Author Topic: Official Modeling Thread  (Read 74816 times)

mooseberry

  • Community Moderators
  • *
  • Posts: 4005
  • Turrets: +666/-325
Official Modeling Thread
« on: March 08, 2008, 07:15:17 pm »
Here is a list of all models, concept models, and links to help out modelers/ potential modelers. For now I will list Blender links, because it is free, and that is what I assume most people will be using. If for some reason you wish to see helpful links for another program just post in this thread. Please also post here if you have links to any models, or concept models that you think I missed. Note that as there is no board for modeling, mainly because there is not enough interest nor enough released material, this thread will be the "official modeling thread." I'm not sure whether or not people should release their own models in this thread, or in another board, so input is appreciated. Also please post about any error you think that I have made in catorgizing and listing models.

This is all that I have right now, if you have any more please post here or PM me. Also there were many short questions on modeling, but I did not include them because they were irrelevant/ had no use.

And without further ado:

Released/ completed /basically completed Models:

* Stannums Pics -- Some may not be Tremulous related.

* Chompers

* Tyrant v2

* Open the sky

* Mr. Nice

* New Turret model.

* zaishaza's stuff.


Concept Models

* Segmented alien models

* LOD models

* Motorbikes

* Gaia

Dead/inactive models

* Balance Mod Models


Helpful Links

* Official Blender tutorial site

* Beggining Blender video

* Wikibooks tutorial - VERY helpful, in depth from how to navigate to animation

* Wikibooks Links to everything Blender

* Blender Wiki

* Helpful Tutorials

* blender to md3 exporter script NOTE I have not tried this myself, don't know if it works, also I'll try and find more later when I have time.

Little tips:


* You need a to export your model into an md3 to get it working in gtk.

* More to come once I remember what I was going to say.
About exporters. If you use a newer version of max there probably isn't an exporter available. You can however export each frame seperately to 3ds or ase and combine them into a md3 with md3comp.

EDITED:
« Last Edit: October 16, 2008, 10:36:47 pm by mooseberry »
Bucket: [You hear the distant howl of a coyote losing at Counterstrike.]

मैं हिन्दी का समर्थन

~Mooseberry.

Survivor

  • Posts: 1660
  • Turrets: +164/-159
Re: Official Modeling Thread
« Reply #1 on: March 08, 2008, 07:22:19 pm »
Note that as there is no board for modeling, mainly because there is not enough interest nor enough released material, this thread will be the "official modeling thread." I'm not sure whether or not people should release their own models in this thread, or in another board, so input is appreciated.

The basic idea is that threads for models can be started in either this, the mapping, or the modding forum and that this thread will serve as some sort of link catalog/hub to easily trace the modelling effort. Should enough worthwile modelling go on then there is no doubt in my mind that eventually you'll get your modelling forum :). But untill then this is the best solution. Good luck in your endeavour mooseberry. If you need any moderator-help just pm me.
I’m busy. I’ll ignore you later.

Death On Ice

  • Posts: 1287
  • Turrets: +126/-141
Re: Official Modeling Thread
« Reply #2 on: March 08, 2008, 09:20:35 pm »
Oh, my god.

http://janvanderweg.com/pics/tremulous/fov60.jpg

It's in the Tremulous folder, could it be possible?

mooseberry

  • Community Moderators
  • *
  • Posts: 4005
  • Turrets: +666/-325
Re: Official Modeling Thread
« Reply #3 on: March 08, 2008, 09:28:52 pm »
No,  ;)  it's the same thing as http://janvanderweg.com/pics/tremulous/riflemdriver.jpg showing off both at the same time.

And Survivor, thank you very much again for the sticky, I hope this will help spark interest in modeling in the Tremulous community.
Bucket: [You hear the distant howl of a coyote losing at Counterstrike.]

मैं हिन्दी का समर्थन

~Mooseberry.

