Author Topic: Wings3D -> GTKRadient 1.5.0  (Read 4889 times)

ShadowNinjaDudeMan

  • Posts: 1385
  • Turrets: +86/-58
    • Tremopolis
Wings3D -> GTKRadient 1.5.0
« on: January 23, 2008, 08:45:34 pm »
Well, I have a .3ds and a .tga.

Im using Wings3D, and I can get it to display the textured model in Wings, but when I mis_model it in Radient, I always get ther "Shader Not Found" texture.

I place the .tga and .3ds in the same directory of base/Models/mycreations.

The  .tga is 256x256.

Any ideas?
My favorite player is Jesus, because everything is forgiven when he respawns.

NOM!NOM!NOM!

Lava Croft

  • Guest
Re: Wings3D -> GTKRadient 1.5.0
« Reply #1 on: January 23, 2008, 09:21:49 pm »
Try converting it to md3 and properly link the skin to the md3 model.

ShadowNinjaDudeMan

  • Posts: 1385
  • Turrets: +86/-58
    • Tremopolis
Re: Wings3D -> GTKRadient 1.5.0
« Reply #2 on: January 23, 2008, 09:57:35 pm »
Good info, sadly already knew that, but what I didnt know was how?

I know that there is a .md3 plugin for Wings3D somewhere, but that is only by a few words and the Wings site seems to have nothing on it.

Ive tried passing it through Gmax, but Im shit with that thing.

So, any expansion?
My favorite player is Jesus, because everything is forgiven when he respawns.

NOM!NOM!NOM!

Lava Croft

  • Guest
Re: Wings3D -> GTKRadient 1.5.0
« Reply #3 on: January 23, 2008, 11:10:22 pm »
You could try and see if you can get it imported into Blender. Here is the thread that might be what you are looking for.

ShadowNinjaDudeMan

  • Posts: 1385
  • Turrets: +86/-58
    • Tremopolis
Re: Wings3D -> GTKRadient 1.5.0
« Reply #4 on: January 24, 2008, 09:59:04 pm »
im not using mac, im using wuindows xp
My favorite player is Jesus, because everything is forgiven when he respawns.

NOM!NOM!NOM!

Vector_Matt

  • Posts: 732
  • Turrets: +2/-1
Re: Wings3D -> GTKRadient 1.5.0
« Reply #5 on: January 25, 2008, 04:11:46 pm »
im not using mac, im using wuindows xp
Doesn't matter, Blender is the same on Mac, Linux and Windows. (Well, similar enough that directions for one will work for another)

ShadowNinjaDudeMan

  • Posts: 1385
  • Turrets: +86/-58
    • Tremopolis
Re: Wings3D -> GTKRadient 1.5.0
« Reply #6 on: January 25, 2008, 09:49:43 pm »
so the texture will stay with it then?
My favorite player is Jesus, because everything is forgiven when he respawns.

NOM!NOM!NOM!

ShadowNinjaDudeMan

  • Posts: 1385
  • Turrets: +86/-58
    • Tremopolis
Re: Wings3D -> GTKRadient 1.5.0
« Reply #7 on: January 28, 2008, 10:12:48 pm »
Try converting it to md3 and properly link the skin to the md3 model.

Okay, I have successfully converted this to a .md3, but now how do I properly link the skin to the model?
My favorite player is Jesus, because everything is forgiven when he respawns.

NOM!NOM!NOM!

Lava Croft

  • Guest
Re: Wings3D -> GTKRadient 1.5.0
« Reply #8 on: January 29, 2008, 12:38:08 pm »
Read the manual provided with the application you are using? Use Google?

ShadowNinjaDudeMan

  • Posts: 1385
  • Turrets: +86/-58
    • Tremopolis
Re: Wings3D -> GTKRadient 1.5.0
« Reply #9 on: January 29, 2008, 09:40:12 pm »
Ive read the manual for Wings3ds, but as it does not support md3 exporting, this was of no help.
The Blender guide did not mention md3ing.
The Googling came to naught as well, no help there.

So can you help?
Will you help?
My favorite player is Jesus, because everything is forgiven when he respawns.

NOM!NOM!NOM!