Author Topic: NEXT Nero's Crazy QVM Serverside only  (Read 102360 times)

nerowinger

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Re: Nero's Crazy QVM Serverside only ^^
« Reply #60 on: March 06, 2008, 12:23:11 pm »
i think you have a



vms*.pk3 in your base folder (the base folder in your "Documents and Settings" ...... directory)
make a copy of that file on your desktop or somewhere else and remove the file from your base directory

try now to start the server ....

maybe you have now problems to start your tremulous .. if this happens, check if in "C:\Program Files\tremulous\base\"
is a vms*.pk3  if not, compy your vms*.pk3 into this directory ....

(with linux this has worked for me =)) report in if it was successful

HF


Amanieu

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Re: Nero's Crazy QVM Serverside only ^^
« Reply #61 on: March 06, 2008, 12:27:02 pm »
Or more likely you are not using the updated tremded.exe.
Download the new one at http://tjw.org/tremulous/win32/tremded.exe and replace the old one with it.
Quote
< kevlarman> zakk is getting his patches from shady frenchmen on irc
< kevlarman> this can't be a good sign :P

nerowinger

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Re: Nero's Crazy QVM Serverside only ^^
« Reply #62 on: March 07, 2008, 12:27:40 pm »
Should there be a client mod too ??


++  There would be lot more possibilities of modding
--   Client has to download the mod files the first time they join
+    third person wouldn't be a problem anymore
+    some modifications could use less bandwith
+    graphical admin interface
-    more work =)


@ all coders: is it possible to make diffrent builds out of 1 source code with an additional "make" argument
                    --> f.e. if i write "make withuiandcgame" it would compile the whole code
                    --> and when i write "make onlygameqvm" it would compile only the passages of the code, which dont need to modificate the cgame
                    -->and ui qvm

thx =) plz write what you would prefer

HF



EmilyS

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Re: Nero's Crazy QVM Serverside only ^^
« Reply #63 on: March 07, 2008, 03:40:31 pm »
so when you put new pach???

nerowinger

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Re: Nero's Crazy QVM Serverside only ^^
« Reply #64 on: March 08, 2008, 09:34:20 am »
hmm
i could do it today =)
blaster is now upgraded again .. if you are admin you can shoot with your third fire button (mouse wheel     or ENTER button)
than write !myfx 3   (for example .. it will play a custom effect.. i will add a cvar where you can deactivet it whenever you want)
with !spModels you can spawn a Model of a buildable (it is really weird ... was only a test -> have to limit the count of spawnable models)
with !spModels -100    you can remove all models you've spawned
!trail creates a trail by it's Victim  f.e. !trail nero
just try it out .. its limited by g_maxTrails [num]                   

I will release it in some hours

NEXT QVM IS OUT =)
NEROs game.qvm with patch - Download v0.6b

REPORT IN ANY BUG YOU FIND =))
« Last Edit: March 10, 2008, 03:34:34 pm by nerowinger »

Thomsen

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Re: NEXT Nero's Crazy QVM Serverside only
« Reply #65 on: March 08, 2008, 11:28:23 am »
nerowinger:  check the inside of your makefile, there should be 5 lines with an =, put a 0 or a 1 next to the lines.

benmachine

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Re: NEXT Nero's Crazy QVM Serverside only
« Reply #66 on: March 08, 2008, 01:38:08 pm »
nerowinger:  check the inside of your makefile, there should be 5 lines with an =, put a 0 or a 1 next to the lines.
Uhm, why?
benmachine

Thomsen

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Re: NEXT Nero's Crazy QVM Serverside only
« Reply #67 on: March 08, 2008, 01:45:33 pm »
Quote
@ all coders: is it possible to make diffrent builds out of 1 source code with an additional "make" argument
                    --> f.e. if i write "make withuiandcgame" it would compile the whole code
                    --> and when i write "make onlygameqvm" it would compile only the passages of the code, which dont need to modificate the cgame
                    -->and ui qvm
It's not exactly what he wants, but i think this helps him.

Divmax

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Re: NEXT Nero's Crazy QVM Serverside only
« Reply #68 on: March 09, 2008, 05:13:25 am »
!justbuild causes the servers to go into a loop if enabled during map change. !justbuild prevents buildables from spawning at the beginning of the game.

