Author Topic: intent - Alpha 3 Release  (Read 12584 times)

Kaleo

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intent - Alpha 3 Release
« on: February 06, 2008, 07:53:17 am »
Ok, so here we go... First proper map release...

ALPHA 3
Changes:
    • I have added an entire new section to the map, which gives a second entrance to the Human base.
    • The human base now has rubble around the wall in it.

Thats about it. I did a gameplay test with noobs friends and it seemed unbalanced. I also plan on redesigning the Alien base and adding a new entrance to that.

ALPHA 2
Changes:
    • I have sort of fixed the texture dependencies by placing all the Sokolov texures into the pk3. This is merely temporary and should be fixed by the next release.
    • The "built in wallhack" has been fixed. Thanks to Taiyo.uk for help with that one.
    • Lighting fixes, such as on the stairway that had the wallhack.
    • Clipping. Lots of it. The grate above the lava can no longer trap you and the walls are solid now.

Also, the pulsating pipe unaligned thing is unfixable as it is the pulsating thats doing that.

Pics:
http://gallery.filefront.com/ATKaleo/126827/

Download:
Kudos to Taiyo for mirroring!

I want y'all to play it and give me some feedback. Tell me what's broken, tell me what isn't. I want to know, as this is my first proper release.

EDIT: The screenies are at /r_gamma 1. Live with it.
« Last Edit: February 21, 2008, 11:47:24 am by Kaleo »
Quote from: Stannum
Thou canst not kill that which doth not live,
but you can blow it into chunky kibbles!
I has a cookie, and u can has a cookie, but i no givs u mai cookie...

X-20

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Re: intent - Alpha 1 Release
« Reply #1 on: February 06, 2008, 08:26:52 am »
Upon entering the game and going to the humies i was greeted with...

Moving on...

And finally with /r_clear 1 on... BUILT IN WALLHAX!

Otherwise good map  ;)

EDIT: on screenshot 2 you get stuck in that spot - cant move out of it.
UBER 1337 CAPS LOCK DOUBLE EDIT CAUSE I FORGOT TO ADD IT IN: texture dependences on sokolov, Pack the textures from sokolov with your maps texture folder.
« Last Edit: February 06, 2008, 08:34:35 am by X-20 »
Quote from: Stannum
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Quote
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Taiyo.uk

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Re: intent - Alpha 1 Release
« Reply #2 on: February 06, 2008, 08:28:32 am »
It's off to a good start. The layout looks human-biased without few decent alien base/egg locations, but I'll see how the playtesting pans out.

Another visual bug:

Patch misalignment here:


The missing textures in X-20's shots suggest that this map has dependencies on other third party maps. Hath thou been using shaders and textures from Sokolov et al without including them in your pk3?
« Last Edit: February 06, 2008, 08:30:58 am by Taiyo.uk »

Kaleo

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Re: intent - Alpha 1 Release
« Reply #3 on: February 06, 2008, 08:39:17 am »
Patch:
That I have noticed, and I will fix for the beta, but as it's not a gameplay issue, I'm not worrying.

Missing textures:
Yes I have, but I'm sure I put them all in my pk3... musta missed some.

@X-20:
1st screenie: Not loading.
2nd screenie: That one I'm SURE I put in...
3rd screenie: That wont fix!!!! There is wall behind there and that shouldn't be happening!!! I might just get rid of it.


When I'm free, I'll fix up the pk3, but until then, you're gonna have to live with it. Or download Sokolov.

But thanks anyway for the pleasant feedback... I'm still waiting for Lava's possible flames...

EDIT: I'll release the next version with clipping and all.
« Last Edit: February 06, 2008, 08:41:02 am by Kaleo »
Quote from: Stannum
Thou canst not kill that which doth not live,
but you can blow it into chunky kibbles!
I has a cookie, and u can has a cookie, but i no givs u mai cookie...

Taiyo.uk

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Re: intent - Alpha 1 Release
« Reply #4 on: February 06, 2008, 09:12:13 am »
3rd screenie: That wont fix!!!! There is wall behind there and that shouldn't be happening!!! I might just get rid of it.
Is the grate another structural brush with the other sides caulked? If so try making it detail.

Kaleo

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Re: intent - Alpha 1 Release
« Reply #5 on: February 06, 2008, 09:15:23 am »
o.O

I hadn't thought of that...
Quote from: Stannum
Thou canst not kill that which doth not live,
but you can blow it into chunky kibbles!
I has a cookie, and u can has a cookie, but i no givs u mai cookie...

your face

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Re: intent - Alpha 1 Release
« Reply #6 on: February 06, 2008, 03:53:28 pm »
Quote from: LavaCroft
Upon entering the map I was greeted by

Upon entering the game and going to the humies i was greeted with...

COPY CAT!!!!!!!!!!  xD

nice map from the screenshots! im gonna play it when i get the time  ;D ;)
and im pretty sure i have sokolov in base...
« Last Edit: February 06, 2008, 04:09:13 pm by your face »
spam spam spam, waste waste waste!

RedGuff

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Re: intent - Alpha 1 Release
« Reply #7 on: February 09, 2008, 04:46:57 am »
Hello.
Congratulations for this map. I 've noticed another very minor graphic bug :
A little texture or polygon is missing in Alien base, when you face the OM. (On the right side, near the Egg).
PS : I have all the textures, but I download every map I find !
Thanks.
Fumer tue !

TRaK

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Re: intent - Alpha 1 Release
« Reply #8 on: February 09, 2008, 06:20:09 am »
Aside from the graphical bugs mentionned so far, I have to say that I think the human base should have a second exit. As it stands right now, I think humans will be encouraged to camp because they have no way of getting out of their base, and, conversely, aliens will camp because of the camping humans and the relatively easily defended human base.

