I have a quest. I have dinamic IP, so i must to send the ip to all my friends in order to play with them. In order to avoid that i made a no-ip host to try to make it easier. but the client only stores the ip not the host. I want to know if you could tell me the way the Favorites are stored, or a way to make the client resolve the hostname everytime someone want to join (without retyping the hostname everytime).
Ty.
PS: Sry for my english. I learned from

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