Author Topic: Texture Filtering?  (Read 2181 times)

IOA

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Texture Filtering?
« on: January 27, 2008, 05:34:48 pm »
I heard it was possible to enable extra texture filtering, like Anisotropic filtering. My card can handle x4 Anisotropic filtering, but I'm not sure how to do this in the game. Is it possible? And is anti-aliasing possible? Help is much appreciated.

Thanks in advance.

-IOA

Odin

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Re: Texture Filtering?
« Reply #1 on: January 27, 2008, 05:37:43 pm »
r_ext_max_anisotropy

Anti-Aliasing will have to be forced by your driver.

IOA

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Re: Texture Filtering?
« Reply #2 on: January 27, 2008, 05:38:32 pm »
Ah, okay. Thanks.