Author Topic: Tremulous 2 Features  (Read 16163 times)

Defender-117

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Tremulous 2 Features
« on: March 18, 2008, 12:13:33 pm »
Here are some ideas for tremulous 2:


Biped aliens
More Outdoor Maps
Better Weapons
Maybe Profiles and different Avatars for different genders (boy and girl)
Vehicles
Better Defences
An Aussualt Rifle for humans
Hand-held weapons for aliens (bipeds of course)
and maybe even character customisation

Tell us what you think about these and what else you want added.
Defender Captain Archer-Defender Clan

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Re: Tremulous 2 Features
« Reply #1 on: March 18, 2008, 12:46:01 pm »

 :-*
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HELLBENDER

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Re: Tremulous 2 Features
« Reply #2 on: March 18, 2008, 01:11:05 pm »
Sounds cool. Make it happen!  :)

Lava Croft

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Re: Tremulous 2 Features
« Reply #3 on: March 18, 2008, 02:24:00 pm »
Moved to Feedback.

theRifle

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Re: Tremulous 2 Features
« Reply #4 on: March 18, 2008, 04:29:44 pm »
- spherical energy-shields for human-base (probably: can be weakened by Basi-gas and mara-zap)

- Allow Grangers and dretches to make energy absorbing spider-webs (prob. instead of Barricades), which needs a flamethrower for fast wipe out. (Of course they should rly slow down humans).

- Dretch, which explodes (not as strong as  a nade, but strong enough to rly. annoy humans).

- An alien class, which can "throw" little spider-webs

- option for humans to buy a 2nd Medkit or more Ammo.

 ;D

Bajsefar

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Re: Tremulous 9* features.
« Reply #5 on: March 18, 2008, 06:37:43 pm »
No flaming?
Have you got any ideas how awesome this was? (The lack of flaming)
Ok, now onto my reply:

1. Biped aliens? wut?
2. Yes, if it could be balanced properly this would certainly be a +, diversity FTW.
3. In what way? I kind of like the weapon (models) of rifle and shotty atleast. I like them simple and mean- looking. (Devs, please don't change the weapons to be more detailed! :(               )
4. I don't think this would be implemented, or neccesary for that matter. But it would be cool.
5. Naaah, reasons stated before... Vehicles needs huge outdoor maps, and that is very hard to balance for current tremulous. (most working ''outdoor'' maps we have are not really outdoors in terms of level design, they are rooms and corridors like most other maps.)
6. Not for humans, they need stonger offence capabilities--- which is currently being worked on. (i think)
7. :)     To me, we don't really need more than one machine gun... And the current one is badass, mind you.
8. What hands?
9. Yes plx.

Welcome to the forums! (If you are not new here, don't be offended.)

Edit: O, you said Tremulous 2! Whenissitcommin'????+ You meant 1.2, right?
Or is there a mod going?

Edit: Typos.. Sorry, beer.
« Last Edit: March 18, 2008, 06:40:32 pm by Bajsefar »

Shadowgandor

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Re: Tremulous 2 Features
« Reply #6 on: March 18, 2008, 06:51:12 pm »
Unique chars are the only thing I'm interested in.
Bipedal aliens? Nah, we got enough gun vs gun games, wether they're aliens or not.
Assault rifle? Hey, we have a rifle, what's wrong wit that?
Outdoor maps? Sure, but can already be done with the current engine (well, can be faked)
Better defences? Nooooooooooooooooooooooooo, the horror!

Anyway, that's just my penny.

Taiyo.uk

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Re: Tremulous 2 Features
« Reply #7 on: March 18, 2008, 07:19:13 pm »
Quote from: Defender-117
Biped aliens
Hand-held weapons for aliens (bipeds of course)
Q3A, Q4, Nexuiz, OA.... All have bipedal aliens. With weapons.

Quote from: Defender-117
More Outdoor Maps
Yep.

Quote from: Defender-117
Better Weapons
Could you expand on this? Do you mean more powerful, better looks/sounds, reload animations, new weapon types or a combination thereof?

Quote from: Defender-117
Maybe Profiles and different Avatars for different genders (boy and girl)
and maybe even character customisation
Discussed to the ground before. Much of the community want this, but there is a lack of skill and motivation among us to implement it.

Quote from: Defender-117
Vehicles
Will require substantial changes to the physics engine to make something half-decent. Remember that Q3 physics uses grid-aligned bboxes (i.e. translation only, no rotation or scaling)

Quote from: Defender-117
Better Defences
= more camping.

Quote from: Defender-117
An Aussualt Rifle for humans
Again, could you expand on this. What stage, what cost, how powerful, etc...