On another note, it looks pretty good, especially for a first-time release. I like the pulsating pipe, and the general feel of the map is fairly nice. Keep it up :)

edit : also, for that grate, the reason it is showing the void is because it isn't detail.
« Last Edit: February 09, 2008, 06:22:33 am by TRaK »

Lava Croft

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Re: intent - Alpha 1 Release
« Reply #9 on: February 09, 2008, 04:05:11 pm »
I like those pulsated pipes too, it took me quite a while to fix the stolen Q3A shader and have it work that way.

Kaleo

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Re: intent - Alpha 1 Release
« Reply #10 on: February 12, 2008, 02:04:11 am »
I like those pulsated pipes too, it took me quite a while to fix the stolen Q3A shader and have it work that way.

I would like to thank Lava Croft for two things.

a) Making an awsome texture set on Sokolovs Space which I have stolen on two occasions (the first one was never relased).

b) Not flaming my first release.

fank u lava :D

EDIT:
A2 will be released soon. My internet has slowed down until the 15th, so I'll upload it then.
« Last Edit: February 12, 2008, 07:35:11 am by Kaleo »
Quote from: Stannum
Thou canst not kill that which doth not live,
but you can blow it into chunky kibbles!
I has a cookie, and u can has a cookie, but i no givs u mai cookie...

Kaleo

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    • KaleoDesign
Re: intent - Alpha 1 Release
« Reply #11 on: February 14, 2008, 12:29:50 am »
BUMP!!!!
Alpha 2

Ok, so here we go... First proper map release...

ALPHA 2
Changes:
    • I have sort of fixed the texture dependencies by placing all the Sokolov texures into the pk3. This is merely temporary and should be fixed by the next release.
    • The "built in wallhack" has been fixed. Thanks to Taiyo.uk for help with that one.
    • Lighting fixes, such as on the stairway that had the wallhack.
    • Clipping. Lots of it. The grate above the lava can no longer trap you and the walls are solid now.

Also, the pulsating pipe unaligned thing is unfixable as it is the pulsating thats doing that.

Pics:
http://gallery.filefront.com/ATKaleo/126827/

Download:
http://rapidshare.com/files/91630517/map-intent-0.0.2.pk3.html
FileFront thinks its a virus, so I've put it on RapidShare for this release.

I want y'all to play it and give me some feedback. Tell me what's broken, tell me what isn't. I want to know, as this is my first proper release.

EDIT: The screenies are at /r_gamma 1. Live with it.
Quote from: Stannum
Thou canst not kill that which doth not live,
but you can blow it into chunky kibbles!
I has a cookie, and u can has a cookie, but i no givs u mai cookie...

Taiyo.uk

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Re: intent - Alpha 2 Release
« Reply #12 on: February 15, 2008, 09:42:20 am »
Eww rapidshare. I can mirror this on my site if you wish...

Lava Croft

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Re: intent - Alpha 2 Release
« Reply #13 on: February 15, 2008, 10:15:52 am »
If you want the pulsating pipes to align, take some time and make the entire pipe one patch mesh.

Kaleo

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    • KaleoDesign
Re: intent - Alpha 2 Release
« Reply #14 on: February 15, 2008, 10:33:06 am »
Eww rapidshare. I can mirror this on my site if you wish...

YESYESYES

@Lava: I was thinking that... Might do it for the Beta release.
Quote from: Stannum
Thou canst not kill that which doth not live,
but you can blow it into chunky kibbles!
I has a cookie, and u can has a cookie, but i no givs u mai cookie...

Lava Croft

  • Guest
Re: intent - Alpha 2 Release
« Reply #15 on: February 16, 2008, 12:09:19 pm »
@Lava: I was thinking that... Might do it for the Beta release.
Don't think, do it. Slacking off aka being lazy is a bad thing when it comes to those annoying tasks that add those professional touches to your map.

Kaleo

  • Posts: 2098
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    • KaleoDesign
Re: intent - Alpha 3 Release
« Reply #16 on: February 21, 2008, 08:43:46 am »
BUMP
Alpha 3

Ok, so here we go... First proper map release...

ALPHA 3
Changes:
    • I have added an entire new section to the map, which gives a second entrance to the Human base.
    • The human base now has rubble around the wall in it.

Thats about it. I did a gameplay test with noobs friends and it seemed unbalanced. I also plan on redesigning the Alien base and adding a new entrance to that.

ALPHA 2
Changes:
    • I have sort of fixed the texture dependencies by placing all the Sokolov texures into the pk3. This is merely temporary and should be fixed by the next release.
    • The "built in wallhack" has been fixed. Thanks to Taiyo.uk for help with that one.
    • Lighting fixes, such as on the stairway that had the wallhack.
    • Clipping. Lots of it. The grate above the lava can no longer trap you and the walls are solid now.

Also, the pulsating pipe unaligned thing is unfixable as it is the pulsating thats doing that.

Pics:
http://gallery.filefront.com/ATKaleo/126827/

Download:
Rapidshare... Sorry. Maybe Taiyo could host it again *hint hint*

I want y'all to play it and give me some feedback. Tell me what's broken, tell me what isn't. I want to know, as this is my first proper release.

EDIT: The screenies are at /r_gamma 1. Live with it.
Quote from: Stannum
Thou canst not kill that which doth not live,
but you can blow it into chunky kibbles!
I has a cookie, and u can has a cookie, but i no givs u mai cookie...

Taiyo.uk

  • Posts: 2309
  • Turrets: +222/-191
    • Haos Redro
Re: intent - Alpha 3 Release
« Reply #17 on: February 21, 2008, 09:31:49 am »