Author Topic: Big ERROR when testing my map.  (Read 3498 times)

MartinX3

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Big ERROR when testing my map.
« on: March 22, 2008, 09:42:01 pm »
I make a little one room map. With spwans for alien/human/spec and Egg, Overmind, Telenode, Reactor and a light.
Compile .map to .bsp.
Start the map with the Q3Map2Build.exe with tremulous to test it.
In tremulous is the message:
"Starting up..."
Then i get the Windows error message. With send report/ don't send etc.
I try to find why the error came.
Make a map to test with nothing in it.
Game say my with normal Tremulous error message: "No Shaders found"
Make a Texture-Ground. With the pulse texture. Then with textures from other Level.
Then come Tremulous error again.
Ever when i make a Wall/Ground/roof/room, save, compile to .bsp and test with tremulous, this ******* error came.
 :-[
Here the Picture.

Amtie

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Re: Big ERROR when testing my map.
« Reply #1 on: March 23, 2008, 01:35:46 am »
Few things:

1. Unlikely to help, but did you set sv_pure to 0?
2. I dont know if q3map2 does this, but does it test for leaks or other map errors?
3. Do you have the light INSIDE the room? Or outside? If outside, then you'd have a leak somewhere.
4. Did you try compile with gtk's own compile system? If you use GTK 1.5 you should see it under the Build tab thing next to edit, view etc.
5. Try loading normal maps, like atcs. See if its your map that screwing trem up or something to do with trem itself, because if trem stops responding, it must be something to do with trem itself, not maps.
6. If all else fails, try reinstalling trem, either in a new directory or on another computer, and loading your map there.
Meow.

Can an admin set my name to Amtie please?

MartinX3

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Re: Big ERROR when testing my map.
« Reply #2 on: March 23, 2008, 10:35:05 am »
Tremulous do it only with maps that i have compile with Q3Map2.
Hmm GTK Radiant 1.5 Final Compile tool?
Never seen it.
I search it.


Found it =D
Map leaked?
In red?
Try I must try to make a roof and walls i think.
There is only a ground. ^^

Edit.
sv_pure is now set by 0. was on 1.
Okay this error donÄt go.
Try to compile with GTK Radiant.
Not Q3Map2 anymore.

Edit0.
Every start from Tremulous.
sv_pure set automaticaly to 1 =(
Don't know how i can save it.
« Last Edit: March 23, 2008, 11:23:57 am by MartinX3 »

mooseberry

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Re: Big ERROR when testing my map.
« Reply #3 on: March 23, 2008, 10:40:53 am »
yes, walls and a ceiling will come in handy.
Bucket: [You hear the distant howl of a coyote losing at Counterstrike.]

मैं हिन्दी का समर्थन

~Mooseberry.

MartinX3

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Re: Big ERROR when testing my map.
« Reply #4 on: March 23, 2008, 10:59:52 am »
And how i can reselect things that i have unselected with ESCape?

edit.
Shift + LMB to select.
XD

okay.
I made the alpha 1 of a new map.
The Cube =D
No Map leak.
I test it on my fun-server MartinX3 Special Unlimited with NeroWinger's Game.qvm. ^^

Edit0.
It's a deciated Internet Server.
Every Body can come to play on it. ^^
« Last Edit: March 23, 2008, 12:28:25 pm by MartinX3 »

Amtie

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Re: Big ERROR when testing my map.
« Reply #5 on: March 23, 2008, 12:52:17 pm »
So if your map's working fine then it had something to do with q3map2. Right?
Meow.

Can an admin set my name to Amtie please?

MartinX3

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Re: Big ERROR when testing my map.
« Reply #6 on: March 23, 2008, 01:10:31 pm »
don't know. ^^
Test it later with q3map2 again.

mooseberry

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Re: Big ERROR when testing my map.
« Reply #7 on: March 23, 2008, 07:30:49 pm »
It was because you didn't make a full box, only a floor.
Bucket: [You hear the distant howl of a coyote losing at Counterstrike.]

मैं हिन्दी का समर्थन

~Mooseberry.

MartinX3

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Re: Big ERROR when testing my map.
« Reply #8 on: March 23, 2008, 07:47:56 pm »
Yes i know :)
But before the only floor map i made a map with a little gap, Map leak. I closed the gap. Map leak.
I put my little room in a big cube with hollow function. Map leak.
There was no gap but a map leak.