- dumb robots left there by humans earlier
- ghosts of fallen warriors
- automatic messages left there for eternity playback
As said above, some neato ideas for mappers, it not abused (as said above, also).
I have to agree with Lava, anyone who messes with the cats deserves the karma that it brings. (Speaking of which, ever read Dream of Unknown Kadath, by HPL?).
The invulnerable 999er-killer cat is hilarious, but please put this at #101 on the list of the Top 100 Things to Code Right Away.
The mole idea is also funny as hell, especially, if as you say, you never see it. It would also be funny if it left the floor or ground deformed, and if they occasionally ran into walls. This would be #201 on the above list.
@gareth: Truly a catalogue of cats. Yours or random img?
The hunting phase idea, or a training room, would also be pretty cool. Bear with me here, some people will absolutely hate the following idea, which is not mine, but something I remember from Unreal.
It was much easier to make this for a single-player game like Unreal, which had programmed AI to cut-and-paste.
It would be pretty hard to make for Tremulous, but maybe the coder/mapper could utilize the Quake 3 Arena bot-code.
Basically, it's just a Tremulous Deathmatch Arena, against AI bots who have no objective except kill on sight.
It doesn't train you to do anything except to utilize various weapons or classes to attack.
There are no objectives.
Enemies will be spawned, in an Arena, and they will try to kill you.
You can select from a variety of enemies, and from a variety of loadouts.
There is one major drawback, which I see as a cool feature, not as a glitch.
It would be much easier to have the AI enemy be Humans with various weapons and loadouts, (e.g. - larmor, helmet, prifle & battpack), and to utilize existing Quake 3 Arena code for deathmatch objective (kill enemy; you would have to disable the hunt for pickup items, or utilize it for pathfinding).
It could just be one map, that any player can run locally, and jump into, almost like an SP game, just to hone certain skills. Each Alien class is unique enough, and the learning curve is steep enough, that I think it may be useful to have an Alien Training Simulator: just a small arena, with no objectives, where you can choose to play as any Alien class (I guess builders could see how well defenses work), and could also choose to add a certain number of AI enemies with specific loadouts.
This doesn't differ from existing Trembot projects that much, except that it would be for players to run locally, not as a server, and the bots would only be enemies programmed to do one thing: try to kill you.
Not really an original idea, and one that is partially implemented elsewhere, to the best of my knowledge; just something that occured to me as I wrote this reply.
It's weird, having flashbacks of old videogames I don't even own anymore. It's kind of a lonely memory.Cheers!