X-20

  • Posts: 268
  • Turrets: +62/-33
Re: Official Modeling Thread
« Reply #4 on: March 08, 2008, 09:55:06 pm »
Is this a post/show/release your models thread or is it just helpfull information? (sorry if i missed something in first post) I have a few model projects going  :)
EDIT: And if it  is a post/show/release thing than do you just want links or pictures on here?
« Last Edit: March 08, 2008, 09:59:11 pm by X-20 »
Quote from: Stannum
I'm busy making muffins right now so I'll have to ban you later. >:|
Quote
<joey`> mcdonalds fired me for trying to install irc on the teleprompter

mooseberry

  • Community Moderators
  • *
  • Posts: 4005
  • Turrets: +666/-325
Re: Official Modeling Thread
« Reply #5 on: March 08, 2008, 09:59:50 pm »
Basically yes, you can post you models here, I think it would be easiest to keep track of, but if you want you can post it in a different section.

EDIT: When you're showing your models here, just imagine like you started a new topic for them, so pictures, downloads, info whatever is great.
« Last Edit: March 08, 2008, 11:22:15 pm by mooseberry »
Bucket: [You hear the distant howl of a coyote losing at Counterstrike.]

मैं हिन्दी का समर्थन

~Mooseberry.

Shadowgandor

  • Posts: 826
  • Turrets: +61/-66
Re: Official Modeling Thread
« Reply #6 on: March 08, 2008, 10:27:24 pm »
@Mooseberry

You might want to write that the 'Wikibooks tutorial' is a very good guide, it really is a tutorial for dummies (I like :))

Stannum

  • Posts: 336
  • Turrets: +108/-321
Re: Official Modeling Thread
« Reply #7 on: March 08, 2008, 10:31:37 pm »
Just post wips/requests/questions/noanswers/tips/tricks/everything modeling related in dis thread yo. Fyi, my trem dir has a lot of concept/tests stuff. If something is in there it doesn't mean that its going to be in trem.
Blue © 2004 Natural Selection.

mooseberry

  • Community Moderators
  • *
  • Posts: 4005
  • Turrets: +666/-325
Re: Official Modeling Thread
« Reply #8 on: March 08, 2008, 11:18:08 pm »
@Mooseberry

You might want to write that the 'Wikibooks tutorial' is a very good guide, it really is a tutorial for dummies (I like :))

Yah, it was very helpful for me to when I was trying to learn.

@stannum Ya, I understand about not all of it being Tremulous work, but it was easier just to give the link than to explain it all. Also whatever people post here, if it is relevant, I will put it up in the first post, but I didn't want to have to go through hundreds of pots right away. Also there were a few, "what program can i use to make models?" threads, but I obviously didn't include those.
Bucket: [You hear the distant howl of a coyote losing at Counterstrike.]

मैं हिन्दी का समर्थन

~Mooseberry.

Kaleo

  • Posts: 2098
  • Turrets: +176/-220
    • KaleoDesign
Re: Official Modeling Thread
« Reply #9 on: March 09, 2008, 01:36:58 pm »
Just post wips/requests/questions/noanswers/tips/tricks/everything modeling related in dis thread yo. Fyi, my trem dir has a lot of concept/tests stuff. If something is in there it doesn't mean that its going to be in trem.

Those guns better...  :-\
Quote from: Stannum
Thou canst not kill that which doth not live,
but you can blow it into chunky kibbles!
I has a cookie, and u can has a cookie, but i no givs u mai cookie...

doomagent13

  • Posts: 506
  • Turrets: +18/-18
Re: Official Modeling Thread
« Reply #10 on: March 10, 2008, 01:13:48 am »
If you can find working ones, you should add a link to an md3 importer/exporter scripts.  Without those scripts, you cant export trem-compatible models.

EDIT:
I just looked through Stannums pics, and it just struck me about how much the mara looks like it should be ridden...
« Last Edit: March 10, 2008, 01:30:08 am by doomagent13 »

mooseberry

  • Community Moderators
  • *
  • Posts: 4005
  • Turrets: +666/-325
Re: Official Modeling Thread
« Reply #11 on: March 10, 2008, 02:53:28 am »
If you can find working ones, you should add a link to an md3 importer/exporter scripts.  Without those scripts, you cant export trem-compatible models.

Yessir, forgot about that will do.

I just looked through Stannums pics, and it just struck me about how much the mara looks like it should be ridden...

 :o  ;)
Bucket: [You hear the distant howl of a coyote losing at Counterstrike.]

मैं हिन्दी का समर्थन

~Mooseberry.

