hey all, i guess i just sort of appeared hehe, ive been watching trem for a while
on a sidenote, just to mention one person atm, norf i respect your usefullness and creativity a lot more now, well actually ive only really seen it on this forum, but your a lot all around cooler here, or whatever youd like to call it hehe...while i doubt that youd care, just thought it was something to serve up on the platter
anyway, getting back to my original purpose, i remember a while back, people were wondering how human models were gonna be done, has that been decided since? As a modeller/animator, the animation part is no problem to me, especially since its easier for q3 with its tags system (well for me anyway), but i would say to just keep to upper body lower body, head backpack and gun instead of having arms/legs in there, and anything else unless its crucial...gun head backpack are easy since they require little to no animation
as far as memory goes, if you have a bunch of pieces of armor, with it all adding up to a poly count of say, 1000-2000 polies, is that memory intensive for q3? I still havent gotten into animating/modelling much for it, but ive got grasps of things, i guess i should start working on ppm's at some point, maybe start coding/modelling/animating my own mod or something
so uh, wats da deal?