0:20 - You die again, because tyrants are running around in the base killing everything.
0:25 - You DON'T respawn, since you died in less than 1 minute. And since it has been 25 sec since you died, you got 35 seconds to wait.
1:00 - Now you can finally spawn again, since it has been 1 minute since your last death.

While as:
0:00 - You die
0:05 - You respawn
1:30 - You die, and since it has been over a minute, there will be no waiting.
1:35 - You respawn

Well, I tried explaining it as good as I can. Hopefully everyone will understand, because I sure cause a lot of confusion :/

Survivor

Why? I think if you introduce that system a human base can be overrun even faster in the start if there is no one left to defend the usually weak starting base while the aliens are at a huge disadvantage in later stages since they spawn as weak dretches and evolving makes them sit still.
I'm busy. I'll ignore you later.

kozak6


werepants

any planetside players would be familiar with this.  i don't like it personally.  it really drives me nuts when I have to spend time sitting around and watching a screen, just because some dude sat outside my spawn shooting everything that came out.  i think spawn camping is absolutely irritating, but the only real answer is to have enough strategery and play well enough to prevent it from happening.

Paradox

any good server has this, it is specified in zombie time.

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