Stannum

  • Posts: 336
  • Turrets: +108/-321
Re: Official Modeling Thread
« Reply #12 on: March 10, 2008, 04:10:03 pm »
About exporters. If you use a newer version of max there probably isn't an exporter available. You can however export each frame seperately to 3ds or ase and combine them into a md3 with md3comp.
Blue © 2004 Natural Selection.

mooseberry

  • Community Moderators
  • *
  • Posts: 4005
  • Turrets: +666/-325
Re: Official Modeling Thread
« Reply #13 on: March 11, 2008, 03:59:51 am »
About exporters. If you use a newer version of max there probably isn't an exporter available. You can however export each frame seperately to 3ds or ase and combine them into a md3 with md3comp.

Ok, thank you, added your quote to OP.

And to keep things interesting:

http://farm3.static.flickr.com/2001/2325179411_d84a190a43_o.jpg

EDIT: It's in wireframe mode, obviously.

WIP shot of pistol I am making. Hopefully will go into our tremulous mod so it is on-topic.
« Last Edit: March 11, 2008, 05:21:48 am by mooseberry »
Bucket: [You hear the distant howl of a coyote losing at Counterstrike.]

मैं हिन्दी का समर्थन

~Mooseberry.

Stannum

  • Posts: 336
  • Turrets: +108/-321
Re: Official Modeling Thread
« Reply #14 on: March 11, 2008, 06:23:33 pm »
You need to optimize that a hella lot!

Consider getting rid of the screws on the grip, you can easily add them with texturing.
Blue © 2004 Natural Selection.

hitchen1

  • Posts: 103
  • Turrets: +18/-16
Re: Official Modeling Thread
« Reply #15 on: March 11, 2008, 09:04:50 pm »
i put him up to making that lol..... thanks for showing me how to model tho moose^^



{My Rocket Launcher}
http://www.youtube.com/watch?v=iPeN8pWccVU
« Last Edit: March 11, 2008, 10:04:18 pm by hitchen1 »

mooseberry

  • Community Moderators
  • *
  • Posts: 4005
  • Turrets: +666/-325
Re: Official Modeling Thread
« Reply #16 on: March 12, 2008, 02:26:16 am »
You need to optimize that a hella lot!

Consider getting rid of the screws on the grip, you can easily add them with texturing.

EDIT: Simple optimization done, removed many useless vertices and surfaces, but still looks pretty similar.  :-\

And I know you can have 2d screws, but they look so cool.  >:(
« Last Edit: March 12, 2008, 02:35:24 am by mooseberry »
Bucket: [You hear the distant howl of a coyote losing at Counterstrike.]

मैं हिन्दी का समर्थन

~Mooseberry.

blood2.0

  • Guest
Re: Official Modeling Thread
« Reply #17 on: March 15, 2008, 04:13:01 am »
loks cool

doomagent13

  • Posts: 506
  • Turrets: +18/-18
Re: Official Modeling Thread
« Reply #18 on: April 15, 2008, 12:08:00 am »
Big bump...

Could someone make me some box and barrel models?  I'd like a box the size of a turret, but cube-shaped, one twice as big, and a barrel as tall as a turret but about half that in diameter, all appropriately textured...  I am hoping to make, at least in part, the "GAIA" mod, as someone named it...

Yes, I am too lazy to bother learning blender well enough to make these.  I might take the time to learn it if I ever actually try to make a third team...

techhead

  • Posts: 1496
  • Turrets: +77/-73
    • My (Virtually) Infinite Source of Knowledge (and Trivia)
Re: Official Modeling Thread
« Reply #19 on: April 15, 2008, 12:48:17 am »
Perfectly cubical boxes can be easily made with textures used in many popular maps. (Short list: Karith, Niveus, UTCS, Arachnid2, Tremor, and Thermal)
And I'll tell you how to get them in 4 different colors with no work of your own.
Look in data-1.1.0.pk3 (Rename it to zip and pry it open)
Navigate to: data-1.1.0/textures/titan/
Crate.jpg as well as Crate#.jpg for green, yellow, and purple.
Plaster one of those over all six sides of a cube and viola!
A crate.

