//Slightly Offtopic
Tremulous needs an "official" definition for killwhore. I don't know how many times I've been called a killwhore just because I had a high amount of kills.
Exactly. Doesnt matter how many eggs you've killed, or any structures. At the end of the game theres always someone...
//Slightly Offtopic
Tremulous needs an "official" definition for killwhore. I don't know how many times I've been called a killwhore just because I had a high amount of kills.
I would say a definition would be someone who goes out, to kill only. Not attack the other base. Sometimes its hard to tell, if some just get sidetracked on the way and have to return for health.
Another note is, I don't think it should ever be used before stage 3. Killing a lot in stages 1 and 2 have a goal in themselves.
I have quoted the above players entirely out of
context, and quite without their foreknowledge to illustrate a point. Even long-time players of Tremulous (in my estimation three good players who know the game well), still feel that the scoring system doesn't show pesky whiners all the structures you've destroyed, it only shows how many kills you contributed towards
their having a better gun or trying a cooler class.
If I remember the Q3a scoreboard, there was a space on it for "badges" or "medals". Taking aside the possibility of have them float over your
avatar, what if we just utilize this feature to show four different kinds of structure destruction? I have mentioned similar ideas in two other threads, but in this discussion I'd just like to talk about having structure destruction icons appear on the
scoreboard.
As far as I can see there are
four major kinds of destruction (from middling to major), and
one really important playerkill:
Name: Type (
Icon)
Basic Structure Destruction: Defenses and Barriers (
Rook)
Resupply Structure Destruction: Armoury/Booster (
Knight)
Main Structure Destruction: Reactor/Overmind (
Bishop)
Spawn Structure Destruction: Telenode/Egg (
Queen)
Game Won By: for killing Last Man Standing on Losing Team (
King)
If five extremely narrow columns were added to the scoreboard, way to the right of the display, St. Anger (for instance) could have a rook with a 3 on it (showing he took out three turrets), a bishop with a 2 on it (showing that he took out the reac twice), a queen with a 4 on it (meaning that he took out a total of 4 telenodes over the course of the entire game), and a king (showing that he took out PlayerOne, who was the Last Man Standing on the other team). It would also show, to the left of all this, 147 kills, 35 minutes, ping=135. Since, in this example, St. Anger is playing on Alien team, the icons would appear in red with black numbers on the scoreboard.
If you were to look at the Human side, PlayerOne (for instance), might have taken down one acid tube and gotten a booster also (as well as about 4 to 12 kills) in that same thirty-five minutes (ping somewhere between 95 and 190). My scoreboard line would be a paltry 4 kills, followed by a 34 (cuz I'm a slow-joiner) minutes for playing time, followed by a 63 (because it lies, it lies!) for my ping, followed by a rook with a white "1" on it (for that one acid tube), and a knight with a white "1" on it also (for taking out their booster). I'd also have a king with a big white "X" on it, for being the last person on my team to die.
Then everyone on the server could see that St. Anger was base-raping as well as killing everything in sight. And that I am a camping noob who occasionally does something useful at the wrong time all by myself. But that's an entirely different thread.
Structure Destruction Icons for the scoreboard?
Hope you like it. Cheers!
P.S. If you wanted to get fancy and add a sixth column, you could add a "pawn" icon for the stageup kills for S2 & 3. Each team would have two pawns shown in the final display, with a Roman numeral denoting which stage they brought on (yes, that column with have to be two pawns wide, just in case someone gets both of the stageup kills on one team). The players who died would not be singled out, as in the king example, as there is not enough room to display all of that information. You could very neatly see who destroyed what at the end of the game, as well as who got the stageup kills, who got the winning kill, and who was the losing team's last man (or beast) alive.
Major Assist(s): for getting the Stage Counter Advance kill(s) for either S2 [II] or S3 [III] (
Pawn)
PlayerOne has time on his hands this week
edit'd of course, becuz i am a relentless proofreader (zumtimez)