Question:I've been mapping for a few weeks now, consider myself to be fairly experienced with most common functions. I texture well, apply caulk to non-visible sides (except glass), and for map size considerations use default-map textures (e.g. textures from atcs, arachnid etc).
One problem i get with players who play my map is that a texture seems to not work/render/view/whatever, and instead shows the usual grey/white boxes associated with the noshaderfound texture thing. Paradoxially, the texture that is supposed to be viewed by the player is also used on a staircase directly adjacent to the defunct floor texture. I also have the same texture on the floor after the flight of stairs (leading down, towards z-axis 0), which views as expected. The texture in question is a texture from atcs, called "eq2_floor_04.jpg". My map has been pk3ed, and is auto-downloaded by clients. No textures have been included in the pk3.

The GTKRad. screenie shows the texture on the floor, and staircase. I'm guessing you can tell which is which.

This screenie shows the textures ingame, viewing perfectly. That is, on my computer, where the server hosting the map is hosted (sounds funny =/).

This screenie shows the textures ingame, again, only this time you see the texture on the floor is not viewing as intended, while the textures on the staircase views correctly. This screenshot was taken on my other computer, slightly older (bought in 2004), using trem 1.1.0, no tjw etc stuff (fresh install).
Note: After compiling the map (i think, or was it after loading the .bsp file in trem) i got a folder with the name of my .map file which contained four .tga files, numbered 0000 to 0004 (or something like that). I tried opening them with photoshop, paint, windows gallery viewer, but all failed to show anything. I believe there is some significance to these files, since four textures were not rendered correctly in my map the first time i loaded it.
AftermathAs i was collecting the ingame screenshots in my old computer, i found that now even more textures had become defunct. What was even more confusing was that the textures on one group of brushes (which have the same texture) was defunct, while on the other side of the room, at the same level, had correct textures. Not one brush as the staircase/floor one, but a group of them. (They arn't physically grouped in gtk, just placed next to each other).
Edit:If you want the .map file, post a link to a site i where i can upload for free (no signing up like rapidshare and the like).