Author Topic: Suggestions: new human weapons/armors and aliens.  (Read 22754 times)

X-20

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Suggestions: new human weapons/armors and aliens.
« on: January 05, 2008, 11:44:54 pm »
Humans:

Double barrel shotgun - stage 3 - cost : 600-800 credits <-- still thinking
Exactly as its name discribes - a double barrel shotgun that could be controlled with the left and right click of the mouse : example... left click fires left barrel and right click fires right. it would also have the same strength as a normal shotgun per shot. You might be thinking, OVERPOWERED!!!11ONEHUNDREDELEVEN!1, But in reality you take 2 shots than the shotgun takes about 5 to 10 seconds to reload.. that would balance it.
_________________________________________________ _________________________________________________ __
Rocket launcher - stage 3 - cost : 900 credits
You get 3-7 rockets <-- still thinking, each has a little more strength than a grenade. You fire 1 rocket than it takes 6 seconds to reload the next rocket.
P.S : this might be a little overpowered depending what aliens i can think up of that could balance it out.
_________________________________________________ _________________________________________________
Flash grenades - stage 1 - cost : 50 credits
Name says it all... anyone/thing that looks at them gets their screen blinded in white for about 5-10 seconds. They do no damage and have a 3 second timer.
_________________________________________________ _________________________________________________
Silencers - stage 2 - cost : 180 credits
Silences _some_ weapons to about 50-70% less noise.
_________________________________________________ _________________________________________________
Battlesuit silencer - stage 3 - cost : 200 credits
Silences the steps of a battlesuit. <--- usefull for making aliens think your either light armored or no armor.
_________________________________________________ _________________________________________________
More to be added down here.
=======================================================================
Aliens:
Still thinking of balanced options for more aliens. Also im geting ready to model some of these if anyone likes the ideas of them, Thanks.  :)
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X-20

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Re: Suggestions: new human weapons/armors and aliens.
« Reply #1 on: January 06, 2008, 02:10:54 am »
Feedback would be nice  :granger:
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n.o.s.brain

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Re: Suggestions: new human weapons/armors and aliens.
« Reply #2 on: January 06, 2008, 03:02:56 am »
sure, sounds good, after all, tremx went places that could have ruined the game, but it turned into a hit mod!

Sanity

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Re: Suggestions: new human weapons/armors and aliens.
« Reply #3 on: January 06, 2008, 04:30:14 am »
Flash Nade looks good, as for silencer it's kinda useless but good idea.
Rocket launcher overpowered.
Shotgun, overpowered.

X-20

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Re: Suggestions: new human weapons/armors and aliens.
« Reply #4 on: January 06, 2008, 04:42:39 am »
Flash Nade looks good, as for silencer it's kinda useless but good idea.
Rocket launcher overpowered. 
Shotgun, overpowered.
i thought so too with the rockets but it was just a concept, as for shotgun... I dont se it being overpowered at a 7-10+ second reload to it.. by the time you reload it you would probably have more than half your health gone and in the range for geting killed... overall its a weapon to get alot of damage in quickly but after that... your kinda stuck.
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Sanity

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Re: Suggestions: new human weapons/armors and aliens.
« Reply #5 on: January 06, 2008, 05:54:46 am »
Quote
i thought so too with the rockets but it was just a concept, as for shotgun... I dont se it being overpowered at a 7-10+ second reload to it.. by the time you reload it you would probably have more than half your health gone and in the range for geting killed... overall its a weapon to get alot of damage in quickly but after that... your kinda stuck.

Sorry didnt fully read it, 2 shots then reload? Sounds like sawn off shotgun.

