Author Topic: Death cooldown (or spawn delay?)... whatever.  (Read 3170 times)

Aziere

  • Posts: 36
  • Turrets: +0/-0
Death cooldown (or spawn delay?)... whatever.
« on: May 20, 2006, 10:09:19 pm »
Considering I hate all the spawnspamming, which makes it even harder to attack a base, I think it would be better if you had a cooldown after death, before you could spawn again.

My idea of how it would function is: If you die, you respawn as usual. But if you die again in less than a minute, you got to to wait the remaining time until you can spawn.

Like:
0:00 - You die
0:05 - You respawn (perhaps not 5 seconds, but you get the idea)
0:20 - You die again, because tyrants are running around in the base killing everything.
0:25 - You DON'T respawn, since you died in less than 1 minute. And since it has been 25 sec since you died, you got 35 seconds to wait.
1:00 - Now you can finally spawn again, since it has been 1 minute since your last death.

While as:
0:00 - You die
0:05 - You respawn
1:30 - You die, and since it has been over a minute, there will be no waiting.
1:35 - You respawn

Well, I tried explaining it as good as I can. Hopefully everyone will understand, because I sure cause a lot of confusion :/

Survivor

  • Posts: 1660
  • Turrets: +164/-159
Death cooldown (or spawn delay?)... whatever.
« Reply #1 on: May 20, 2006, 11:06:36 pm »
Why? I think if you introduce that system a human base can be overrun even faster in the start if there is no one left to defend the usually weak starting base while the aliens are at a huge disadvantage in later stages since they spawn as weak dretches and evolving makes them sit still.
I’m busy. I’ll ignore you later.

kozak6

  • Posts: 1089
  • Turrets: +20/-26
Death cooldown (or spawn delay?)... whatever.
« Reply #2 on: May 20, 2006, 11:41:43 pm »
I must admit that I don't like it.

werepants

  • Posts: 69
  • Turrets: +0/-0
    • http://www.nine18design.com
Death cooldown (or spawn delay?)... whatever.
« Reply #3 on: May 22, 2006, 11:00:11 pm »
any planetside players would be familiar with this.  i don't like it personally.  it really drives me nuts when I have to spend time sitting around and watching a screen, just because some dude sat outside my spawn shooting everything that came out.  i think spawn camping is absolutely irritating, but the only real answer is to have enough strategery and play well enough to prevent it from happening.

Paradox

  • Posts: 2612
  • Turrets: +253/-250
    • Paradox Designs
Death cooldown (or spawn delay?)... whatever.
« Reply #4 on: May 25, 2006, 11:12:10 pm »
any good server has this, it is specified in zombie time.

∧OMG ENTROPY∧