EDIT : Can someone help me? My server enables !justbuild automatically and I have to !justbuild from console to stop the looping. Fixed, changed seta g_buildEverywhere "1" to seta g_buildEverywhere "0" in my autogen.cfg
« Last Edit: March 09, 2008, 11:51:38 am by Divmax »
I'm a developer for the following projects(now I'm inactive) :
TremWars's QVMNot updated anymore
TremWars's Client and Server Executable
TremWars's QVM 2

nerowinger

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Re: NEXT Nero's Crazy QVM Serverside only
« Reply #69 on: March 09, 2008, 11:09:43 am »
add to the end of your autogen.conf g_buildEverywhere 0
i'll fix this today ... don't know how but i'll try


if this dont work ... add it to your
default.cfg // or whatever cfg file runs at your mapchange ...


i had this failure once ... just removed the autogen.cfg
i thought i had fixed this

benmachine

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Re: NEXT Nero's Crazy QVM Serverside only
« Reply #70 on: March 09, 2008, 01:44:18 pm »
Quote
@ all coders: is it possible to make diffrent builds out of 1 source code with an additional "make" argument
                    --> f.e. if i write "make withuiandcgame" it would compile the whole code
                    --> and when i write "make onlygameqvm" it would compile only the passages of the code, which dont need to modificate the cgame
                    -->and ui qvm
It's not exactly what he wants, but i think this helps him.
Oh, right. [quote ] is your friend :)

Anyway, there's no support by default to build specific QVMs, but as Thomsen said you can build all of them or none of them. You can also go into the Makefile and comment out the right bits, but that's not easy.
benmachine

Divmax

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Re: NEXT Nero's Crazy QVM Serverside only
« Reply #71 on: March 09, 2008, 05:05:04 pm »
Was this on purpose? If you haven't selected any turrets to control, right clicking while using blaster while having a bot will cause the bot to shoot instead.

Screenshot :
I'm a developer for the following projects(now I'm inactive) :
TremWars's QVMNot updated anymore
TremWars's Client and Server Executable
TremWars's QVM 2

nerowinger

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Re: NEXT Nero's Crazy QVM Serverside only
« Reply #72 on: March 09, 2008, 10:54:01 pm »
it looks like this is the old version ... i'm gonna look if i can fix this =) (if its note the old =)
thx for bug report
i have already an idea where the problem is

nerowinger

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Re: NEXT Nero's Crazy QVM Serverside only
« Reply #73 on: March 10, 2008, 03:32:50 pm »
I've fixed the SPAWNING BUILDABLE problem =) thx
next release there will be some less important bugfixes
HF NERO

NEROs game.qvm with patch - Download v0.6b FIXED*
« Last Edit: March 10, 2008, 03:36:03 pm by nerowinger »

QuentinTyrantino

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Re: NEXT Nero's Crazy QVM Serverside only
« Reply #74 on: March 12, 2008, 10:53:28 am »
Wonderful funny mod :)
Starting from next release, you should just add a "readme.txt" file with a complete list of all commands and variables.

nerowinger

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Re: NEXT Nero's Crazy QVM Serverside only
« Reply #75 on: March 12, 2008, 03:32:36 pm »
=)

at the moment i am working on a totally new gamemmode =)

this could be funny

-> its a competition between me and a friend (create a new gamemode for diffrent games)

 :turret: :turret: :turret: :turret: :turret: :turret: :turret: :turret: :turret:
 :tyrant:        :tyrant:       :tyrant:        :turret:
 :turret: :turret: :turret: :turret: :turret: :turret: :turret: :tyrant: :turret:
 :tyrant:    :tyrant:       :tyrant:      :tyrant:   :turret:
 :turret: :turret: :turret: :turret: :turret: :turret: :turret: :turret: :turret:

think you part about this smilies =))

Divmax

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Re: NEXT Nero's Crazy QVM Serverside only
« Reply #76 on: March 13, 2008, 02:10:56 pm »
:turret: :turret: :turret: :turret: :turret: :turret: :turret: :turret: :turret:
 :tyrant:        :tyrant:       :tyrant:        :turret:
 :turret: :turret: :turret: :turret: :turret: :turret: :turret: :tyrant: :turret:
 :tyrant:    :tyrant:       :tyrant:      :tyrant:   :turret:
 :turret: :turret: :turret: :turret: :turret: :turret: :turret: :turret: :turret:
I don't get the gamemode. Race to the finish line, alive, with a rant being shot with tons of turrets?

Some screenshots of what !justbuild can do, thanks for fixing it, now I can load it as a layout :)

Uh oh...OMs gonna fall down...

Umm, why did I even take this picture?

Booster wall, great for aliens, bad for humans.

