Author Topic: Mounted Turret on map  (Read 4300 times)

Zero Ame

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Mounted Turret on map
« on: February 27, 2008, 12:42:14 am »
On my map I want to make an area that is for experimental reasearch and technology for the game in a way and I wanted to know if i put in a model of a turret i made that has the right scripts and w.e if i could make it so a player can mount it and aim and fire at things he pleases? I know how to do this with a set area to shoot and the guy presses a button but I dont want that unless the turret can be aimed.

Also, how would I make the script to make it look like it fired something and choose how fast it moves and and how much damage it would do when it hits?

Like say I want it to shoot a giant red flaming ball that goes about as fast a a luci does but does around 125 damage on impact and has a radius damge of 50?
« Last Edit: February 28, 2008, 12:58:20 am by Zero Ame »

player1

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Re: Mounted Turret on Map
« Reply #1 on: February 27, 2008, 02:16:17 am »
Take a look at this. Please take a look at the spelling of the word "mounted" in the thread title. Taking the time to catch small details pays off, in thread-starting and map-compiling (or so I've heard). As to changing the damage effect, ==Troy== maybe able to help you with that, too.

By the way, what do the Aliens get in your map to balance this huge Human advantage?

Also, if you can't make it aim-able, just fire-able, build in a choke point in the map construction.

Note that the above link is to a turret that shoots Humans as well as Aliens, not exactly what you are looking for. But if he could do that, ==Troy== might be interested in messing around with turrets some more.

P.S. During the change from phpBB to SMF, all the first characters got clipped off of sigs. Yours would look a lot better if you took a minute to add back the missing "[".

maxell

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Re: Mouted Turret on map
« Reply #2 on: February 27, 2008, 02:31:57 am »
yes well the mounted turret thing is a good idea but it would give too much of an advantage to the humans and therefor it would be good if you make some obstacles or corridors which are very windy with lots of places to hide and hide hidden eggs then it would be more fair of course i was thinking you could make the aliens base a little like "human proof" like the humans painsaws cannot access the base because of a ledge, also i was thinking a a jetpack could go oveer it but make the ceiling as low as possible and make some "holes" for acid tubes or eggs to go into...


also think about some other things i love different maps with teleporters and other things.... (it is just my opinion)
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Zero Ame

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Re: Mouted Turret on map
« Reply #3 on: February 27, 2008, 04:17:01 am »
i plan on making it a fairly slow firing mechanism and slow to turn for aiming, if possible to aim.

mooseberry

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Re: Mouted Turret on map
« Reply #4 on: February 27, 2008, 04:23:41 am »
if possible to aim? Just make it so that it does not auto shoot (without anyone in it) and it is no advantage.
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Zero Ame

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Re: Mouted Turret on map
« Reply #5 on: February 28, 2008, 12:40:34 am »
i wasnt planning on making it a auto firing turret.

and also, I dont want this to be a mod, I was asking more of like can I do this without making a mod for it first, I just want to be able to add it into a map, and give it scripts to edit it in any way needed.
« Last Edit: February 28, 2008, 12:57:52 am by Zero Ame »

maxell

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Re: Mounted Turret on map
« Reply #6 on: March 01, 2008, 10:45:31 pm »
this is a good idea i beleive and the fact that it isn't a mod is even better


I WIL SUPPORT YOU ALL THE WAY ( because i like new things)
Quote from Moosenberry: "harry the plant had a tumor in the shape of a lemon growing on him so"
Modified into: "He had a tumor in the shape of a lemon on him so"
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tyranis

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Re: Mounted Turret on map
« Reply #7 on: March 02, 2008, 01:29:59 am »
Look at Benmachine's mod.

Zero Ame

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Re: Mounted Turret on map
« Reply #8 on: March 06, 2008, 12:00:05 am »
Look at Benmachine's mod.

your not listening, I dont want to use a mod to do it. I want to know if its possible to do with the game the way it is right now. And if it isnt I think it should be added to the next version of the game.

==Troy==

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Re: Mounted Turret on map
« Reply #9 on: March 06, 2008, 08:32:26 am »
It is not possible with stock qvm.

It is hardly possible with current code available in the wild (nero's qvm), the turrets can be controlled, but they cannot be "mounted".


Personally I think it will be possible to combine the hovel script with the nero's and hide the player's model, basicly making the player as a turret (controllable turrets). It will also not matter whether the turret is the same as human's or any other model ++ bbox.


The only problem you will have is that for all of this custom stuff the servers that are running your map will have to use the patches (not clients though), otherwise those features will not work.

This will limit both the number of servers that will run your map and the ease of testing the map.

edit : but you better talk to nero, sadly I do not have time to code at all atm.
« Last Edit: March 06, 2008, 08:48:14 am by ==Troy== »

Zero Ame

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Re: Mounted Turret on map
« Reply #10 on: March 07, 2008, 12:47:39 am »
ok, thanks for the help