The Moth;
Why: The Aliens need a flying creature, true crawling on walls and jumping off hoping to hit your target can be fun AND frustrating. These critters really need some kind of flying form, perferably with ranged weapons.
How:
The Moth is a fairly low level form, after advanced dretch, but before
Marauder.
Its flight model will work something like the jetpack, but more 'organicly':
The Moth (much like a real Moth, but uglier) flies by flapping its wings, giving it somewhat of an uneven flight pattern (each flap moves it up but not always the same ammount). It can keep hovering like the JP, and glide/flap its wings to go up/down. Its forwards travel is much faster than the JP.
BUT stopping and turning is hard for the Moth, it tends to 'glide' when stopping and turns drunkenly. It also flies very slowly when going backwards.
Its few weapons are quite deadly when used correctly and with a good aim:
-Acid Glob/Bomb: The Moth launches a blob of explosively unstable Acid which inherits the Moths current velocity and direction, but due to its weight the Glob falls pretty quickly.
When it hits ANYTHING it explodes spraying the whole area with corrosive acid (No-effect on Aliens). Anything taking a direct hit takes heavy damage, but the acid spray works poorly against Armored targets (Battle suits, Reactors, Armories).
-Poison Quills: If the Moth had a melee weapon this would be it, the Moths wings are covered in small Quills which when 'thrown' spread out in a wide random pattern, almost garunteeng a hit, but few Quills will hit at long range. The fire rate is quite slow but there are 7 to 9 in a volley, each does minimal damage but the poison's effect is cumulative. The Moth only has a supply of about 4 Volleys worth of quills before it has to regenerate them.
The Moth itself only has about 90 HP, as its usually flying it's a popular target for ranged MG fire. Its slightly uneven wingstrokes and poor turning can be used to take evasive action, but at close range the Moth will get swatted fast. The Moth however does not HAVE to fly; flight mode can be toggled on/off like the JetPack, however its slow on land and cannot cling to celings.
The Plasma Howitzer;
A Devastating new building for the Human Army, it works just like it sounds:
It fires a superheated ball of radioactive plasma at a high velocity and low angle. Anything it hits gets Crispy Fried, like a Lucifer Cannon at full power.
The disadvantages however:
It only has a 90 degree angle of fire, which cannot be changed.
It NEEDS a repeater, or reactor nearby to fire.
It Also needs a Gunner to aim and fire the weapon.
The Gunner is exposed and not well protected by the weapon itself, and the gunner cannot use his regular weapons when using the Howitzer.
The Gunner cannot have Battle Armor, just regular armor.
Slow rate of fire (about once a second)
The Advantages:
Major damage potential
Infinite ammunition (energy based)
Quick projectiles (three times the speed of a lucifer cannon blast)
Which means that any alien that get behind the weapon can wreak havoc on it and the gunner. The gunner can bail out of the weapon emplacement but, it takes a moment.
Also they are expensive; 15 points to build... and not much stronger than most turrets.