X-20

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Re: Suggestions: new human weapons/armors and aliens.
« Reply #6 on: January 06, 2008, 06:24:13 am »
This kind of shotgun... think Duke Nukem or DooM :P



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Re: Suggestions: new human weapons/armors and aliens.
« Reply #7 on: January 06, 2008, 08:21:00 am »
This kind of shotgun... think Duke Nukem or DooM :P

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X-20

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Re: Suggestions: new human weapons/armors and aliens.
« Reply #8 on: January 06, 2008, 07:56:18 pm »
This kind of shotgun... think Duke Nukem or DooM :P

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Sanity

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Re: Suggestions: new human weapons/armors and aliens.
« Reply #9 on: January 06, 2008, 09:38:17 pm »
Reminds me of doom.

Higher Game

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Re: Suggestions: new human weapons/armors and aliens.
« Reply #10 on: January 07, 2008, 12:22:18 am »
A shotgun that doesn't have insane spread would be nice. Real shotguns don't blast all over the place like the tremulous one, which is almost a melee weapon. It's worthless against everything except dragoons and tyrants. A rocket launcher would be interesting, since it would be stronger than the luci, but unable to do the quick blasts, and probably too powerful to jump with. Maybe toss in a movement speed decrease as well.

The battlesuit silencer is damn cool, as well.

kozak6

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Re: Suggestions: new human weapons/armors and aliens.
« Reply #11 on: January 07, 2008, 01:19:31 am »
Here's the thing, though.  It's supposed to be a short range weapon for balance purposes.  Balance is more important than realism, and realism isn't exactly the point of Tremulous anyways.

The double barreled shotgun is an interesting idea.  It could work.  If anything, the rate of fire is too low, especially for the expensive price.

The rocket launcher is a problem.  If my figures are correct, grenades can do 310 damage max.  Tyrants have 400 hit points.  Since the rate of fire is miserable, it would be used a camping weapon, and very effectively at that.  It doesn't sound like very much fun.

In my experience, flash grenades are always obnoxious in gameplay, and it seems like they would be extraordinarily powerful against aliens due to their nature.  They also are way too cheap.

Silencer?  Sure.

Battlesuit silencer?  No.  It's like purchasing a battlesuit radar unit or crouching module.

X-20

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Re: Suggestions: new human weapons/armors and aliens.
« Reply #12 on: January 07, 2008, 01:27:18 am »
the rockets can be toned down in power... but also maybe make the rounds cost about that of a grenade or more?
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AKAnotu

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Re: Suggestions: new human weapons/armors and aliens.
« Reply #13 on: January 07, 2008, 02:39:42 am »
only if we can dual-wield the double barrel shotgun.
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kevlarman

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Re: Suggestions: new human weapons/armors and aliens.
« Reply #14 on: January 07, 2008, 02:58:23 am »
lucifer cannon == rocket launcher
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froofroo123

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Re: Suggestions: new human weapons/armors and aliens.
« Reply #15 on: January 07, 2008, 03:25:18 am »
Unless that double-barrel is insanely more powerful than a regular one, theres no reason to be paying that much more for a weapon that takes 10 seconds to reload. Maybe a better idea would be to keep the same stats as the regular shotgun, but with the two barrels and a 2 second delay between firing each one? As for the rocket launcher, I don't think that'd be necessary, as kevlarman said: the luci is the rocket launcher of the future.

X-20

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Re: Suggestions: new human weapons/armors and aliens.
« Reply #16 on: January 07, 2008, 07:00:56 am »
as kevlarman said: the luci is the rocket launcher of the future.
But the rockets travel much faster than the luci  ;)
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your face

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Re: Suggestions: new human weapons/armors and aliens.
« Reply #17 on: January 07, 2008, 03:55:50 pm »
this might be a good idea... if you make sure everything has its drawbacks.  cuz tremX went a little far with cloaking and unfair stuff like that. xD
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X-20

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Re: Suggestions: new human weapons/armors and aliens.
« Reply #18 on: January 07, 2008, 06:18:08 pm »
And tyrants that can practicly kill a fresh base in about 2 minutes
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Despairation