EDIT: someone confirm is the pictures showing up? my bandwidth is low now so I can't see.
I'm a developer for the following projects(now I'm inactive) :
TremWars's QVMNot updated anymore
TremWars's Client and Server Executable
TremWars's QVM 2

Plague Bringer

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Re: NEXT Nero's Crazy QVM Serverside only
« Reply #77 on: March 13, 2008, 02:32:22 pm »
Was this on purpose? If you haven't selected any turrets to control, right clicking while using blaster while having a bot will cause the bot to shoot instead.

Screenshot :

TARGETTING LUCIMEFUR! Cool.

Can we have a list of servers using this QVM?

Divmax: They're showing up.
U R A Q T

crazywhiteboy9x9

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Re: NEXT Nero's Crazy QVM Serverside only
« Reply #78 on: March 13, 2008, 09:08:32 pm »
my sever is its called High Build Points [H*As]

nerowinger

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Re: NEXT Nero's Crazy QVM Serverside only
« Reply #79 on: March 14, 2008, 02:21:18 pm »
i know you server =) played some times there =)
nice pictures


My server is sometimes running =)
its called
"FuN"
 at the Moment

I think the
[TF]
Server uses my QVM too =)

Divmax

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Re: NEXT Nero's Crazy QVM Serverside only
« Reply #80 on: March 14, 2008, 03:33:03 pm »
My server which is running this qvm is called Some Random Fun Server. C:/ members better don't start complaining...
I'm a developer for the following projects(now I'm inactive) :
TremWars's QVMNot updated anymore
TremWars's Client and Server Executable
TremWars's QVM 2

mooseberry

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Re: NEXT Nero's Crazy QVM Serverside only
« Reply #81 on: March 16, 2008, 06:36:51 am »
One of our clan servers runs it and it's great.

@Divmax, yes I can see your pics. Also, wow how long did that take you? You're patient.  :D
Bucket: [You hear the distant howl of a coyote losing at Counterstrike.]

मैं हिन्दी का समर्थन

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Divmax

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Re: NEXT Nero's Crazy QVM Serverside only
« Reply #82 on: March 16, 2008, 07:23:25 am »
Nah, I did it with !instantbuild. Sigh, I gotta take down my server, it hogs up bandwidth...And it lags for people outside South East Asia.
I'm a developer for the following projects(now I'm inactive) :
TremWars's QVMNot updated anymore
TremWars's Client and Server Executable
TremWars's QVM 2

nerowinger

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Re: NEXT Nero's Crazy QVM Serverside only
« Reply #83 on: March 16, 2008, 12:38:49 pm »
if you build to much, every client gets the position names classname modelindex etc. of the buildings
(trails and bots, too)
if you want to run an unlimited server you have to use a vserver or something else, they've just a bigger bandwith

AlphaBetaAdmin

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Re: NEXT Nero's Crazy QVM Serverside only
« Reply #84 on: March 16, 2008, 11:24:58 pm »
is there a command that allows you to enable !weapons, !upgrades, and !ammo?

i don't want to restart the server every time i want to enable them   :-\

mooseberry

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Re: NEXT Nero's Crazy QVM Serverside only
« Reply #85 on: March 16, 2008, 11:31:07 pm »
There is, but I forget what it is.
Bucket: [You hear the distant howl of a coyote losing at Counterstrike.]

मैं हिन्दी का समर्थन

~Mooseberry.

AlphaBetaAdmin

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Re: NEXT Nero's Crazy QVM Serverside only
« Reply #86 on: March 16, 2008, 11:33:10 pm »
ok, i found it  :) you use rcon or use the command area and type
Code: [Select]
set g_admin_weapons 1
set g_admin_upgrades 1
« Last Edit: March 16, 2008, 11:44:27 pm by AlphaBetaAdmin »

AlphaBetaAdmin

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Re: NEXT Nero's Crazy QVM Serverside only
« Reply #87 on: March 17, 2008, 12:08:58 am »
I found a bug. Aliens, when they evolve while outlawed, the outlaw clears so they don't outlaw anymore.

mooseberry

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Re: NEXT Nero's Crazy QVM Serverside only
« Reply #88 on: March 17, 2008, 01:21:56 am »
It's the same as if you do /god on a devmap, and than evolve, you no longer have god powers.
Bucket: [You hear the distant howl of a coyote losing at Counterstrike.]

मैं हिन्दी का समर्थन

~Mooseberry.

Thomsen

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Re: NEXT Nero's Crazy QVM Serverside only
« Reply #89 on: March 17, 2008, 06:42:59 pm »
It's because you respawn.