alrite , i've got a problem modding here
im trying to make md do a charged shot which i called it massDriverStrike
and the below are my sources
bg_misc.c
    WP_MASS_DRIVER,       //int       weaponNum;
    MDRIVER_PRICE,        //int       price;
    ( 1 << S1 )|( 1 << S2 )|( 1 << S3 ), //int  stages
    SLOT_WEAPON,          //int       slots;
    "mdriver",            //char      *weaponName;
    "Mass Driver",        //char      *weaponHumanName;
    MDRIVER_CLIPSIZE,     //int       maxAmmo;
    MDRIVER_MAXCLIPS,     //int       maxClips;
    qfalse,               //int       infiniteAmmo;
    qtrue,                //int       usesEnergy;
    MDRIVER_REPEAT,       //int       repeatRate1;
    MDSTRIKE_REPEAT,                    //int       repeatRate2;
    0,                    //int       repeatRate3;
    MDRIVER_RELOAD,       //int       reloadTime;
    MDRIVER_K_SCALE,      //float     knockbackScale;
    qtrue,               //qboolean  hasAltMode;
    qfalse,               //qboolean  hasThirdMode;
    qtrue,                //qboolean  canZoom;
    20.0f,                //float     zoomFov;
    qtrue,                //qboolean  purchasable;
    qtrue,                //qboolean  longRanged;
    0,                    //int       buildDelay;
    WUT_HUMANS            //WUTeam_t  team;
g_weapon.c
void massDriverStrike( gentity_t *ent )
{
  trace_t   tr;
  vec3_t    end;
  gentity_t *tent;
  gentity_t *traceEnt;
  
  if( traceEnt->takedamage )
  {
    G_Damage( traceEnt, ent, ent, forward, tr.endpos,
      MDSTRIKE_DMG, 0, MOD_MDRIVER );
  }
}
g_pmove.c
else if( attack2 )
  {
    if( BG_WeaponHasAltMode( pm->ps->weapon ) )
    {
	 if( pm->ps->weapon == WP_MASS_DRIVER && ammo < MDSTRIKE_TAKE )
	  {
		PM_AddEvent( EV_NOAMMO );
		pm->ps->weaponTime += 200;
		return;
	  }
      pm->ps->generic1 = WPM_SECONDARY;
      PM_AddEvent( EV_FIRE_WEAPON2 );
      addTime = BG_FindRepeatRate2ForWeapon( pm->ps->weapon );
    }
below later
//special case for mdstrike
	if( pm->ps->weapon == WP_MASS_DRIVER && attack2 )
	 {
		ammo -= MDSTRIKE_TAKE;
		
		//stay on the safe side
		if( ammo < 0 )
			ammo = 0;
	  }
tremulous.h
#define MDSTRIKE_DMG				HDM(100)
#define MDSTRIKE_TAKE				5
#define MDSTRIKE_REPEAT				3000
Compiling
make -C src/tools/lcc install
install -s -m 0755 build-darwin-x86/q3lcc ../
install -s -m 0755 build-darwin-x86/q3cpp ../
install -s -m 0755 build-darwin-x86/q3rcc ../
make -C src/tools/asm install
install -s -m 0755 q3asm ../
Building Tremulous in build/release-darwin-x86:
  CC: cc
  CFLAGS:
    -Wall
    -Wimplicit
    -Wstrict-prototypes
    -mstackrealign
    -fno-strict-aliasing
    -DMACOS_X
    -fno-common
    -pipe
    -gfull
    -DUSE_OPENAL=1
    -DUSE_CURL=1
    -DUSE_CURL_DLOPEN=1
    -DUSE_SDL_VIDEO=1
    -DUSE_SDL_SOUND=1
    -D_THREAD_SAFE=1
    -Isrc/SDL12/include
    -DUSE_LOCAL_HEADERS=1
    -MMD
    -DSVN_VERSION="1.1.0_SVN966M"
    -DNDEBUG
    -march=prescott
    -mfpmath=sse
    -ffast-math
    -falign-loops=16
  Output:
    build/release-darwin-x86/base/vm/cgame.qvm
    build/release-darwin-x86/base/vm/game.qvm
    build/release-darwin-x86/base/vm/ui.qvm
Q3LCC src/cgame/cg_main.c
Q3LCC src/game/bg_misc.c
Q3LCC src/game/bg_pmove.c
Q3LCC src/game/bg_slidemove.c
Q3LCC src/cgame/cg_consolecmds.c
Q3LCC src/cgame/cg_buildable.c
Q3LCC src/cgame/cg_animation.c
Q3LCC src/cgame/cg_animmapobj.c
Q3LCC src/cgame/cg_draw.c
Q3LCC src/cgame/cg_drawtools.c
Q3LCC src/cgame/cg_ents.c
Q3LCC src/cgame/cg_event.c
Q3LCC src/cgame/cg_marks.c
Q3LCC src/cgame/cg_players.c
Q3LCC src/cgame/cg_playerstate.c
Q3LCC src/cgame/cg_predict.c
Q3LCC src/cgame/cg_servercmds.c
Q3LCC src/cgame/cg_snapshot.c
Q3LCC src/cgame/cg_view.c
Q3LCC src/cgame/cg_weapons.c
Q3LCC src/cgame/cg_mem.c
Q3LCC src/cgame/cg_scanner.c
Q3LCC src/cgame/cg_attachment.c
Q3LCC src/cgame/cg_trails.c
Q3LCC src/cgame/cg_particles.c
Q3LCC src/cgame/cg_ptr.c
Q3LCC src/cgame/cg_tutorial.c
Q3LCC src/ui/ui_shared.c
Q3LCC src/qcommon/q_math.c
Q3LCC src/qcommon/q_shared.c
Q3LCC src/game/bg_lib.c
Q3ASM build/release-darwin-x86/base/vm/cgame.qvm
Q3LCC src/game/g_main.c
Q3LCC src/game/g_mem.c
Q3LCC src/game/g_active.c
Q3LCC src/game/g_client.c
Q3LCC src/game/g_cmds.c
Q3LCC src/game/g_combat.c
Q3LCC src/game/g_physics.c
Q3LCC src/game/g_buildable.c
Q3LCC src/game/g_misc.c
Q3LCC src/game/g_missile.c
Q3LCC src/game/g_mover.c
Q3LCC src/game/g_session.c
Q3LCC src/game/g_spawn.c
Q3LCC src/game/g_svcmds.c
Q3LCC src/game/g_target.c
Q3LCC src/game/g_team.c
Q3LCC src/game/g_trigger.c
Q3LCC src/game/g_utils.c
Q3LCC src/game/g_maprotation.c
Q3LCC src/game/g_ptr.c
Q3LCC src/game/g_weapon.c
Q3LCC src/game/g_admin.c
Q3ASM build/release-darwin-x86/base/vm/game.qvm
Q3LCC src/ui/ui_main.c
Q3LCC src/ui/ui_atoms.c
Q3LCC src/ui/ui_players.c
Q3LCC src/ui/ui_gameinfo.c
Q3ASM build/release-darwin-x86/base/vm/ui.qvm
Server Started properly
problem = when i press right click , seems that nothing have happened , not even a single bullet decreased
help pls , thanks
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