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Dropdown list error

Started by sSopris, March 29, 2008, 06:30:24 PM

sSopris

I, like many others, can't get tremulous to appear in the dropdown list when first starting up Gtkradiant 1.4. I've gone over it plenty of times and I cannot find out what the heck is wrong with the trem.game file...if its that at all.

Its placed in C:\Program Files\GtkRadiant-1.4\games

<?xml version="1.0" encoding="iso-8859-1" standalone="yes"?>
<game
name="Tremulous"
enginepath="C:/Program Files/Tremulous"
gametools="C:/Program Files/Tremulous/radiant-1.4/"
basegame="base"
engine="tremulous.exe"
gamename="tremulous"
shaderpath="scripts/"
/>


and those are its contents.
"Oh gosh....oh gosh! TEXTURE ERROOOOOOOR!!!"
"Shoot it! Shoot it!"
"Its got me!!"
"Take it down!"
-

Survivor


<?xml version="1.0" encoding="iso-8859-1" standalone="yes"?>
<game
name="Tremulous"
enginepath="D:\Games\Tremulous\"
gametools="D:\Games\Tremulous\radiant-1.4\"
basegame="base"
engine="tremulous.exe"
gamename="tremulous"
shaderpath="scripts/"
/>


Note the dash after enginepath.
I'm busy. I'll ignore you later.

sSopris

That actually matters!? Wow ok...thank you Survivor!
"Oh gosh....oh gosh! TEXTURE ERROOOOOOOR!!!"
"Shoot it! Shoot it!"
"Its got me!!"
"Take it down!"
-

sSopris

Quote from: Survivor on March 29, 2008, 06:32:32 PM

<?xml version="1.0" encoding="iso-8859-1" standalone="yes"?>
<game
name="Tremulous"
enginepath="D:\Games\Tremulous\"
gametools="D:\Games\Tremulous\radiant-1.4\"
basegame="base"
engine="tremulous.exe"
gamename="tremulous"
shaderpath="scripts/"
/>


Note the dash after enginepath.
(double posting for bump)
Ok I put what you put except that I changed the two paths to say "C:..." instead of "D:..." and it still doesn't show up.
"Oh gosh....oh gosh! TEXTURE ERROOOOOOOR!!!"
"Shoot it! Shoot it!"
"Its got me!!"
"Take it down!"
-

Survivor

Well obviously yours is installed in a different directory than mine. Use the appropriate directory.
I'm busy. I'll ignore you later.

sSopris

#5
Oops, duh! I thought you had yours in program files too. Maybe I should pay attention.

EDIT:

Still doesn't work...

<?xml version="1.0" encoding="iso-8859-1" standalone="yes"?>
<game
name="Tremulous"
enginepath="C:\Program Files\Tremulous\"
gametools="C:\Program Files\Tremulous\radiant-1.4\"
basegame="base"
engine="tremulous.exe"
gamename="tremulous"
shaderpath="scripts/"
/>


Tremulous IS in C:\program files\Tremulous\...so why doesn't it work?!

EDIT:

(BTW, I really appreciate your help, Survivor.) Could Gtkradiant 1.4 itself be the problem? The only friggin' place I could find to download 1.4 from was http://eliteforce2.filefront.com/file/GTKRadiant;26097. Does this site seem trustworthy? Am I going off on noob and dumb ideas?
"Oh gosh....oh gosh! TEXTURE ERROOOOOOOR!!!"
"Shoot it! Shoot it!"
"Its got me!!"
"Take it down!"
-

TRaK

I dl'ed it from there too, works fine for me, so I doubt that is the problem.

Have you installed synapse,config, defaul_project.proj, and all the other files you need for the setup? I doubt those would be the problem, but it's worth a try.

Also, make sure the file is saved as trem.game, not trem.game.txt (might seem obvious but I have seen some people make this mistake). Notepad and other windows text editors like to automatically append .txt to any file you save unless you tell them otherwise.