Barrels can be respectfully stolen from Overflow's public folder, as seen in his map Flap.
Sample Picture
You'll be looking at the files named "barrels.md3" and "barrels.pk3"
Snag 'em right 'ere
I'm playing Tremulous on a Mac!
MGDev fan-club member
Techhead||TH
/"/""\"\
\"\""/"/
\\:.V.://
Copy and paste Granger into your signature!

Lava Croft

  • Guest
Re: Official Modeling Thread
« Reply #20 on: April 15, 2008, 02:42:00 am »
Speaking of the barrels, if you use them in your map, you will have to edit the MD3 file, so the textures for the barrels go into mapobjects/yourmapname, instead of the default folder. This way it will not interfere with anything that might happen in the future.

doomagent13

  • Posts: 506
  • Turrets: +18/-18
Re: Official Modeling Thread
« Reply #21 on: April 15, 2008, 12:07:44 pm »
@Lava_Croft

I am not going to be putting these directly into a map, but rather I am going to try to make them be insertable via layouts, as well as hopefully adding a number of other useful features based on them... (destroyable, respawning at various places, can be built upon, pushable...)

techhead

  • Posts: 1496
  • Turrets: +77/-73
    • My (Virtually) Infinite Source of Knowledge (and Trivia)
Re: Official Modeling Thread
« Reply #22 on: April 16, 2008, 08:14:32 pm »
There is also a second version of the box design which I could not find the textures for.
Comes in six varieties, as I've seen.
Saw, ckit, and HP logos, each on a different color, as well as the same colors without the logos.
I'm playing Tremulous on a Mac!
MGDev fan-club member
Techhead||TH
/"/""\"\
\"\""/"/
\\:.V.://
Copy and paste Granger into your signature!

UniqPhoeniX

  • Spam Killer
  • *
  • Posts: 1376
  • Turrets: +66/-32
Re: Official Modeling Thread
« Reply #23 on: May 08, 2008, 09:06:37 pm »
Wasn't that in sokolov's space?

Lava Croft

  • Guest
Re: Official Modeling Thread
« Reply #24 on: May 09, 2008, 03:25:47 pm »
« Last Edit: May 09, 2008, 03:30:02 pm by Lava Croft »

rant - repellant

  • Posts: 15
  • Turrets: +0/-3
Re: Official Modeling Thread
« Reply #25 on: June 07, 2008, 11:53:06 am »
thx moose this helps alot for me and how do you put textures on?
« Last Edit: June 07, 2008, 12:11:45 pm by rant - repellant »

mooseberry

  • Community Moderators
  • *
  • Posts: 4005
  • Turrets: +666/-325
Re: Official Modeling Thread
« Reply #26 on: June 07, 2008, 07:34:08 pm »
Thanks for the suuport.  :) As to your question I think you may be looking for something like this? --> http://en.wikibooks.org/wiki/Blender_3D:_Noob_to_Pro/UV_Map_Basics
Bucket: [You hear the distant howl of a coyote losing at Counterstrike.]

मैं हिन्दी का समर्थन

~Mooseberry.

Kaleo

  • Posts: 2098
  • Turrets: +176/-220
    • KaleoDesign
Re: Official Modeling Thread
« Reply #27 on: June 08, 2008, 01:43:33 am »
Man, checking this thread reminded me of Siege... That is going to be in 1.2, right?


Right?
Quote from: Stannum
Thou canst not kill that which doth not live,
but you can blow it into chunky kibbles!
I has a cookie, and u can has a cookie, but i no givs u mai cookie...

mooseberry

  • Community Moderators
  • *
  • Posts: 4005
  • Turrets: +666/-325
Re: Official Modeling Thread
« Reply #28 on: July 11, 2008, 09:25:05 am »
Bump! New link added for the turret model. I'd kinda forgotten about this thread, so if there is something I forgot, please let me know!  :)
Bucket: [You hear the distant howl of a coyote losing at Counterstrike.]

मैं हिन्दी का समर्थन

~Mooseberry.

mooseberry

  • Community Moderators
  • *
  • Posts: 4005
  • Turrets: +666/-325
Re: Official Modeling Thread
« Reply #29 on: October 16, 2008, 10:37:20 pm »
I wasn't sure about including zaishaza's stuff in here, but I decided I should.
Bucket: [You hear the distant howl of a coyote losing at Counterstrike.]

मैं हिन्दी का समर्थन

~Mooseberry.