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Players and Buildings have strange colors

Started by Rock, February 05, 2008, 11:51:57 PM

Rock

I've made a map. Everything was ok. Light, OK.
Now im making the 4rd Beta of the map and now suddenly, the player models and the buildings have very strange, changing colors.
Here's a screenshoot:

mooseberry

Either wierd lighting, or your brightness etting is bunked. Looks like similar colors, just different shades.
Bucket: [You hear the distant howl of a coyote losing at Counterstrike.]

मैं हिन्दी का समर्थन

~Mooseberry.

Taiyo.uk

That looks like you have r_fullbright set to 1. The dretch is shaded red from the small light, suggesting that the map was compiled with a lighting stage. Did you receive any error messages during the build process?

Rock

#3
No no... This is only the bsp-meta its compiled without light. So the players & buildings shouldn't be exposed, should they?

Quote from: Taiy.ukDid you receive any error messages during the build process?
yes, i ONCE got the following message:Doom3LightRadius: failed to parse default light radius
But now i recompiled it and the message didn't appear yet, but the bug still exists.

I've made now a demo where you see very good the bug. The map is now compiled with light. There are no pink lights in the room but the Players and buildings have pink colors. (Ps: Look on the disco weapon  :P)

CreatureofHell

Nice. it always says Doom3LightRadius: failed to parse default light radius so that is not the problem. Can i have the change colour hax?  ;)
{NoS}StalKer
Quote<Timbo> posting on the trem forums rarely results in anything good

Rock

I don't see any other error in the console. I just hope to can debug this color mess.  :'(

blood2.0

dont stress over it to hard people wont not play your map just because of weird lighitng

Odin

You need to use the light stage. What is happening is that you don't nearly have enough light to light the whole room so your models are not getting lighted correctly(they use the lightgrid to simulate dynamic light which is made in the bsp stage I think). Use the -light stage and see the problem.