Author Topic: P-g-qvm 1.5 released!  (Read 8432 times)

Paradox

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P-g-qvm 1.5 released!
« on: February 25, 2008, 12:20:59 am »
Well, development of this version has taken longer than that of the previous versions, but it has been for a good cause. This version comes with quite a few new features, unique to this qvm.

Updates:
2/25/08: Fixed a small bug with !denyweapon, see changelog.

Changelog
  • Prevented purchase of bsuit when crouched, prevents bsuit crouch glitch
  • Added cvar `g_devmapVotes`, switches map votes to devmap votes
  • Added proxemity mines (grenades), `g_proximityMines`
  • Added !denyweapons/!alloweapons
  • Added search to !listmaps
  • Added maplog fixes, adds devmap info
  • Improved black name filter
  • Added timed messages, `g_msg` controls the message, `g_msgtime` controls the repeat rate
  • Added feature to echo cp to player consoles
  • Added newline support to !cp
  • Added vote logging to !adminlog
  • Added location data to say_area, `g_sayAreaLocations`
  • Added `g_specASpec`, allows spectators to follow other spectators

Unfortunately, hovel ports did not make it to this release, but they should be in here soon.


Links

Your welcome to see the features in action on SST|Tremulous

Thanks to Google and Rezyn for the development of the code, they are the real workforce in this qvm, i am just the manager
« Last Edit: February 26, 2008, 12:09:54 am by Paradox »

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Death On Ice

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Re: P-g-qvm 1.5 released!
« Reply #1 on: February 25, 2008, 05:47:35 am »
Spec a spec? That's gonna be interesting. Everyone speccing one person, or a tunnel of spec (1 specs 2 who specs 3 who specs 4 who specs 1)

whitebear

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Re: P-g-qvm 1.5 released!
« Reply #2 on: February 25, 2008, 09:08:36 am »
Well that is good feature to show off map glitches.

Amanieu

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Re: P-g-qvm 1.5 released!
« Reply #3 on: February 25, 2008, 09:12:12 am »
Some nice features, but it would be nice if you could split your modifications into separate patches (one for each feature), so that people (such as I) can use a part of your work in their own builds, because you have some features that could be too abusable.
Quote
< kevlarman> zakk is getting his patches from shady frenchmen on irc
< kevlarman> this can't be a good sign :P

Paradox

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Re: P-g-qvm 1.5 released!
« Reply #4 on: February 25, 2008, 07:53:18 pm »
Amanieu, you can get most of our patches at our bug tracker:

http://code.google.com/p/p-g-qvm/issues/list?can=1

If they have a number by revision, they are in the qvm.

These will need a bit of cleanup, as they are patched against the qvm, however, but noting too difficult.

And spec a spec was actually an old bug in Lak 4x qvm, which players had been requesting. It makes it easy for a spectator to say "hey, come look at this", and other specs can do it.

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crazywhiteboy9x9

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Re: P-g-qvm 1.5 released!
« Reply #5 on: March 04, 2008, 03:19:24 am »
hey... umm.... how do i exactly add this second line  ??? ??? can u give me an example??? if possible

Paradox

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Re: P-g-qvm 1.5 released!
« Reply #6 on: March 09, 2008, 09:47:05 pm »
1.5.0.3 Released
New things since my last update:
  • !demo (W):Turns off all admin warnings sent to a player (toggled on self). Prevents these from getting into a demo.
  • /builder (+): Run while pointing at a building, this returns the builder, slot number, and buildlog number.
Still waiting for hovelports, but there are enough little features to warrant a new minor release.

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Paradox

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Re: P-g-qvm 1.5 released!
« Reply #7 on: March 15, 2008, 08:58:25 pm »
1.5.0.4 Released
Changes:
  • Builder fixes: Now works as spectator, has greater range, works when player is connected, and has cleaned syntax.
  • Added extreme mod, allows for customization of many gameplay elements. See WIKI feature list for details

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