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Re: Suggestions: new human weapons/armors and aliens.
« Reply #19 on: January 08, 2008, 01:56:34 am »
yea  :tyrant: acid ball *BOOM back 2 booster BOOM back 2 booster BOOM* humans r dead
go play in a food processor

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snb

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Re: Suggestions: new human weapons/armors and aliens.
« Reply #20 on: January 08, 2008, 02:47:31 am »
Quote
Humans:

Double barrel shotgun - stage 3 - cost : 600-800 credits <-- still thinking
Exactly as its name discribes - a double barrel shotgun that could be controlled with the left and right click of the mouse : example... left click fires left barrel and right click fires right. it would also have the same strength as a normal shotgun per shot. You might be thinking, OVERPOWERED!!!11ONEHUNDREDELEVEN!1, But in reality you take 2 shots than the shotgun takes about 5 to 10 seconds to reload.. that would balance it.
_________________________________________________ _________________________________________________ __
Rocket launcher - stage 3 - cost : 900 credits
You get 3-7 rockets <-- still thinking, each has a little more strength than a grenade. You fire 1 rocket than it takes 6 seconds to reload the next rocket.
P.S : this might be a little overpowered depending what aliens i can think up of that could balance it out.
_________________________________________________ _________________________________________________
Flash grenades - stage 1 - cost : 50 credits
Name says it all... anyone/thing that looks at them gets their screen blinded in white for about 5-10 seconds. They do no damage and have a 3 second timer.
_________________________________________________ _________________________________________________
Silencers - stage 2 - cost : 180 credits
Silences _some_ weapons to about 50-70% less noise.
_________________________________________________ _________________________________________________
Battlesuit silencer - stage 3 - cost : 200 credits
Silences the steps of a battlesuit. <--- usefull for making aliens think your either light armored or no armor.
_________________________________________________ _________________________________________________
More to be added down here.
=======================================================================
Aliens:
Still thinking of balanced options for more aliens. Also im geting ready to model some of these if anyone likes the ideas of them, Thanks.   
 
 
 




first the double barrel shot gunwould be ok as s3 i guess



rocket launcher would be really powerful so instead make its ammo be granades (i no rpg kinda like the shot gun in tremx but i mean its not really an rpg thats just what you use as amo) and it would have a huge fallout so that it would maby kill near buy humans but make it so it takes some time to shoot to and not have a HUGE effect on structurs


silencer & flash granads ok

butthe battle suit silencer is not a great idea you can allready do that by pressing shift


counters:

really fast alien with high attack but really low health (25) and re- attck time 3 secs 6 evos

or a emp alien like a advced maurauder that could take out electrical divices (not rc or reapeater or arm or med or dc) but allso weopons (10 secs unuseable) same 3 evos or advanced advanced maurauder 4 evos


maurauders and lisks arnt effected by flash granade

(these make more diverse in s3)

a armor alien that is slow and average attack but really good defence

barriars absorbse damage as well as protect from strait on and hurt humans who touch it get hurt but maby ths would be somthing like a thorn barriar  or somthin and each would aBSORBE 40 DAMAGE


EDITED ps the rocket laucher would lock on to a target andfollow them even if they try to run but you can  out jump it if your a goon or a mauraiuder
« Last Edit: January 08, 2008, 02:55:22 am by snb »
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UniqPhoeniX

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Re: Suggestions: new human weapons/armors and aliens.
« Reply #21 on: January 16, 2008, 10:14:26 pm »
Adding just bigger versions of the same guns is not a good idea. Better defenses (adv Bsuit, mech) may help at getting ppl out of base. Things like cloak in TremX definitely help as well. Different weapons are needed. Rocket launcher should have tracking, but would target the biggest & weakest, works only on goons-rants. It should have slow fire rate, good splash damage (about 100), but turn slowly (so you could hide behind corner) and move a bit faster then pulse.
It would cause some new & interesting tactics.