Quote from: Defender-117
Tell us what you think about these and what else you want added.
I think that you should read the previous threads that have already covered many of these topics.

HamStar

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Re: Tremulous 2 Features
« Reply #8 on: March 18, 2008, 07:20:09 pm »
@Taiyo: You forgot Rocket Propelled PainSaws.

Taiyo.uk

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Re: Tremulous 2 Features
« Reply #9 on: March 18, 2008, 07:53:33 pm »
Well, I thought that would be sufficiently obvious to dispense with the need for another mention.

Also, it's chainsaws, nup: http://www.militaryphotos.net/forums/showthread.php?t=66428

Amanieu

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Re: Tremulous 2 Features
« Reply #10 on: March 19, 2008, 01:38:36 am »
Quote from: Defender-117
Better Defences
= more camping.
Not necessarily. You camp because your defenses are too weak to handle an assault.
Quote
< kevlarman> zakk is getting his patches from shady frenchmen on irc
< kevlarman> this can't be a good sign :P

Atom Eve

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Re: Tremulous 2 Features
« Reply #11 on: March 19, 2008, 01:51:05 am »
Quote from: Defender-117
Better Defences
= more camping.
Not necessarily. You camp because your defenses are too weak to handle an assault.
Maybe that's true for Sudden Death, but a majority of the time camping is done by people who don't want to leave the safety of the turrets.
}MG{Mercenaries Guild
Quote
<Atom_Eve> Haha. From the FAQ on the forums:
<Atom_Eve> "While Tremulous releases can take months to prepare, TJW can update his mod as soon as new changes are ready."
* Atom_Eve giggles relentlessly at "months".

player1

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Wth is Tremulous 2?
« Reply #12 on: March 19, 2008, 05:47:58 am »
This thread is full of wtf.

@Taiyo: Nicely done, ty.

@Atom Eve, Amanieu, HamStar, Shadowgandor, Bajsefar, Mod LC: :)

@HELLBENDER, + OPTIMUS +: YOUR CAPS LOCK IS ON!!! Otherwise, :)

@OP: :hrm: #10

What the world needs now...

Tremulous 2: The Palpitating

btw, wth is "us"



your face

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Re: Tremulous 2 Features
« Reply #13 on: March 19, 2008, 07:49:47 pm »
Well, I thought that would be sufficiently obvious to dispense with the need for another mention.

Also, it's chainsaws, nup: http://www.militaryphotos.net/forums/showthread.php?t=66428

Naw, Rocket Propelled Crowbars FTW... :D
spam spam spam, waste waste waste!

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Re: Tremulous 2 Features
« Reply #14 on: March 19, 2008, 08:26:54 pm »
My long time tremulous 2 wish (what i restrict as copyright) is to actually change the behaviours of the teams.

At Tremulous 2...

The leaders of terran hedquarters will realise that close combat (like paisaws, flamethrowers, chainguns and close-dealed cannons of lucifer) are the most effective instruments against the invader race. They will equip they soldiers with  even more powerful battlesuits and change their attitude of "distant killwhoreing" to effective destroyment face to face. the soldiers are  becoming somewhat more rude and barbarian, who are spiritually driven to a supernatural level of consciousness. machines would be included into the battle, close combat armoured automatics to enchant the fragile human body with the strenght of rock and metal! Flexible mecha pneumatics would push the human driver towards the alien scums (pounce) with equipped double painsaws (chomp) and built-in grenade launchers (snipe add-on). temporary short range rocket-jumpers would change the old-school antigrav jetpacks, making the humans able to jump swiftly to unreachable places, and with another load further, boosted from the same position (mara jump). Human leaders will equip their 'low-budget' soldiers with ice throwers that freezes the alien bastards into their place, such as basilisks did that to themselves early on. marines with no proven worth would be able to control only simple kamikaze droids, who, with a small engine of antigravitacion, would attach to any surface and will make them able to do suprise attacks.

Meanwhile, the alien race, troughout the senses of the holy overmind, would realise tha the aliens effectiveness is mainly about hiding, suprise, rape and camouflage. the UpperIntelligence will decide the further ways of alien evolvement, so aliens will turn into hiding, sneaking and long-range masters of killing, against the blood-thirst of hummies driven by their blind frenzy. the Mind Over Us will upgrade your zap and split so deadly that any unmechanised human will die from your instant method of turning your slime fluids into deadly acid sprays (flamer, shotty) or projectiles (mass splitter).

