Author Topic: Some new weapons, buildings, and game play modes.  (Read 27137 times)

maxell

  • Posts: 108
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Re: Some new way of killing people on halo
« Reply #30 on: March 13, 2008, 10:18:11 am »
i have watched this demo of a guy being killed by a exploded warthog (flying of course) i cannot remember the website but is is helarious it goes:

a guy shoots a worthog carrying 3 people ( a gunner, a driver, and a passager) all die and a guy randomly around the map walk around and you see the flying worthog with the flying bodies in the background ( i have it asd a picture on my desktop) and then the random guy walking around looks up and see the flying worthog comming at him and then he dyies and the guy with the rocket luncher get a quatrupul kill ( 4 kills in 1 shot)

cool eh?

so pissing funny you really should see it

soz for the erros and tipos
Quote from Moosenberry: "harry the plant had a tumor in the shape of a lemon growing on him so"
Modified into: "He had a tumor in the shape of a lemon on him so"
my answer: "So, He picked it and squized it into a nice lemon squash with ice cubes of course"

Shadowgandor

  • Posts: 826
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Re: Some new weapons, buildings, and game play modes.
« Reply #31 on: March 13, 2008, 07:39:22 pm »
I've seen cooler kills ;)

Revan

  • Posts: 306
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Re: Some new weapons, buildings, and game play modes.
« Reply #32 on: March 14, 2008, 02:00:12 pm »
The best part of the demo was that if you knew how you could get the warthog into that area where the first two hunters were and pwn them throughly. *evil laugh*

(the demo was the map Silent Cartographer)

[N7]Revan
One Marauder to rule them all!

HamStar

  • Posts: 458
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Re: Some new weapons, buildings, and game play modes.
« Reply #33 on: March 14, 2008, 11:26:26 pm »
Just re-read the first post and... pulse with no reload? Are you insane? I'd personally prefer lasgun spam than pulse-spam anyday.

Zero Ame

  • Posts: 329
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    • NOS
Re: Some new weapons, buildings, and game play modes.
« Reply #34 on: March 20, 2008, 06:01:37 am »
Yea, it would probably be better to leave the pulse and las alone

Paradox

  • Posts: 2612
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    • Paradox Designs
Re: Some new weapons, buildings, and game play modes.
« Reply #35 on: March 20, 2008, 11:23:35 pm »
Good suggestions, get coding. I look forward to your work Zero.

And BTW: Trem isnt halo.

Halo is Halo.

They are both good games.

If you want to play halo, play halo.

If you want to play trem, play trem.

Don't get lazy and try playing tremhalo, it results in a head explosion.

∧OMG ENTROPY∧

Zero Ame

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    • NOS
Re: Some new weapons, buildings, and game play modes.
« Reply #36 on: March 21, 2008, 10:43:45 pm »
Good suggestions, get coding. I look forward to your work Zero.

I make maps, I cant code at all. And this isnt a list of ideas for a mod, this is things Id liek to see be put into the actual game.

kevlarman

  • Posts: 2737
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Re: Some new weapons, buildings, and game play modes.
« Reply #37 on: March 22, 2008, 02:44:10 am »
Good suggestions, get coding. I look forward to your work Zero.

I make maps, I cant code at all. And this isnt a list of ideas for a mod, this is things Id liek to see be put into the actual game.
everyone seems to have a list of things they want put into trem, in fact this forum is littered with them, what makes your ideas any more special than the rest of them?
Quote from: Asvarox link=topic=8622.msg169333#msg169333
Ok let's plan it out. Asva, you are nub, go sit on rets, I will build, you two go feed like hell, you go pwn their asses, and everyone else camp in the hallway, roger?
the dretch bites.
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|..d| #
|.@.-##
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Zero Ame

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Re: Some new weapons, buildings, and game play modes.
« Reply #38 on: March 23, 2008, 05:29:37 am »
Never said they were, they are suggestions. They dont have to be in the game, I just think it would be a good idea.

ShadowNinjaDudeMan

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    • Tremopolis
Re: Some new weapons, buildings, and game play modes.
« Reply #39 on: April 13, 2008, 03:36:09 pm »
Capture the Crystal

Recollect the drugs shipment you lost.
My favorite player is Jesus, because everything is forgiven when he respawns.

NOM!NOM!NOM!

Death On Ice

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Re: Some new weapons, buildings, and game play modes.
« Reply #40 on: April 13, 2008, 06:37:54 pm »
Regarding Trem, I think the only buildable need for the Humans is a blocker of some sorts. The Aliens have the hovel, and I suppose the Humans can use their free building, the repeater, but it's not meant for blocking, and you can't make one in an already powered area. I think there should be something like the blocker in TremX, but of course it wouldn't be balanced ;)

Regarding Halo, I've seen an Elephant flipped, it says something like: Press R to flip... WAIT WHAT?

hamd20

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Re: Some new weapons, buildings, and game play modes.
« Reply #41 on: April 13, 2008, 11:34:53 pm »

Colors

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Re: Some new weapons, buildings, and game play modes.
« Reply #42 on: May 29, 2008, 02:33:38 am »
sounds a lot like halo 3
infection
capture the "crystal"
and the teleportation pad sounds like forge with the sending and receiving pads

jit

  • Posts: 258
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Re: Some new weapons, buildings, and game play modes.
« Reply #43 on: May 29, 2008, 05:10:07 am »
Good.
A weapon that fires 3 shots, from which one could almost destroy an armory?
What if you would use that monster up close, hitting the tyrant with all 3 projectiles? It would mean an insta-kill'ish' weapon.

Make the knifes less powerful.

And don't forget these take some time to damage that much they are after all tiny pain saws



perhaps this could be  grenade launching kind of weapon that shoots energy balls which then only has 2-4 shots and then u would have to go reload. You shoot this semispherical thing on the ground, it spins for a split second and shoots out 5 knives at random directions which bounce offwalls w/o friction for 2-3 seconds. This could lead to your death but it would be tight shooting one of these into your base and seeing turrets start dying. Other than this, it could shoot for 1 second w/o friction and go through whatever it his but bounce off only walls. shoot this right near the OM and some eggs and aliens would die. But then, this would have 4 clips, with 1 shot per clip and it would have some long reload time.

Revan

  • Posts: 306
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Re: Some new weapons, buildings, and game play modes.
« Reply #44 on: June 11, 2008, 02:37:38 pm »
perhaps this could be  grenade launching kind of weapon that shoots energy balls which then only has 2-4 shots and then u would have to go reload. You shoot this semispherical thing on the ground, it spins for a split second and shoots out 5 knives at random directions which bounce offwalls w/o friction for 2-3 seconds. This could lead to your death but it would be tight shooting one of these into your base and seeing turrets start dying. Other than this, it could shoot for 1 second w/o friction and go through whatever it his but bounce off only walls. shoot this right near the OM and some eggs and aliens would die. But then, this would have 4 clips, with 1 shot per clip and it would have some long reload time.

Good variation

[N7]Revan
One Marauder to rule them all!