Author Topic: New use for hovels  (Read 37092 times)

mooseberry

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Re: New use for hovels
« Reply #60 on: March 18, 2008, 05:39:49 am »
I don't know, maybe at youtube.com?

Or maybe it hasn't really been released yet, but you can play it by connecting to Amsterdam Unlimited server, as said in the post above you.  :o
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Paradox

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Re: New use for hovels
« Reply #61 on: March 19, 2008, 03:31:00 am »
In your butt

it hasn't been released yet.

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Re: New use for hovels
« Reply #62 on: March 19, 2008, 07:22:48 am »
Will be released on these weekends, if not, ban me from the forums :)

Paradox

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Re: New use for hovels
« Reply #63 on: March 20, 2008, 12:12:05 am »
Ill hold up on that if you want.

How long?

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Re: New use for hovels
« Reply #64 on: March 20, 2008, 07:15:50 am »
Ill hold up on that if you want.

How long?

these weekends )) If I will be lucky, this friday, if not, then sunday )

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Re: New use for hovels
« Reply #65 on: March 20, 2008, 10:19:07 am »
these weekends )) If I will be lucky, this friday, if not, then sunday )

I guess he was asking how long the ban should be :-D
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Re: New use for hovels
« Reply #66 on: March 20, 2008, 10:44:04 am »
these weekends )) If I will be lucky, this friday, if not, then sunday )

I guess he was asking how long the ban should be :-D

ahh that, well, let me think... if you ban for about half a year that would be just enough to finish the things I am doing  now :)

Paradox

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Re: New use for hovels
« Reply #67 on: March 20, 2008, 11:25:38 pm »
lol

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Re: New use for hovels
« Reply #68 on: March 23, 2008, 06:05:15 pm »

Here I come with my hilarious idea :-D

It would be nice if grangers could use the HOVELS AS TELEPORT gates. In this case maximum 3 (but for simplicity let's say just TWO) could be built, but when entering, the granger would appear IN the other one (exiting still needed, so she is able to hide there).
This could be a nice escape route on small maps, and to make a quick access to outposts trough enemy lines.
Generally alien outposts at S3 near human bases are making the base destruction quicker (what is the flattest part of the game anyway), but for the humans destroying them is slowing down the alien spawning and allows them to quickly raid the OM+her eggs who lacks the defense power what was transported to the outpost.
So it's just an inspiration for grangers to make wider bases and to travel safely when risky situations are happening, not to mention to give some reason for this worthless structure.

This could be a totally new function and I guess it's extremely easy to apply, while it woud not change the balance.

Otherwise I don'T think that if one hovel is useless, then 2 or unlimited would turn them neat :-)

Thats an amazing idea!!
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techhead

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Re: New use for hovels
« Reply #69 on: March 24, 2008, 02:50:48 pm »
I suppose while inside a hovel, you could make left-click go to the next one and right-click go to the previous one, to select which hovel you want to use.
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Re: New use for hovels
« Reply #70 on: March 25, 2008, 12:59:29 am »
Hmm weekend over, no link...

Do you want me to pull through on our little wager troy?

Loljk.

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Re: New use for hovels
« Reply #71 on: March 25, 2008, 09:22:18 am »
I do have a patch assembled already. Current problem is that on these weekends someone actually managed to glitch with it, even with all the extra checks that are done. I cant release something which can possibly cause a risk of these things happenning, Ill try to fix it myself, if not (I doubt I will have time) then I will have to release it as it is.

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Re: New use for hovels
« Reply #72 on: March 25, 2008, 04:55:02 pm »
Thanks for all the work anyways.

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