Author Topic: Modify FF For Individual Players  (Read 5931 times)

Superpie

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Modify FF For Individual Players
« on: February 17, 2008, 10:44:02 pm »
I've heard this concept somewhere before. This is not completely my idea.

A slight problem with servers that have friendly fire enabled is that humans have a tendency to shoot eachother (obviously...). Some places have retrubution, which forces the person who teamkilled another to pay him back his credits/evos for the items the killed player lost, which wasn't always the greatest because sometimes you only do a couple of hp worth of damage and ended up losing quite a bit of cash, or some newbie ran in front of your fully charged luci with a chaingun-battpack combo and no armor (or possibly the "professionals" that shoot teammates at the medistation just for the hell of it).

A possible solution to these problems would be modifying the amount of damage friendly fire does for individual players to other people and to themselves, e.g. Newbie#2 has the most kills on his team, thinks he's big - so he starts shooting lesser players at the armory for amusement. I tell the server that I want Newbie#2 to take twice the damage he causes his teammates so when he shoots a teammate for fun, he does more damage to himself than he does to the teammate.


Things I would like to see if this were ever implemented:

g_admin !modff (player#) (w) (x) (y) (z)

w - Damage to teammates, eg !modff 0.5 (to make player do half the damage to teammates they normally would)

x - Damage to self, eg !modff 1 2 (to make player do normal damage to teammates but twice that damage to himself)

y - Damage to buildables, eg !modff 1 0 0 (to make player do damage to teammates but not buildings)

z - Damage to aliens other team, eg !modff 0.5 0 0 0.5 (nerfs player's damage dealing to 50% on all other players)
« Last Edit: February 17, 2008, 10:51:10 pm by Superpie »
Where is the good in goodbye? -Meredith Willson

whitebear

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Re: Modify FF For Individual Players
« Reply #1 on: February 17, 2008, 10:48:44 pm »
That would be most likely abused.
Don't like it. Players just have to learn. If you pamper newbies too much they get used to it.

BunnyTheLifeguard

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Re: Modify FF For Individual Players
« Reply #2 on: February 17, 2008, 11:30:26 pm »
I think someone is working on something like this, but the retribution will be based on damage dealt.

Plague Bringer

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Re: Modify FF For Individual Players
« Reply #3 on: February 18, 2008, 12:40:02 am »
Quote
nerfs player's damage dealing to 50% on all other players
....

I think that FF is a good thing to have on most servers, and having it off for certain players would simply unbalance the game, but that 50% damage quote game me an idea. What if FF wasn't full damage, but half damage? Weapons would be a lot less potent VS players of the same race. It'd be a good compromise.

Oh, and Bunny, korimito = Plague Bringer. YouTube's acting up and I'm not posting my comments.
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whitebear

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Re: Modify FF For Individual Players
« Reply #4 on: February 18, 2008, 12:48:59 am »
I think FF should always be 100%.
Also self damage should be same... I've had enough of people not even trying to be careful with that luci of theirs.
If I want to see nade jumping I'll just go play ET.

BunnyTheLifeguard

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Re: Modify FF For Individual Players
« Reply #5 on: February 18, 2008, 12:53:36 am »
Quote
nerfs player's damage dealing to 50% on all other players
....

I think that FF is a good thing to have on most servers, and having it off for certain players would simply unbalance the game, but that 50% damage quote game me an idea. What if FF wasn't full damage, but half damage? Weapons would be a lot less potent VS players of the same race. It'd be a good compromise.

Oh, and Bunny, korimito = Plague Bringer. YouTube's acting up and I'm not posting my comments.


You can do that in Lakitu7's QVM

Quote
Lakitu7-ff_percentage.patch
Friendly Fire cvars (g_friendlyfire, g_friendlybuildablefire, g_friendlyfiremovementattacks, g_friendlyfirehumans, g_friendlyfirealiens) are all now floating points. 0 is still off. 1 is still on, so you do not have to change anything to upgrade. However, values between 0 and 1 will multiply the damage by that amount, allowing friendly fire to be, for instance, on but half damage.
Author: me

Plague Bringer

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Re: Modify FF For Individual Players
« Reply #6 on: February 19, 2008, 12:29:57 pm »
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==Troy==

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Re: Modify FF For Individual Players
« Reply #7 on: February 19, 2008, 02:29:52 pm »
Have a look at anti-decon bot. It does make an individual FFoff.

smartalco

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Re: Modify FF For Individual Players
« Reply #8 on: February 19, 2008, 10:20:24 pm »
I think someone is working on something like this, but the retribution will be based on damage dealt.

its like that on a couple servers already (can't remember which, just joined a couple random ones when the server i normally play on was full)