The purpose of this suggestion is to increase the number of options during game play and to balance out the game better. I plan on suggestion in depth detail on new weapons, building, and game modes, also some ideas to make the game more balanced as is, cause it isnt very well balanced.
Game Modes:Ok so far trem offers 1 game mode, TFFA, or Team Free For All. Here are my ideas for new game modes with descriptions following.
- FFA(Free For All)
- CtC(Capture the Crystal)
- AnD(Attackers and Defenders)
- Infection
- Anilation
FFAMost of the people reading this will say this is a bad idea but the point of this is to create more options for people playing trem, not to decide wheather its dumb or smart.
FFA would be more or less exactly what it sounds like, Everyone man/alien for their self. Now how would 1 balance this out? very simple really. Aliens would get a evo for their kills like always, but they wouldnt need a overmind to evolve, they would just need to have the amount of evo's for them to evolve. Humans would more or less be the same way. Instead of having to goto the armory to buy new equipment they would simply hit q or what ever their desired interact button is and the menu would pop up, of course they would have to have credits to buy anything. Neither humans nor aliens would have to worry about how close they are to a foe to buy or evolve.
Now im sure people are thinking, thats pretty neat, glad you got that all figured out, but what about spawning?
Well I got that worked out as well. Im a major player of the game JKA, Star Wars Jedi Knight: Jedi Academy. On this game you dont really have a building that you build to spawn at, you have preplaced spots all over the map that are placed when you make the map. These locations are the spawns. And when your going to spawn it is completely random where you spawn.
Now we still have the problem of stages. well im sure everyone thought i had intened to say that we could just make stages not exsist in ffa. but fortantly that isnt the case.
Each player would have to get up in stages all on their own. Say like 5 kills for stage 2 and then 15 for stage 3. pretty simple all in all. and kills would be rather simple to get considering that everyone on the server is a potential victem of you.
One last thing I would need to address for this. And that would happen to be Poisen for alliens. I would have to say that there are few choices to it here. You could either make it so when you spawn and are in S2+ you start with it, and when you evolve your poisen carries with you if you still have it. You could also make it so that aliens just plain out dont get poisen at all. But the last idea is probably the good idea. When in S2+ the alien will always have poisen, but the thing is that its like their health, or like a humans stamina, there is only so much of it and it recharges slowly over time.
CtCThis would more or less be just like Capture the Flag only you have a crystal to capture from the enemy. The crystals wouldnt be able to be moved so your base will more or less have to be close to it. Also, on enemy teams, the overmind/reactor would not be able to be destroyed, and each team has to have at least 2 spawns at any given time. This prevents a team from having the ability to storm the enemy base and killing off everything so they win automatically. and along with that a enemy player can not be around or near their enemy's last spawns to camp and kill when they spawn. they could either just be killed or moved to their crystal. Other then that the game would more or less be the same.
AnDThis would be a large amount of fun in my opinion. Basically each team, humans and aliens, would take turns attacking the other team. The object is for the attackers to kill the defenders base within a timelimit. The defending team would have like 200 build points while the attackers only have 62 and the ability to build 5 spawns and 1 Armory/Booster. The Defenders would have to be restricted to staying in their base, so the only way for them to actually reach the Attackers base would be to slowly build their base to them. But then we would just make the Attackers buildings invulnerable and also, the attacks would start witht heir 5 spawns and the armory/booster and would not be aloud to build.
InfectionIf you have played Halo 3 Multiplayer you know what im suggesting will be like. Im suggesting it cause a friend of mine said that if trem had it he would play trem himself. But anyways, with infection every player would start as a human with no more then light armor, maybe, and either a las gun or a shotty, i havnt decided. But, 1 randomly chosen player would be picked out and he would start out as a alien Dragoon. He is the alpha alien. His goal is to kill all the humans before 10 or 30 minutes goes by. And every time he kills a player, that player respawns as a dretch and must help the Alpha Alien. The Aliens can die and they will respawn. But they only have so much time to kill the humans. If all the humans are killed the game is finished and the aliens have won. But if at least 1 human survives to the end of the time limit then the Humans will win. Also, in Halo 3's infection, when 1 human is left his HP would be doubled and he would be able to move 2x faster. So in Trem's case, you would have a Bsuit that can move fairly fast. Also he would get a helmet.
AnilationI dont really care if this is added or not but I thought it would be a good idea to have. Each team only has spawns and their overmind/reactor. when you spawn you are the best you can be. So aliens spawn as tyrants and humans spawn with battlesuit, helmet, and a pulse gun. And of course the point of this is to kill the other teams Reactor/Overmind.