I don't want to make any more examples, i guess the idea is clearly shown:
to make humans the melee barbarians and aliens to smart long range nobles, with just as much interference as tremulous 1.1 did... but...  mirrored.

I'm already working on this project with a couple of forum and dev people, and it will be ready and playable next wednesday.
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player1

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Re: Tremulous: The Optimisationizing
« Reply #15 on: March 19, 2008, 08:35:40 pm »
playable next wednesday...

Thursday in some areas...

P.S. That would actually be a kewl-ish idea; turn the Humans into more melee-style mecha-berzerkers, and the Aliens into ranged-attack, defense-dependent initially-weaklings, who must band together for their very survival. See ya next Wednesday... (Thursday in certain locations)

Note: The kind folks at You Might Be New Industries want to remind you that this thread has been re-classified #10c: "When is iteration_dot_next coming out? (and here's how you should make it)." Obligatory eye roll. ::)

And yes, a new category was created. It's just that annoying.

Critters

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Re: Tremulous 2 Features
« Reply #16 on: March 24, 2008, 10:30:01 pm »
I would love vehicles. Jeeps, tanks, Bikes

you know what els would be sick?
RPGs
333 .....I'm only half evil

Supertanker

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Re: Tremulous 2 Features
« Reply #17 on: March 24, 2008, 10:31:42 pm »

player1

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Re: DIY Features
« Reply #18 on: March 24, 2008, 11:05:27 pm »
Jeeps, tanks, Bikes, RPGs

Why not make your own game?

Or just go play GTA, CoD or Halo?

Lava Croft

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Re: Tremulous 2 Features
« Reply #19 on: March 25, 2008, 04:06:58 am »
I think Tremulous 2 should feature more retards.

+ OPTIMUS +

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Re: Tremulous 2 Features
« Reply #20 on: March 25, 2008, 04:20:04 am »
I think Tremulous 2 should feature more retards.

outside mapping and building* you should be decreased into an emoticon. it's not the community's fault that you didn't have childhood.

*EDIT:and wherever you are useful
« Last Edit: March 25, 2008, 04:23:55 am by + OPTIMUS + »
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player1

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lavamoticons
« Reply #21 on: March 25, 2008, 04:29:10 am »


The resemblance is uncanny!

blood2.0

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Re: Tremulous 2 Features
« Reply #22 on: April 01, 2008, 01:57:48 am »
i dreamed this up last night
what about a pain saw that shoots electricity and jumps from thing to thing like the marauder's zap does.


Plague Bringer

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Re: Tremulous 2 Features
« Reply #23 on: April 02, 2008, 12:05:15 pm »
@ +OPTIMUS+: Well said.

@blood2.0: That's actually a rather cool idea. Of course, it would also have the sawing function. Perhaps the lightning would also be a secondary feature, where the saw did 50% damage, and the lightning filled in the rest of the damage to have normal saw damage...

Secondary fire calculation:

  Melee DMG
+Lightning DMG
Normal pSaw DMG
U R A Q T

HamStar

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Re: Tremulous 2 Features
« Reply #24 on: April 03, 2008, 05:54:07 pm »
Secondary fire calculation:

  Melee DMG
+Lightning DMG
Normal pSaw DMG

Perfect for those pesky camper dretches!

blood2.0

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Re: Tremulous 2 Features
« Reply #25 on: April 04, 2008, 03:21:14 am »
ya  :P

yetshi

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Re: Tremulous 2 Features
« Reply #26 on: April 04, 2008, 07:16:55 am »
ckit grappler, build ret, pick ret up and move it elsewhere.

adv ckit knockback shield.

clears space for building and has decent defensive uses.


atomic1fire

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Re: Tremulous 2 Features
« Reply #27 on: May 26, 2008, 04:24:02 am »
At some point a story mode(like with humans only(raze the hive,Kill the aliens,kill the queen) and aliens only(protect the hive,Kill the human invadors, kill the important human,destroy the object, and with cutscenes creating a greater story like with the human mode leading to the survival of the guys and the alien story leading torwards an invasion of earth, star troopers style) and mission editor would be cool, but unlikely.

Le Compilateur

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Re: Tremulous 2 Features
« Reply #28 on: May 26, 2008, 04:43:48 am »
i love the picking up ret idea. improvements:
  • you can only pick up one at a time (probably implied by the very nature of the idea)
  • you can't use any weapon (including ckits/ackits) while carrying a ret
  • you are slowed down

oh, and i think the human genders idea is excellent. not all the players are guys...
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Smithjones

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Re: Tremulous 2 Features
« Reply #29 on: May 26, 2008, 05:07:22 am »
Start coding these ideas you lazy bumbs.