Author Topic: GreenHouse - a WIP  (Read 19032 times)

gareth

  • Posts: 710
  • Turrets: +38/-89
GreenHouse - a WIP
« on: May 22, 2006, 08:42:58 pm »
ok here is the map im making currently, the first map i ever made. i am posting it here as i wonder if there is anything that i have mist in the design of it. so feel free to check it out and post some crits.

http://gs.javaunlimited.net/greenhouse2.map

and here is the .bsp

http://gs.javaunlimited.net/greenhouse2.bsp

currently i just want hints on the layout, i am aware of the quality of lighting,textureing,etc :]

EDIT: dont ask me y its opening as plain text...

Survivor

  • Posts: 1660
  • Turrets: +164/-159
GreenHouse - a WIP
« Reply #1 on: May 22, 2006, 09:32:55 pm »
Had a quick runthrough.

First, there's missing textures and hom's all over the place which sometimes make it hard to even know where you are. Human base is invisible because of this.

Gameplay wise: too narrow, a lot of hallways are so small that when aliens evolve to dragoon or tyrant they'll have a hard time getting out of the room they evolved in. As with all narrow hallways they're always deathtraps for aliens. Rooms near the staircase can't be entered if you're marauder or higher. Built a testbase with just 4 teslas as defence in one of those and they were unbeatable. Needs a lot more room and a real fix before it can truly be tested.
I’m busy. I’ll ignore you later.

Vector_Matt

  • Posts: 732
  • Turrets: +2/-1
Re: GreenHouse - a WIP
« Reply #2 on: May 22, 2006, 09:40:09 pm »
Quote from: "gareth"
EDIT: dont ask me y its opening as plain text...
Because it is plain text.