Author Topic: Basilisk  (Read 12307 times)

mooseberry

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Basilisk
« on: January 26, 2008, 07:00:00 am »
Maybe there have been threads about this before, I don't know. But as everyone knows basilisks are underused. Their attack is not particularly strong, and their health is quite low. So post ideas here about how to improve the basilisk.

Well I was thinking about it, and the way you can most easily get kills as a basilisk is to be a "ninja." So some ideas:

1. A semi transparent basi. Not quite as invisible as TremX, but still more invisible than standard.
2. I had an idea about the adv. Basi gas. Instead of it just being a short range poisonous thing, I thought about increasing the size of the spray, so it acts more as a smoke screen that can mostly cover squished hallways. You would have to have the "charge" time take a while, so that it does not get spammed.
3. Maybe make it so that basis are hard to hit with helm/ and or bsuits/ and or "naked", because they are "ninja" so either. A. There is a short lag time for helms in displaying the basi's position, maybe at longer range, to help them flee, or B. It moves to fast for a naked eye, in which case it is basically the same thing, only for "naked" hummies.

That's all I have now, please post your ideas on improving the Basilisk!

P.S. Do not flame please, this is just a thread for discussing basilisk improvement ideas, not showing off your e-penis.
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Gameboy

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Re: Basilisk
« Reply #1 on: January 26, 2008, 02:46:32 pm »
Nice ideas, The basilisk is the most underused alien due to its weakness, And its really hard to master it.

tyranis

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Re: Basilisk
« Reply #2 on: January 26, 2008, 04:32:30 pm »
Look at a 1.2 dev server...

Lava Croft

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Re: Basilisk
« Reply #3 on: January 28, 2008, 07:46:36 pm »
Look at a 1.2 dev server...
ZOMG a walking, farting booster with claws!

Chrysops

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Re: Basilisk
« Reply #4 on: January 30, 2008, 03:03:21 am »
I haven't looked at the Basi changes for 1.2, but I have a few ideas to throw out there.

Extend range of  :basilisk: grab so it is easier to grab and get ground headshots.

1. :basilisk: shoots granger spitballs. . .

2. :basilisk: is always poisonous even without a  :booster:

3. silent footsteps (i think this is going into 1.2)

4. partial immunity to  :tesla: shock? Immunity to luci fallout :D?

5.  :basilisk: can dive on grenade to save its friend and structures from damage  ;D

I also really like the idea that basi doesn't show up good on radar.

Does 1.2 reduce size of bounding box?

6. allow dretch to evolve to basi regardless of proximity to humans  ;D

7. Make the gas cloud better.  I don't know how you would do this.  Make its range bigger, or make it release longer so you could kind of spread it around more.  Give regular basi gas-attack. Or make gas linger, so the basi can be long gone, but the humans still get sick. Or allow basi to swipe sooner, so it can attack while still releasing gas. Eliminate light armor immunity to gas?

8.  Allow  :basilisk: to devolve into granger, thus gaining an evo  :o

9.  Improve  :basilisk: "radar" to be more like the human's radar.

10. Basi Pounce!

Ok, I know none of those are going into trem, but we will probably see a lot more basis after 1.2. since the other classes are getting weaker.  Goons are already pretty much just a big target after humans reach s2, so if goon gets any weaker, more people will be staying basi and saving their evos until they can afford something better.  Goons will be needing a basi to heal, so they better not pounce on us >:(  I have been playing basi more often but it is frustrating when the humans can often jump out of my grab, when I rarely am able to get away from a basi that has grabbed me.  There are a few really good basi players out there, but usually they are just food for the humans.  Regular basi can die from half a rifle clip, and adv. basi is little better since it is a much bigger target.  For one more evo, you can get a mara that actually has a good chance of surviving to evolve to something bigger. For 0 evos, you can get dretch which it faster, does more damage, and has longer range, and is immune to tk on most servers, it just doesnt make sense to waste your evo on basi.  Of course this might change in 1.2 maras can't heal and dretch has reduced range (and can't eat turrets).

Next time: ways to improve granger!  Seriously, regular granger needs some kind of attack! Bees come out of its but or something. . .

AllmanBros

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Re: Basilisk
« Reply #5 on: February 04, 2008, 08:06:00 pm »
Lisk is hard, yeah, but it is overpowered. Why make it stronger? Lisk wins in pretty much any 1v1 situation (yes, chainsuits, you, too) if you know what you are doing.

This has probably been stated before, but I stopped reading basi threads a long time ago.

Circle

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Re: Basilisk
« Reply #6 on: February 04, 2008, 08:51:01 pm »
Lisks should not be upgraded as drastically as you mention as they only cost 1 evolve (or frag what ever norf wants to call it.) Perhaps if the lisk cost 2 evolves, it could then be powered up. It is a cheap effective unit. You kill 1 human (die) and you already have another lisk to use. You kill 1 human with a goon (and die) and you still need 2 more evolves before you can become another goon.

