Author Topic: .game file gtkradiant 1.5.0  (Read 3276 times)

APXEOLOG

  • Posts: 2
  • Turrets: +0/-0
.game file gtkradiant 1.5.0
« on: January 08, 2008, 09:22:49 am »
I've got a problem with downloading files which must be in GtkRadiant-1.5/trem.game/ .game folder.Could you give me new link please.

Survivor

  • Posts: 1660
  • Turrets: +164/-159
.game file gtkradiant 1.5.0
« Reply #1 on: January 08, 2008, 11:13:06 am »
The .game file is simply this

Quote
<?xml version="1.0"?>
<game
type="q3"
index="1"
name="Tremulous"
enginepath_win32="<path to Tremulous>/"
enginepath_linux="/usr/local/games/tremulous/"
enginepath_macos="/Applications/Tremulous/"
engine_win32="tremulous.exe"
engine_linux="tremulous"
engine_macos="tremulous.app"
prefix=".trem"
basegame="base"
basegamename="Tremulous"
unknowngamename="Tremulous modification"
shaderpath="scripts"
archivetypes="pk3"
texturetypes="tga jpg"
modeltypes="md3 ase lwo obj 3ds picoterrain"
maptypes="mapq3"
shaders="quake3"
entityclass="quake3"
entityclasstype="def"
entities="quake3"
brushtypes="quake3"
patchtypes="quake3"
/>

Do remember to adjust the paths to your own.
I’m busy. I’ll ignore you later.

APXEOLOG

  • Posts: 2
  • Turrets: +0/-0
Re: .game file gtkradiant 1.5.0
« Reply #2 on: February 10, 2008, 05:42:39 am »
This zip file contains:
game.xlink: Links to mapping related documentation.
default_build_menu.xml: Default compile strings for GtkRadiant's Build menu.
entities.def: Entity definition file with all the tremulous specific entities.
default_shaderlist.txt: Lists all the shaders to be loaded by the editor and q3map2.
Extract this archive to GtkRadiant-1.5/.

this four files.Could somebody give me link for it or send it on my mail apxeolog@teletoria.ru