Author Topic: Light Compiling Error.  (Read 4120 times)

ShadowNinjaDudeMan

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Light Compiling Error.
« on: January 03, 2008, 09:46:53 pm »
QUICKZ!!! DROPWHATYOURDOINZEVRY1IMINTRUBLE,NEEDHELPPLZPLZPLZPLZ!!!!!BIGBADERROR!!!!

[insert similiar mindless idiot drivel]

Hello everyone, me again.

When I try to compile my map (which has one shader light in it) on
Code: [Select]
(single test) -light -faster
I always seem to get this error:
Code: [Select]
************ ERROR ************
MAX_TW_VERTS (12) exceeded
My favorite player is Jesus, because everything is forgiven when he respawns.

NOM!NOM!NOM!

Odin

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Re: Light Compiling Error.
« Reply #1 on: January 03, 2008, 10:09:44 pm »
You have a brush with too many faces. It cannot(or shouldn't) exceed 12 faces.

Thorn

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Re: Light Compiling Error.
« Reply #2 on: January 03, 2008, 10:32:54 pm »
iirc there was a bug relating to q3map2 causing this. Try 2.5.17

ShadowNinjaDudeMan

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Re: Light Compiling Error.
« Reply #3 on: January 04, 2008, 09:30:04 am »
So I have to go through my map searching for a brush with more than 12 faces?
And then reoplace it with 2 or more brushes with less faces I suppose?

Oh.....
SHIIIIIIIIIIIIIITTT!!!!!!!!

Im on it.
My favorite player is Jesus, because everything is forgiven when he respawns.

NOM!NOM!NOM!

Taiyo.uk

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Re: Light Compiling Error.
« Reply #4 on: January 04, 2008, 09:52:26 am »
Try 2.5.17
I have no problems compiling maps that have brushes with over twelve faces using 2.5.17.

ShadowNinjaDudeMan

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Re: Light Compiling Error.
« Reply #5 on: January 04, 2008, 03:55:54 pm »
Er, Ive a-searched all over this here silicon land.

But there are no download links of 2.5.17.

Do I nhave to download the new 1.5 for it?

Or does anyone here no of a secret link?
My favorite player is Jesus, because everything is forgiven when he respawns.

NOM!NOM!NOM!

Odin

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Re: Light Compiling Error.
« Reply #6 on: January 04, 2008, 06:17:07 pm »
Actually it should be easy to find a more-than-12 faced brush, unless you used CSG-Subtract(don't).

Taiyo.uk

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Re: Light Compiling Error.
« Reply #7 on: January 04, 2008, 08:46:25 pm »
SNDM: Q3map2 2.5.17 is in the GtkRadiant SVN:

https://zerowing.idsoftware.com/svn/radiant/GtkRadiant/

Normally, and recent GtkRadiant 1.5 package should include it.

n.o.s.brain

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Re: Light Compiling Error.
« Reply #8 on: January 05, 2008, 02:55:52 am »
yup, i know that i have 2.5.17, because back when i first started mapping, i used 32 sided cylinders for barrels, and thought they were leet.

Odin

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Re: Light Compiling Error.
« Reply #9 on: January 05, 2008, 03:36:46 am »
n.o.s.brain: cylinders are not brushes. They have an infinite number of faces(depending on how far away you are).