4RT1LL3RY

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Re: Basilisk
« Reply #7 on: February 04, 2008, 10:23:10 pm »
It wuld be cool if a basi on human radar refreshed on the radar 1/2 as much as other aliens.  Instead of refreshing on radar every second make it every 2. 
I also think it would be cool if the basi had the sort of copy trail things have in games when they move fast.  Like the speed relic in Unreal Tournament does.  Make them same speed but add that, I mean basi are the stealth ninjas of the alien team when they have silenced footsteps.

mooseberry

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Re: Basilisk
« Reply #8 on: February 05, 2008, 01:32:39 am »
Ya, I like the idea of making basis show up less on helmets, as they are ninja.  :)

Well if people think they are too strong already, maybe you could just make "variations" on it, that is tuff that would change it but wouldn't give it a (much) bigger advantage, or simply balance it out somehow. I still think the idea of an adv basi "smokescreen' would be cool.
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Alb

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Re: Basilisk
« Reply #9 on: February 08, 2008, 02:37:14 am »
I was thinking along the lines of a basi grab-pull thing like you shoot out a thread of goo or something like ur tongue and pull the human towards you
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Lava Croft

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Re: Basilisk
« Reply #10 on: February 08, 2008, 05:24:18 am »
I think the idea that has the most chance of potentially making it into Tremulous is to make the Basilisk shout fier.

Revan

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Re: Basilisk
« Reply #11 on: February 08, 2008, 02:05:40 pm »
Of course this might change in 1.2 maras can't heal and dretch has reduced range (and can't eat turrets).
WHAT?!?!?!?!?!?!? this will break my whole strategy and last alien survival techniques
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Kryota

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Re: Basilisk
« Reply #12 on: February 10, 2008, 04:30:37 am »
I think basi is fine the way it is, but the adv. basi needs some new/different features... Here's some ideas, I didn't necessarily think of these with balance in mind, I just think they'd be cool :P

*Rather than stretching the view when someone gets hit with the basi gas, the corners of their vision should start to black out, and they will start walking in random directions and the view will bob around a bit to simulate stumbling, the severity of these depends on how drugged you are. It's hard to explain this, but if you've ever held down the analog stick on a nintendo64 before you turn it on, the effect is similar, except the direction and intensity continually fluctuate.

*Some ideas for a cloak, not sure how it is on tremx so sorry if it's already in:
**Basi turns almost totally invisible if it holds still for a certain ammount of time (perhaps the intensity of the cloak should depend on how long it's been still?)
**Rt clicking with a Basi invokes the cloak, but the basi is much slower.
**Basi has a constant cloak effect, but it diminishes as you get closer to it
**Basi cloaks when in shadows/darkness, intensity depends on how dark it is

*As a secondary attack, holding the rt mouse button lets your adv. basi drag it's victims around (perhaps at 1/2 normal speed), letting it finish the job out of harm's way. Should only work on "naked" humans, and no ceiling meals! :P

*Basi secondary attack enables thermal vision, allowing it locate humans more precisely and find "hidden" human structures. Alternatively, when humans are somewhere in the direction you're looking, rather than spots at the top of the screen you'll see them in the exact direction they're in, and the spots will fade if they're far away from you. They'll also disappear when the human is in your sight.

That's all I could really think of... I like the dragging idea especially :D

Lava Croft

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Re: Basilisk
« Reply #13 on: February 10, 2008, 04:32:06 am »
Make it shout fier.

4RT1LL3RY

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Re: Basilisk
« Reply #14 on: February 10, 2008, 05:04:41 am »
The Basi's new taunt will be "Come on".  And right click will activate a clock that has a bar that will slowly refill when not in use.  If someone hits them or they grab someone the basi becomes visible.
It will be able to disguise as a human and then sneak up behind them for a 1-hit kill, they should also have a special device that lets you sap turrets down to low hp like 49.

I do think a cloak would work well for basi, or a sticky granger spit type weapon that it spits onto a turret to make it unable to turn and/or slowly drain the turrets health.

Opps, sorry thinking about TF2 again.


kozak6

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Re: Basilisk
« Reply #15 on: February 10, 2008, 05:58:40 am »
Make it shout fier.

teh basulisk shud be abl;e 2 fly

Lava Croft

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Re: Basilisk
« Reply #16 on: February 10, 2008, 01:59:19 pm »
I say again, make the Basilisk shout fier and it solves all problems.

AKAnotu

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Re: Basilisk
« Reply #17 on: February 13, 2008, 10:53:13 pm »
I say again, make the Basilisk shout fier and it solves all problems.
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Plague Bringer

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Re: Basilisk
« Reply #18 on: February 18, 2008, 12:57:08 am »
Basilisk gas that stays in the air for a short (5-10 seconds) amount of time would be an interesting concept to test out, don't you think?
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mooseberry

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Re: Basilisk
« Reply #19 on: February 18, 2008, 05:46:36 am »
(a) Plague --

Yes, that was what I was really interested in, was using adv basilisk gas a sort of smoke screen to help fleeing aliens.
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whitebear

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Re: Basilisk
« Reply #20 on: February 18, 2008, 06:50:46 am »
I have a lot better idea. Basilisk taunt to make humans in area shake in fear (heavy earthquake effect). This would their aim suck quite a lot.

techhead

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Re: Basilisk
« Reply #21 on: February 18, 2008, 01:55:41 pm »
I like my 1.2 gas...
For starters, in "fool around" games, I can hand out free drugs to a wider audience of humans, with less side effects.
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