Well, honestly, the point was to make a vertical map... Rant's do okay, since the rail keeps them from falling, and there are large rooms for cover, and humans can't dodge them on the pathways. Buy yeah, goons would have problems and maras would have to stay inside to work... at least wallwalking aliens could avoid anything, but actually hitting a jetpack would be difficult. I'd've put the walls and celing closer, but then goons would die from jumping. I put the damage low to protect them, so they can maybe recover from a fall and the celing and wall damage to make jetpack guys a bit more careful. But it really isn't much higher than say, atcs, and the multiple levels make it harder to isolate someone. I think I'd only play this map on an infinite build server or something... And the light texture was for base coloring, because I didn't realize at the time that you can just color the lights, lol. So thanks.