Author Topic: Alien level 2: Almost useless  (Read 26038 times)

hodge

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Alien level 2: Almost useless
« Reply #60 on: June 06, 2006, 05:48:24 pm »
Quote from: "Survivor"
Funny comment. Adv basilisk once saved the day believe it or not. Humans were camping in elevator room: reactor, defense comp and spawns up high. Vent protected by a tesla. Entered as an advance basilisk through vent, no significant damage. Proceded to take out the def comp, spawns and lastly reactor winning the game.
Funny thing is you can take out a reactor near a wall without any damage as a basilisk because of the wallwalk.

Yes, believe it or not many players like me and survivor believe that advance basilisk do have their part in the game, I find them most useful when the humans fail to reach s2 before the aliens or decide not too buy the inexpenisive and infinetely useful helmet. Sadly only very few players have discovered how basilisk can help the alien team because the adv. balisilisk doesn't do as much damage as the more expensive adv. auder or goon.

Personnally I believe that basilisk is a valuable ally to have the alien in tremulous are best used when ff is on and the human players have a couple of inexperienced players. I guess the best way to describe the  balilisk unit is that they are a cheap support unit that was never designed to be a powerful killer like auder and goon is a team game and the basilisk is a unit that is best used with other aliens and unarmored humans near.

That said I do find that they start to become less and less useful as you learn how to kill humans quickly as one of the more lethal aliens. Which pretty much explains why quick killers like charmed don't use them.

Paradox

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Alien level 2: Almost useless
« Reply #61 on: June 07, 2006, 12:15:39 am »
One of my favorite activites as an adv goon is sniping flamers.

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KorJax

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Alien level 2: Almost useless
« Reply #62 on: June 07, 2006, 01:27:52 am »
Quote
Funny comment. Adv basilisk once saved the day believe it or not. Humans were camping in elevator room: reactor, defense comp and spawns up high. Vent protected by a tesla. Entered as an advance basilisk through vent, no significant damage. Proceded to take out the def comp, spawns and lastly reactor winning the game.
Funny thing is you can take out a reactor near a wall without any damage as a basilisk because of the wallwalk.



Hey, I think your talking about me :)


The other day, i was playing on a server going on 60 minutes (no time cap i assume), and the humans crowded in the ele room.  No tyrant, or anything could really get past that base.  4 turrets/teslas in the front, plus all the bsuits chaingunning+lucy spamming.


After loosing all my evo twice from tyrant+goon, i decided to go into the vent leading to the ele room.  There was a lone tesla blocking the way, but luckily  it only dropped my health down to 4 in one hit as a dretch.  I slowly started "head butting" it, untill i got 1 evo point for a basalisk.  After I evolved into a Basalisk, I then started to attack the repeater that was right infront of the vent along with the lone tesla (as they were concentraiting all thier turrets on the hotspot).

After a few hit+run attempts, the repeater finally went down (soon after the tesla).  I FINALLY got into thier base.  Luckily, thier entire base was tucked into a corner on the floor level, so i coudl evolve into an adv. goon right on top of the elevator room outside the vent.

Even better, thier DC was in plain open view,  on the top of the ele room where the small platform is above the door.  I sniped it and then shouted to my team that the DC was down, and you could get into thier base through the vent and then evolve.  It pretty much went from there ;)



This probibly wouldnt of happend if:

1.  If the human team hadn't moved there at S1 (aka they didnt build on the top of ele room).

2.  If they built a turret at reapeater instead of tesla

3.  If they didnt have the reapeter right infront of the vent



That was definatly one of my best moments on Trem :)

I'm not sure if thats the situation you were talking about though.

Survivor

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Alien level 2: Almost useless
« Reply #63 on: June 07, 2006, 01:33:56 am »
If that happened only a short while ago then you're late :P. I was that basilisk about 6 or 7 weeks ago, that just like you lost a lot of evo points. Only I entered as a basilisk past the tesla to directly take out the DC (no need to worry about teslas anymore) and spawns, proceeding to slaughter the reactor as a basilisk while wallwalking at the right angle. Humans where down there and they suddenly must have gone like 'oops' when they noticed their armoury and defense were down. They never even checked upstairs while I was cleaning up.
I’m busy. I’ll ignore you later.

Paradox

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Alien level 2: Almost useless
« Reply #64 on: June 23, 2006, 09:53:04 pm »
bump

There are quite a few duplicates of this, i thought i would bring it to the top.

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someloser

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Alien level 2: Almost useless
« Reply #65 on: June 23, 2006, 10:15:54 pm »
My take on the balance issue..
the way i see it, the pulse rifle is fine, so easy dodgeable. It could cost a tad bit more tho, or a decrease in clip size/numbers.
Surviving should be your first priority, getting the kill your second as alien. Dont go in for the kill until the timing is right.

However, the chaingun is grossly overpowered! A chaingun totally rips a goon/agoon/tyrant with its massive 75 damage/second considering not a bullet will miss due to bounding box size. Could also be a symptom of battlesuits ridiculos(sp?) sprinting distance....
i'd say, decrease chaingun dps to 60, 65 maybe? and remove sprint completly from bs, and up its protection somewhat to counter, as a normal goon can kill it in 3 slashes.

i second both the grenade eating ability of basi, and the slow down human spitball proposal for abasi. I think this would make basis worth using.

edit: spelling and restructuring
color=#0000FF]M[/color]assive Bain Damage

Paradox

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Alien level 2: Almost useless
« Reply #66 on: June 23, 2006, 10:36:08 pm »
Yes, the chaingun is an insane gun, my fav with a bsuit. For humans with out, it should actually move them around the map, in random directions, so if they are spamming, it could bounce them into a closing door, causing them to be smooshed.

I cant remember if i said that adv. goon should be s2.
If i didnt say that, i just did.

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