Author Topic: New use for hovels  (Read 37091 times)

Lava Croft

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Re: New use for hovels
« Reply #30 on: February 10, 2008, 04:28:45 am »
Maybe you should use Hovels as a combination of a barricade and a small house to camp for evos.
Oh wait...

Lava, as you are an ancient insider, could you please tell us please what was the original purpose of the hovels, as it is totally useless at the present ingame circumstances?
Unless that now it is an absolute perfect tyrant blocker, and an absolute useless small camping house, as the granger can't really check the base's needs at the base while being inside.

Read what you quoted.

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Re: New use for hovels
« Reply #31 on: February 10, 2008, 07:00:38 pm »
Same to you, I already  told my opinion about this but once again, it's only blocking tyrants and the granger can't see the base from it visually, at least she should spectate trough his buildings or something...:-P

And please clear that svastika off from our face, because i doN't want to be accused by my friends and colleagues that i'm hanging out on a nazi forum day by day kthnx.
even if it's a very smart and hilarious association by your artistic spirit.
« Last Edit: February 10, 2008, 07:19:29 pm by + OPTIMUS + »
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Lava Croft

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Re: New use for hovels
« Reply #32 on: February 10, 2008, 09:48:29 pm »
You asked me what the use of Hovels has been over the past years. To my knowledge, they were used as I said.

About your second question, I suggest you take a look here.

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Re: New use for hovels
« Reply #33 on: February 10, 2008, 10:38:25 pm »
in my question, there was a sarcastic criticism hidden inside, and i have to admit that in fact it was not really a question, but more like a suggestion.

i don't care how supreme wikipedia user you are, this kind of attention whoring is disguisting and you force the symbol of the nazism to all of the forum users.
mom is coming in, boss is coming in, girlfriends are coming in and they see you being on THIS forum where there is a svastica on every single page. come on, there are children under 14 here, man!

hide your superiority a little bit comrad, the higher it will raise you when the right time comes.

EDIT: !rename Lava Lroft ---> T3h FühreR!
« Last Edit: February 10, 2008, 11:04:46 pm by + OPTIMUS + »
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Re: New use for hovels
« Reply #34 on: February 10, 2008, 10:44:37 pm »
I feel guilty in not making the hovels in time, I have started working on them, and I did manage to get a granger port from one hovel to another, but at this moment I have to bugfix and test the checks for marauder bbox. I will post here asa I will finish it  :)

mooseberry

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Re: New use for hovels
« Reply #35 on: February 10, 2008, 10:53:53 pm »
in my question, there was a sarcastic criticism hidden inside, and i have to admit that in fact it was not really a question, but more like a suggestion.

i don't care how supreme wikipedia user you are, this kind of attention whoring is disguisting and you force the symbol of the nazism to all of the forum users.
mom is coming in, boss is coming in, girlfriends are coming in and they see you being on THIS forum where there is a svastica on every single page. come on, there are children under 14 here, man!

hide your superiority a little bit comrad, the higher it will raise you when the right time comes.

It doesn't offend me, but I do have to point out that while the symbol of the Swastika is used in many cultures, that color and design is linked almost completely to Nazi Germany.
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your face

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Re: New use for hovels
« Reply #36 on: February 10, 2008, 11:00:44 pm »

Here I come with my hilarious idea :-D

It would be nice if grangers could use the HOVELS AS TELEPORT gates. In this case maximum 3 (but for simplicity let's say just TWO) could be built, but when entering, the granger would appear IN the other one (exiting still needed, so she is able to hide there).
This could be a nice escape route on small maps, and to make a quick access to outposts trough enemy lines.
Generally alien outposts at S3 near human bases are making the base destruction quicker (what is the flattest part of the game anyway), but for the humans destroying them is slowing down the alien spawning and allows them to quickly raid the OM+her eggs who lacks the defense power what was transported to the outpost.
So it's just an inspiration for grangers to make wider bases and to travel safely when risky situations are happening, not to mention to give some reason for this worthless structure.

This could be a totally new function and I guess it's extremely easy to apply, while it woud not change the balance.

Otherwise I don'T think that if one hovel is useless, then 2 or unlimited would turn them neat :-)

awesome idea.  the max hovel number could be 2, and the hp could be lowered to about half of the default hovel.... sounds awesome!
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Lava Croft

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Re: New use for hovels
« Reply #37 on: February 10, 2008, 11:19:12 pm »
in my question, there was a sarcastic criticism hidden inside, and i have to admit that in fact it was not really a question, but more like a suggestion.

i don't care how supreme wikipedia user you are, this kind of attention whoring is disguisting and you force the symbol of the nazism to all of the forum users.
mom is coming in, boss is coming in, girlfriends are coming in and they see you being on THIS forum where there is a svastica on every single page. come on, there are children under 14 here, man!

hide your superiority a little bit comrad, the higher it will raise you when the right time comes.

EDIT: !rename Lava Lroft ---> T3h FühreR!
I still see no reason to remove my avatar.

@mooseberry: You are completely right, but the power of that image would be lost if I used a different design.

Plague

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Re: New use for hovels
« Reply #38 on: February 10, 2008, 11:34:47 pm »
Lava has a consistent record of being irresponsible and viewing the community with adversarial contempt. If Lava wants to be racially insensitive and express his arrogance, hey, I'm sure he earned his moderator status for doing something good for the community.
« Last Edit: February 10, 2008, 11:39:58 pm by Plague »

Lava Croft

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Re: New use for hovels
« Reply #39 on: February 11, 2008, 12:36:44 am »
You people do not seem to get the thought behind that picture. All you see is a swastika, and in your limited imagination that immediately means I have a racist intent. It's almost like you people do not notice the big penguin behind the swastika.

