Author Topic: BSP compile problem (renamed topic)  (Read 4728 times)

X-20

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BSP compile problem (renamed topic)
« on: February 08, 2008, 08:37:26 am »
Whenever i compile now i get this error message in the BSP stage - Just copyed one to show what the error is

WARNING: Couldn't find image for shader textures/egyptsoc_wall/stone03a

Any ideas how to fix? Cause when i loadup ingame all stuff like glass/shaders turn into the HoM effect and my textures are tiny. Thanks.
« Last Edit: February 26, 2008, 01:28:25 am by X-20 »
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Odin

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Re: textures going awry :(
« Reply #1 on: February 08, 2008, 08:52:15 am »
You forgot to put a { or } in there somewhere.

X-20

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Re: textures going awry :(
« Reply #2 on: February 08, 2008, 09:53:50 pm »
Heres a example of what happens (made this just to show it)



And what do you mean odin by forgot to put a { or } in somewhere?
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TRaK

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Re: textures going awry :(
« Reply #3 on: February 08, 2008, 10:17:16 pm »
This error usually indicates that q3map2 is looking in the wrong spot for your textures. Because it can't tell what size they are, it justs makes all your textures display at the default size. I had this problem at some point when q3map2 was looking in /baseq3 (or something like that) instead of in /base. I never really figured out how to fix it, I just used q3map2build instead.

X-20

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Re: textures going awry :(
« Reply #4 on: February 08, 2008, 10:19:55 pm »
:9.. Yup it is looking for the baseq3 directory.. It wont let me change the path to it :(.. Any other compilers that work with a mac? ive tryed using the gtk compile and the q3map2GUI compiler that comes with radiant.
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TRaK

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Re: textures going awry :(
« Reply #5 on: February 08, 2008, 11:24:35 pm »
I think you can get it to work by creating a baseq3 symlink that points to your /base directory. Don't ask me how to do it though, I'm not much use with macs.

X-20

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Re: textures going awry :(
« Reply #6 on: February 08, 2008, 11:30:25 pm »
what about if i just made a baseq3 directory and put the maps that have the textures/shaders i want in there? also how would i get the common shaders into there?

edit: baseq3 plan failed.
« Last Edit: February 08, 2008, 11:48:15 pm by X-20 »
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Re: textures going awry :(
« Reply #7 on: February 08, 2008, 11:47:50 pm »
To get that to work, you'd probably have to copy nearly the entire /base folder to /baseq3. I hardly think that's practical. Just create a symlink, it'll save you a lot of time and trouble.

http://www.macosxhints.com/article.php?story=2001110610290643 might help, maybe.

edit: So I guess you would just cd to your /tremulous folder in terminal, then

ln -s base baseq3
« Last Edit: February 08, 2008, 11:51:34 pm by TRaK »

X-20

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Re: textures going awry :(
« Reply #8 on: February 09, 2008, 12:15:24 am »
Still wont work :9.. this is what the bsp phase gives me
Code: [Select]
=== running BSP command ===
 "/Users/josh/Desktop/gtkradiant-1.5.0/MacRadiant 1.4.app/Contents/Resources/sw/radiant14/q3map2.ppc" -v  -connect 127.0.0.1:39000  -game quake3 -fs_basepath "/Applications/Tremulous/" -meta -fs_game /applications/tremulous/base/ "/Users/josh/Desktop/castle_wars.map"
Connected.
Q3Map         - v1.0r (c) 1999 Id Software Inc.
Q3Map (ydnar) - v2.5.11
GtkRadiant    - v1.4.0 Mar  6 2006 23:11:42
A well-oiled toaster oven
--- InitPaths ---
VFS Init: /Users/josh/.q3a//applications/tremulous/base//
VFS Init: /Applications/Tremulous///applications/tremulous/base//
VFS Init: /Users/josh/.q3a/baseq3/
VFS Init: /Applications/Tremulous//baseq3/

--- BSP ---
Creating meta surfaces from brush faces
        0 shaderInfo
--- LoadMapFile ---
Loading /Users/josh/Desktop/castle_wars.map
entering /Users/josh/Desktop/castle_wars.map
WARNING: Couldn't find image for shader textures/transit/stannum_mechground1
WARNING: Couldn't find image for shader textures/egyptsoc_wall/stone03a
WARNING: Couldn't find image for shader textures/egyptsoc_wall/stone09a
WARNING: Couldn't find image for shader textures/egyptsoc_wall/stone01a
WARNING: Couldn't find image for shader textures/transit/stannum_mechrock1
WARNING: Couldn't find image for shader textures/karith/water
WARNING: Couldn't find image for shader textures/atcs/skybox_s
WARNING: Couldn't find image for shader textures/egyptsoc_floor/block06a
WARNING: Couldn't find image for shader textures/common/clip
WARNING: Couldn't find image for shader textures/common/weapclip
WARNING: Couldn't find image for shader textures/nexus6/glass_02_s
WARNING: Couldn't find image for shader textures/common/caulk
than it just goes on with the light/vis/other phases.
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X-20

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Re: textures going awry :(
« Reply #9 on: February 26, 2008, 01:24:40 am »
The EPIC NECRO Because this problems still griefing me.
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