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making a UV map for skinning stuff
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Topic: making a UV map for skinning stuff (Read 3909 times)
blood2.0
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making a UV map for skinning stuff
«
on:
March 27, 2008, 05:14:20 am »
what program should i use to make a UV map so i can texture a model?
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Taiyo.uk
Posts: 2309
Turrets: +222/-191
Re: making a UV map for skinning stuff
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Reply #1 on:
March 27, 2008, 10:26:01 am »
Your modeling program should have UV unwrap tools. Once you've unwrapped the model (that's the difficault part, btw.) then you can import the UV map into any competent 2D program (GIMP, Photoshop, etc..) to create the skin.
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blood2.0
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Re: making a UV map for skinning stuff
«
Reply #2 on:
March 27, 2008, 03:53:51 pm »
ok mine doesn't so what do i do now just import it to blender and make a uv map from there? And once i do that how do i import it to photo format ?
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Last Edit: March 27, 2008, 11:59:40 pm by blood2.0
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Taiyo.uk
Posts: 2309
Turrets: +222/-191
Re: making a UV map for skinning stuff
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Reply #3 on:
March 28, 2008, 10:36:21 am »
You can use Blender to perform the UV unwrap. Once unwrapped the UV map can be exported as a plain image. This can then be imported as a guide layer in your 2D program.
Quick UV tutorial:
http://en.wikibooks.org/wiki/Blender_3D:_Noob_to_Pro/UV_Map_Basics
Unwrap process video:
http://download.blender.org/demo/movies/seamcut_blender242.mov
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making a UV map for skinning stuff