Those are the game modes I think should be added into the game.
Now I have 1 weapon that I thought would be a good add for humans. That weapon would happen to be a wounderful Rocket Launcher. This would only be available in Stage 3 and of course would cost about 500 credits. Now it being a rocket launcher the missle that fires from it would have to travel fast, but the 1 thing about the rocket launcher is that it can only carry 1 or 2 shots, depends of its a double barrel or just a single. And also, it takes about 30 seconds to reload this monster and can only carry about 5(single) to 8(double) extra shots for it.
To balance that out I will introduce the Advanced Tyrant and its ability is to launch an organic bomb, it would be a sac that it can toss and then it explodes after a short delay. More or less its a gernade for aliens.
Time to add some new building to help balance the game out.
Human BuildingsIm going to seperate the aliens suggested buildings from the humans for a little more organization.
BarricadeI think the humans need a barricade that in health and build cost would be the same as the aliens, but of course wouldnt be an organic wall. Im suggesting this because after playing TrenX and seeing how effective a barricade for humans can be, I think its a very good idea. You could even ask the people who made tremx to be able to use their barricade model as I think its perfect.
TelepadThis is a pretty good idea but I have yet to think of a way to balance it out on the aliens side so until then I dont think its a good thing to add. But Ill describe what it is anyways.
Basically you have a building similar to the telenode but has a control panel the runs up to the humans eye level. When a human would get onto the pad the human would have to look at the panel and interact to activate it first. Now the human would start his teleportation to the reciving pad. Ive given this a large amout of thought and decided that there could only be a max of 2 pads to stop confusion. The pad would have a bunch of blue rings projecting out like the node and once a human starts using it they would change to red so no one else trys and use it. But if someone should try to use it with someone else they would both end up dieing. Now back to the process of the teleport. The human would have stay on the pad until he reapeared at the other pad and the rings were blue, or they could be green. But when they first set off it would take about 3 seconds for them to dematerilaize into the machine. slowly they would disapear more or less. And then it would take another 3 for them to reapear at the other pad. If they should walk off during this 6 second period they would die instantly. And of course a alien will be able to attack them while they are teleported but the human cant attack back.(maybe that could be the balance?)
Thats it for the humans.
Alien BuildingsIve only got 1 building for these guys.
Acid PoreThis building would cost the same as a acid tube but wouldnt do the same thing. What this baby does is when a human decides to come in range of it he gets shot with a bunch of tiny little darts. These darts inject the human with a good large does of poisen. For each dart, the longer the poisen will last. These mixed with Tubes and Trappers would be a very effective killer. I would say only available to stage 3.
Plain old suggestions to balance the gameOk, Ive got some ideas on how the game can be more or less balanced out better.
First of, some suggestions for the Alien building, the Hovel. Instead of this thing just sitting there blocking aliens and people from getting around and a scared granger sitting inside, why not add a person defense for it. When a Advanced granger pops into this hovel, they wouldnt be looking down at the hovel and doing nothing. They would be presented with a look from within the hovel. Each granger thats inside would be able to fire their little acid blob or w/e its called. While they are safely inside the hovel itself. And to limit the pwnage of 80 grangers hiding inside it, we would limit it so only 3-5 grangers can be in at any given time.
Next, we bring in some stronger dretches.
Ok so in the begining of each game, dretches are awesomely good and can kill anything and get away with it. But, when the humans hit stage 2 and stage 3, the humans are better equiped and the typical dretch stands no chance at all. So this is where my idea comes into play. When aliens go from stage 1 to stage 2, the dretches health would increase to 30, or by 5. Also their attack would increase by half of its original. And it would be the same when they aliens go from stage 2 to stage 3. So when the aliens hit stage 3, dretches do 2x their starting damage and they have 35 hp instead of only 25, giving these little guys the chance they need in later stages.
Next I go into Human weaponry.
The lasgun, a very useful weapon compared to the rifle, but, the lasgun is suppose to be an advanced version of the rifle. So Im suggesting something rather simple. Take away from the lasgun the fact that it doesnt reload, it just fire 200 shots out and is done, now give it 4 clips and 50 shots on each clip. And now we goto the pulse rifle. This is where we take away the clips and just give it 200 shots to be fired.
That is all I have to suggest, unless you feel like hearing me suggest a Single Player version of tremulous again, as I have suggested it before. But for that, your going to have to code in AI and bots, and not use something you have to download but comes with the game.