If adv BS had other features like lots more stamina, chargeable jumps (similar to pounce, but doesnt damage and doesnt jump that far forward) and a bit better armor, it would be at least possible to survive in it for a while. A normal bs has no way to beat a fully healed skilled rant without extreme luck, so ppl camp, cuz they know they wont make it to aliens base anyway.

Flying aliens are also being made, and i think these will be a great way to get the jettards down.

Sanity

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Re: Suggestions: new human weapons/armors and aliens.
« Reply #22 on: January 18, 2008, 10:14:57 am »
Rocket launcher should have tracking, but would target the biggest & weakest, works only on goons-rants. It should have slow fire rate, good splash damage (about 100), but turn slowly (so you could hide behind corner) and move a bit faster then pulse.
It would cause some new & interesting tactics.

For turning slowly you could just turn sensitivity up -_-.


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Re: Suggestions: new human weapons/armors and aliens.
« Reply #23 on: January 18, 2008, 10:50:24 am »
I am pretty sure that all h4xorz will be able to turn off flash grenade's blinding effect in no time, like turning off some shaders for that time or i don't know...

the thing that I'm missing from the game is the bunch of secondary fire options, what can be like upgrades. there are many weapons already with totally different techniques that needs practice. like u se HigherGame can't even use a simple shotgun... :-S so i don't think new arms would be needed.

the double barreled shoutgun would be also overpowered, as it would kill a basilisk with a single shot, or make a marauder crying instantly. not to mention if it's in teams. oh, and add the teamkilling rate of it.

same with the rocket launcher.

silencer... making bs sneaky? that is gay  ;D tremulous models are already too 'light', i like the weight of the suit and the deep c'mon.
however, I'd enjoy some kind of melee attack, like the kick of Duke Nukem, what would take basilisks off from humans.
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UniqPhoeniX

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Re: Suggestions: new human weapons/armors and aliens.
« Reply #24 on: January 18, 2008, 06:02:11 pm »
Sensitivity works for aiming, not on the rocket's movement.
During the flash grenades effect, the serv just wouldn's send info about where something is. Then they can't do much, only see the map.

snb

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suggestions (some of the reasponse i gave x-20 others are new ones)
« Reply #25 on: January 19, 2008, 11:34:07 pm »
(cannot delete)
« Last Edit: January 20, 2008, 06:59:44 am by snb »
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Rocinante

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Re: suggestions (some of the reasponse i gave x-20 others are new ones)
« Reply #26 on: January 20, 2008, 12:18:14 am »
(more to come)

I'm not sure why you replied to this thread by starting a new one, but that's fixed.
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Re: suggestions (some of the reasponse i gave x-20 others are new ones)
« Reply #27 on: January 20, 2008, 01:48:47 am »
I'm not sure why you replied to this thread by starting a new one, but that's fixed.

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snb

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Re: Suggestions: new human weapons/armors and aliens.
« Reply #28 on: January 20, 2008, 06:58:22 am »
WTF I WAS STARTING A NEW THRED SO I COULD ADD MORE TO IT JACK ASS NOW IT's LIKE I POSTED THE SAME THING TWICE AND DOUBLE POSTED IT

FUCKEN FAGGOT
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Rocinante

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Re: Suggestions: new human weapons/armors and aliens.
« Reply #29 on: January 20, 2008, 07:11:48 am »
WTF I WAS STARTING A NEW THRED SO I COULD ADD MORE TO IT JACK ASS NOW IT's LIKE I POSTED THE SAME THING TWICE AND DOUBLE POSTED IT
FUCKEN FAGGOT

Aww, I love you too.  You *did* post the same thing twice.  You just started a new thread to do so.  There already existed a thread, with the exact same everything, and I merged it.  Big deal.  Life goes on.

I think you need a break from the Internet my friend.  Go have a nice cup of tea, listen to some calming music, curl up with a purring kitty or something.  Just relax, it's only ones and zeroes.
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