Author Topic: Some items shouldn't be displayed in the player inventory  (Read 3708 times)

kozak6

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Some items shouldn't be displayed in the player inventory
« on: May 26, 2006, 05:12:50 am »
I don't have my keybinding down yet, so I use the ingame menu to toss grenades and use the medpack and such.

However, in the heat of battle, this is made a lot more difficult than it should be by items that can't be activated or deactivated, such as the battery pack or battlesuit.  

Could it be set so that items such as these aren't displayed in the player inventory?

PHREAK

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Some items shouldn't be displayed in the player inventory
« Reply #1 on: May 26, 2006, 07:06:34 am »
I agree, it can get confusing at times. Also, buying at the armory is a bit of a pain later on. I'd presonaly like to see weapons in one subgroup and other items in another.
Yelling at team mates since 2006!

Aziere

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Some items shouldn't be displayed in the player inventory
« Reply #2 on: May 26, 2006, 01:10:56 pm »
Personally, I would like a CS-style buymenu. It's very efficient and fast. And newcomers probably won't be scared by it... considering CS is still one of the most popular shooters and pretty much everyone knows about it.

next_ghost

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Some items shouldn't be displayed in the player inventory
« Reply #3 on: May 26, 2006, 02:55:50 pm »
I thought of making item switching skip unusable items but that would require rewriting a LOT of equipment code. I don't understand Quake3 code deeply enough to do that.
If my answer to your problem doesn't seem helpful, it means I won't help you until you show some effort to fix your problem yourself!
1.2.0 release's been delayed for 5:48:00 already because of stupid questions.

raph

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Some items shouldn't be displayed in the player inventory
« Reply #4 on: May 30, 2006, 08:14:10 pm »
Quote from: "next_ghost"
I thought of making item switching skip unusable items but that would require rewriting a LOT of equipment code. I don't understand Quake3 code deeply enough to do that.

I did it, it actually is one line of code  :D
But it's useless since all servers I know have sv_pure set to 1.

MadMan2k

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Some items shouldn't be displayed in the player inventory
« Reply #5 on: May 30, 2006, 11:55:55 pm »
I'd suggest you to look at the Frag.Ops UT2004 Mod - it has an advanced, but still intuitive buy menu - perhaps you can get some *inspiration* there...



the comboboxes allow customizing the weapons...

kozak6

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Some items shouldn't be displayed in the player inventory
« Reply #6 on: May 31, 2006, 01:16:08 am »
The buy menu could use an overhaul too, but that's for another thread.

I was referring to the menu you can use to throw grenades, use medkits, and activate the jetpack.

Raph, perhaps you should email someone important so it can make it into the next version.

next_ghost

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Some items shouldn't be displayed in the player inventory
« Reply #7 on: May 31, 2006, 04:21:30 pm »
Quote from: "raph"
I did it, it actually is one line of code  :D
But it's useless since all servers I know have sv_pure set to 1.


Yes, hardcoding the list of usable items is one way. But I thought of a little more elegant inventory system.
If my answer to your problem doesn't seem helpful, it means I won't help you until you show some effort to fix your problem yourself!
1.2.0 release's been delayed for 5:48:00 already because of stupid questions.