I hate share because you can dominate a team, especially campers, but it seems like there is no consequence.
Someone somewhere will feed them more credits, usually from feeders on your team, and it is a big cycle. At some point, the weaker players should end up broke and the stronger players should have more resources. That leads to a close of the game. But since players can respawn indefinitely, as long as there are feeders rushing their base, there are credits, and as long as there is share, everyone can be equally armed.
Share is good because it rewards the whole team but at some point, the individual units of a team should earn their reward.
~If you join a game 30 minutes in, how can you get anywhere? You have a rifle against tyrants and advanced dragoons, or a dretch against bsuit or helmet + armor with mass driver, shotgun, saw, basically any weapon. You're at a disadvantage because you joined a game ...
You can still contribute. But with share, you don't have to learn to. You can just beg until someone with skills does the work for you.
If a team is down or broke, the match needs to end. I think people try to extend games far beyond what they should last. Camping mentality.
I'm afraid this might only be in your head. In these 10v10 public games, it's not possible to have a big enough single killwhore on the team to supply everybody with credits.
Yes it is very possible to have someone to kill whore and share with his team until everyone is at least armed. But that is because a player worth being called 'good' is able to exploit the enemy. Unless teams are evenly matched, the best player can usually pick apart the other team. This happens all the time when it comes to stage progression. Credits are no different.
to land 3 headshots on a bsuit, a tyrant needs at least 2.25 seconds (assuming you stand still and take all of them), in 2 seconds 3 chainguns will have already done 450 damage.
Purely depends on the situation. If the chaingunners are in the open and the tyrants rushes them, then it is possible for them to DPS the tyrant down in 2-3 seconds. Most of the game is in hallways with cover and no, it is hard to get 3 guns on 1 rant while he is moving around. Hell, a decent tyrant will force you shoot your teammate by placing his target between himself and any assisting enemies. Any tyrant worth his salt can ambush (note ambush or surprise) and kill 2 battlesuits consistently.
Ultimately, with share, it breaks the stage 3 game down. The more upgrades you get, more effective you are at getting credits. So, a good player can feed his team credits or evos and then you have a map of tyrants or battlesuits. Without share, in order for a team to get that much firepower, each player has to earn it. A map full tyrants or battlesuits means that a smart player would camp in that case as to not feed due to not having enough credits. You can say that both teams have access to share and that keeps the 'arms race' balanced but as we all know, a team full of tyrants is a lot more powerful than credit rich team of humans. The game isn't balanced around share.