Now, if anyone has more problems with this, please make a new thread, since this thread was supposed to be about Hovels.

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Re: New use for hovels
« Reply #40 on: February 11, 2008, 12:47:40 am »
We just don't want to explain every single time when different people are taking a look what are we doing that we are not on a nazi forum, just a retarded admin is having fun at his virtual sandbox. Apart from that some people could find it simply arrogant.

Here you go separate a thread for it, but the problem is that you's infesting every thread with it.
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techhead

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Re: New use for hovels
« Reply #41 on: February 11, 2008, 02:52:15 am »
I heartily support Nydus Hovels. (StarCraft reference, if you don't know)
Less Hp would also discourage barricading.
Another nice thing would be giving Tyrants the ability to actually jump over them.
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Lava Croft

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Re: New use for hovels
« Reply #42 on: February 11, 2008, 04:40:02 am »
While Nydus Channel Hovels sound cool, I think they will imbalance the game quite a bit, it makes pesky Grangers even more mobile, since they can just teleport across the map in the blink of an eye.

Paradox

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Re: New use for hovels
« Reply #43 on: February 11, 2008, 05:17:28 am »
Heh
When i read that, i forgot about SC, and thought about the channels in your skull

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Re: New use for hovels
« Reply #44 on: February 11, 2008, 10:57:57 am »
I'd recommend that Hovels should be working this way only when the overmind is up.
This would focus more on distant outposts than just a rapid escape route.
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techhead

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Re: New use for hovels
« Reply #45 on: February 11, 2008, 08:29:31 pm »
Not too mention both ends of escape route would have to be on creep.
Given the space requirements of hovels, an escape route would probably be found and killed, or worse, turreted.
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Paradox

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Re: New use for hovels
« Reply #46 on: February 12, 2008, 12:55:08 am »
I believe that troy was making the hovels non creep dependant.

They don't need it, but they don't give it.

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Re: New use for hovels
« Reply #47 on: February 12, 2008, 07:38:00 am »
I dont care how to make them... creep dependant... creep giving... shooting grangers... I just need to get them to do the check to marauder bbox without bugs :/

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Re: New use for hovels
« Reply #48 on: February 12, 2008, 05:55:43 pm »
How is it coming, though?

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Re: New use for hovels
« Reply #49 on: February 13, 2008, 12:01:26 pm »
How is it coming, though?

Well, considering the size of my TODO list, and the fact that all productive work can happen only on weekends, its actually not that bad, I have a granger ripcoding from one hovel to another and ejecting from that side, but I cannot yet get a marauder do same thing, and also just replacing the bbox sizes still causes quite a few bug builds, which cannot happen normally.

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Re: New use for hovels
« Reply #50 on: February 13, 2008, 06:21:25 pm »
perhaps the hovel should do a bit of damage, like the OM does. it is suppose to protect the grangers after all. :D

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Re: New use for hovels
« Reply #51 on: February 14, 2008, 01:38:33 am »
If hovels are supposed to protect grangers, give them 1/2 current Hp when empty, and 3/2 current hp when a Granger is inside. Reasoning: Granger prevents the walls from caving in.

Hovel candy™
Crunchy outdide, but with a soft Granger filling!!!
Available in connivence stores everywhere!!!
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whitebear

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Re: New use for hovels
« Reply #52 on: February 14, 2008, 05:22:12 am »
So you are coding hovels that act like those GLA tunnel networks in C&C:Generals?
Thats so wicked. Although I like the "in hovel and out of granger's ass" tunnel network lot better.

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Re: New use for hovels
« Reply #53 on: February 14, 2008, 09:46:41 pm »
Done for 2 hovels.

In testing on Amsterdam Unlimited.

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Re: New use for hovels
« Reply #54 on: February 15, 2008, 08:15:46 am »
neat ^^

there are many interesting things u've done there, congratulations, next time i will try the human side because the game yesterday lasted for something like 150 minutes :-D. I will check it out asap!
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whitebear

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Re: New use for hovels
« Reply #55 on: February 15, 2008, 10:01:53 am »
Me too...
What classes can move through?
Is it instant you go in or do you select the outing while inside the hovel?

bmac

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Re: New use for hovels
« Reply #56 on: March 17, 2008, 09:53:58 am »
the hovel (too prevent camping) auto ejects aliens out of them so that they cannot stay in for ever
alien are the best

if you make a mod for humans

then do the same for aliens

Critters

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Re: New use for hovels
« Reply #57 on: March 17, 2008, 05:48:16 pm »

Here I come with my hilarious idea :-D

It would be nice if grangers could use the HOVELS AS TELEPORT gates. In this case maximum 3...... (

Yea that would be great kinda like tunnels you can make 3 of them and go to what ever one you want if you enter one.
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Re: New use for hovels
« Reply #58 on: March 17, 2008, 06:49:30 pm »
i guess it's in use at Amsterdam Unlimited, check it for yourself. but i think it's just 2 hovels doing the stuff, 3 would lead to more eggspam probably.
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bmac

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Re: New use for hovels
« Reply #59 on: March 18, 2008, 05:15:37 am »
where can one get this mod on the net??? ??? ??? ??? ??? ??? ??? ??? ??? ??? ??? ??? ??? ??? ??? ??? ??? ??? ??? ??? ??? ??? ??? ??? ??? ??? ??? ??? ???
alien are the best

if you make a mod for humans

then do the same for aliens