Author Topic: Request : better key config and UI for Tremulous  (Read 5267 times)

Stof

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Request : better key config and UI for Tremulous
« on: May 29, 2006, 11:43:13 pm »
That's easy. In Tremulous, there is 4 fire modes ! I'll call them MOUSE1, MOUSE2, MOUSE3 and MOUSE4.

So, we have :
- All : MOUSE1 attacks
- Except builders : MOUSE1 builds
- Adv Granger : MOUSE2 attacks !
- Adv Granger : MOUSE3 throws some sticky web
- Construction kit and Adv CK : MOUSE2 repairs
- Adv Basilisk : MOUSE2 throws some gaz
- Adv Marauder : MOUSE2 is the chain lightning
- Tyrant : MOUSE2 is the charge attack
- Dragoon : MOUSE2 is the pounce attack
- Adv Dragoon : MOUSE3 is the barb attack
- All humans : MOUSE3 is the item select/use/toggle button
- Lucifer : MOUSE2 is the charged shot attack ( or the other way around, not sure for now )
and last but not least :
- Mass Driver : MOUSE4 zooms :eek:

Now, I'm sure we could clean that mess a little.
- First priority is the Mass Driver zoom button of course. Mass Driver uses a button just for him unless you use 1337 binds. This isn't good let's use MOUSE2 instead.
- Something else I would like to be changed is to put the build actions somewhere else. This because of the Adv Granger which is the only alien that attacks with MOUSE2 and it's damn confusing when you aren't used to it ! Of course, it'll confuse regular users a little when the switch is done by I can cope with it and so can all of you. Small temporary annoyances for new users are important to fix, more than pleasing the old users who cannot cope with some minor modification ;)
- And last, let's give the humans a better way to use their equipment. 1 selects blaster, 2 selects the current main weapon, 3 uses the medikit, 4 uses the grenade and 5 the jetpack. All that with corresponding entries in the config menu of course. Current inventory management could remain but it sure needs an overhaul too. I'm sure we can find something better ;) I would vote for some fixed display position for all the non weapon inventory items. Or at least for the medikit and grenade. It's no fun having to scroll the mouse wheel just to check if you still have a medikit or a grenade left.
urphy's rules of combat
8 ) Teamwork is essential; it gives the enemy someone else to shoot at.
18 ) Make it too tough for the enemy to get in and you can't get out.

werepants

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Request : better key config and UI for Tremulous
« Reply #1 on: May 29, 2006, 11:50:35 pm »
I agree. :D

Ksempac

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Request : better key config and UI for Tremulous
« Reply #2 on: May 29, 2006, 11:56:05 pm »
I agree about the Mass Driver

However i dont agree on the Adv Granger...I would like (although i know it wont be changed because no one will agree on which is the best configuration) :
MOUSE 1 : Build
MOUSE 2 : Range Attack (it is the most commonly used)
MOUSE 3 : Attack

About the humans dont bother with mouse scrolling : its a total waste of time even if they were was a specific order...
Set a key for the "Use Medkit" entry in the Options and then type theses commands in the console :
/bind x "itemtoggle jetpack"
/bind x "itemtoggle blaster"
(i dont remember the bind for grenades sorry)
Where x is the key you want for the item. Thats the only way to use the equipement properly : It is fast and you dont make mistakes.
Moreover if you dont have the item it just put a message saying "you dont have the medkit"..this way you know its time to come back to base ;)
url=http://tremulous.net][/url]

Stof

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Request : better key config and UI for Tremulous
« Reply #3 on: May 30, 2006, 12:03:58 am »
I do not agree at all with what you say about the Adv Granger. I ask for more consistency and you say you want even less :) I should remind you that the Adv Dragoon as an attack which looks a lot like the granger spit and they should both stay on the same key if possible :)

Also, build might is the most commonly used, but I can swear to you I've killed quite a few buildings as a newb adv granger when I wanted to build a new building or "repair one" :)

PS : it's "itemtoggle gren" for the grenade, and you sure could use a bind to go back to your normal weapon lest you'll be stuck forever with a blaster if you switch like that and never make use of the inventory screen :D
urphy's rules of combat
8 ) Teamwork is essential; it gives the enemy someone else to shoot at.
18 ) Make it too tough for the enemy to get in and you can't get out.

Paradox

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Request : better key config and UI for Tremulous
« Reply #4 on: May 30, 2006, 01:10:02 am »
just make your own binds, and go whine somewhere else

∧OMG ENTROPY∧

werepants

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Request : better key config and UI for Tremulous
« Reply #5 on: May 30, 2006, 02:25:50 am »
Quote
just make your own binds, and go whine somewhere else


I think the point of this is what default config should be for the sake of new users.  IMO this is worth whining about.
it is entirely too easy to get confused about the icons for the human menu, or even accidently roll the wheel when you push it, and lob a grenade when you want to use a medpack or whatever.
i think the default keybinds are a mild annoyance and a little bit awkward, but nothing bad.  the main thing is the menu.  it is useless in battle, and I think that the games default config should be as user friendly as possible.  the idea is that people can jump in and employ all aspects of the game without the UI getting in the way, and that is not currently the case.

Stof

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Request : better key config and UI for Tremulous
« Reply #6 on: May 30, 2006, 09:14:36 am »
Quote from: "Paradox"
just make your own binds, and go whine somewhere else

I have my own binds thank you :roll:

If you want an 1337 game for 1337 people, go play Warsaw and don't bother us.
urphy's rules of combat
8 ) Teamwork is essential; it gives the enemy someone else to shoot at.
18 ) Make it too tough for the enemy to get in and you can't get out.

BabyAlien

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Request : better key config and UI for Tremulous
« Reply #7 on: May 30, 2006, 09:43:44 am »
I'll put in my agreement that build actions should be on mouse2 and attack actions on mouse1, for humans and aliens.

Then human repair would even make more sense.  It would be the same as 'attack'.  I.E. Mouse1 uses/fires the item in your hands.

As for the zoom function, I don't know.  I don't have a mouse4 button but I found zoom on the keyboard almost instantly when I started playing humans.  It was exactly where I expected it to be.
ah, that wasn't a tyrant you killed, it was just a baby tyrant.

Ksempac

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Request : better key config and UI for Tremulous
« Reply #8 on: May 30, 2006, 01:06:56 pm »
Quote from: "Stof"

PS : it's "itemtoggle gren" for the grenade, and you sure could use a bind to go back to your normal weapon lest you'll be stuck forever with a blaster if you switch like that and never make use of the inventory screen :D


It s a toggle : Push once -> Blaster, Push Once more -> Primary Weapon
so you dont need another bind for the primary weapon. ;)

Its a lifesaver in many situations (CK run for example)

About the Adv Granger i stick to my opinion because builders are good only for buildings...Attacks are a secondary function and should stay on secondary buttons.
url=http://tremulous.net][/url]

Basilisco

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Request : better key config and UI for Tremulous
« Reply #9 on: June 02, 2006, 05:41:52 am »
with all this button1-buttonx chat, i wondered how mac users are doing with tremulous.

BabyAlien

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Request : better key config and UI for Tremulous
« Reply #10 on: June 02, 2006, 05:53:46 am »
Quote from: "Basilisco"
with all this button1-buttonx chat, i wondered how mac users are doing with tremulous.


They plug in their trusty multi-button gaming mouse. :eek:

I can't imagine a Mac gamer playing with the old one-button. :)
ah, that wasn't a tyrant you killed, it was just a baby tyrant.