Survivor

Nope. I am using 1.4 currently and it works here.
Did you check it isn't saved as .txt?
Does your program file have the correct paths as well?
The synapse file?
Edit: Trak :D
I'm busy. I'll ignore you later.


sSopris

#9
Lol ok! The game file is not trem.game.txt

The project file is in C:\Program Files\Tremulous\base\scripts and is named default_project.proj. Its contents are:
<?xml version="1.0"?>
<!DOCTYPE project SYSTEM "project.dtd">
<project>
<key name="user_project" value="1"/>
<key name="brush_primit" value="0"/>
<key name="mapspath" value="C:/Program Files/Tremulous/base/maps/"/>
<key name="autosave" value="C:/Program Files/Tremulous/base/maps/autosave.map"/>
<key name="texturepath" value="C:/Program Files/Tremulous/base/textures/"/>
<key name="entitypath" value="C:/Program Files/Tremulous/base/scripts/entities.def"/>
<key name="remotebasepath" value="C:/Program Files/Tremulous/base/"/>
<key name="rshcmd" value=""/>
<key name="basepath" value="C:/Program Files/Tremulous/base/"/>
<key name="version" value="1"/>
</project>


The synapse.config file is in C:\Program Files\Tremulous\radiant-1.4 and is named synapse.config. It was emailed to me by Brain since the link in the trem wiki did not work and I could not find it by google. Its contents are:

<?xml version="1.0" encoding="iso-8859-1" standalone="yes"?>
<!-- synapse XML configuration -->
<synapseconfig>
  <client name="core">
    <api name="image">
      tga jpg
    </api>
    <api name="VFS">
      pk3
    </api>
    <api name="shaders">
      quake3
    </api>
    <api name="map">
      mapq3
    </api>
    <api name="eclass">
      def
    </api>
    <api name="surfdialog">
      quake3
    </api>
  </client>
  <client name="image">
    <api name="VFS">
      pk3
    </api>
  </client>
  <client name="shaders">
    <!-- NOTE: this is a SYN_PROVIDE -->
    <api name="shaders">
       quake3
    </api>
    <api name="VFS">
       pk3
    </api>
  </client>
  <client name="map">
    <api name="shaders">
      quake3
    </api>
  </client>
  <client name="xmap">
    <api name="shaders">
      quake3
    </api>
  </client>
  <client name="model">
    <api name="shaders">
      quake3
    </api>
    <api name="VFS">
      pk3
    </api>
  </client>
</synapseconfig>


I'm pretty sure he uses 1.4

EDIT:

Would screenshots of anything help?
"Oh gosh....oh gosh! TEXTURE ERROOOOOOOR!!!"
"Shoot it! Shoot it!"
"Its got me!!"
"Take it down!"
-

Survivor

I'm busy. I'll ignore you later.

sSopris

#11
Don't say that! (jk)

Ok, I remove all the .game files except trem.game and then I start radiant and it gives me that error that says it can't find any files. So I'm guessing its with the .game file...but you guys don't seem to see anything in it and neither do I...

Let us contemplate the contents of "trem.game" in C:\Program Files\GtkRadiant-1.4\games\ one more time...

<?xml version="1.0" encoding="iso-8859-1" standalone="yes"?>
<game
name="Tremulous"
enginepath="C:\Program Files\Tremulous\"
gametools="C:\Program Files\Tremulous\radiant-1.4\"
basegame="base"
engine="tremulous.exe"
gamename="tremulous"
shaderpath="scripts/"
/>
"Oh gosh....oh gosh! TEXTURE ERROOOOOOOR!!!"
"Shoot it! Shoot it!"
"Its got me!!"
"Take it down!"
-

sSopris

I take it it looks fine..................................










darn!  ::) Well thanks for the help anyway guys! 'Preciate it!
"Oh gosh....oh gosh! TEXTURE ERROOOOOOOR!!!"
"Shoot it! Shoot it!"
"Its got me!!"
"Take it down!"
-

Amtie

Why dont you just use GTK1.5...?
Meow.

Can an admin set my name to Amtie please?

TRaK

Because 1.5 lacks a lot of the features that were available in 1.4 .

n.o.s.brain

#15
Quote from: sSopris on March 29, 2008, 10:15:02 PM
<?xml version="1.0" encoding="iso-8859-1" standalone="yes"?>
<game
name="Tremulous"
enginepath="C:\Program Files\Tremulous\"
gametools="C:\Program Files\Tremulous\radiant-1.4\"
basegame="base"
engine="tremulous.exe"
gamename="tremulous"
shaderpath="scripts/"
/>

<?xml version="1.0" encoding="iso-8859-1" standalone="yes"?>
<game
  name="Tremulous"
  enginepath="c:/Program Files/Tremulous/"
  gametools="c:/Program Files/Tremulous/radiant-1.4/"
  basegame="base"
  engine="tremulous.exe"
  gamename="trem"
  shaderpath="scripts/"
/>

thats mine that works, maybe its the subtle difference that the slashes are forward...

Amtie

Quote from: TRaK on March 30, 2008, 04:28:08 PM
Because 1.5 lacks a lot of the features that were available in 1.4 .


Oh, i didn't know that. Like what? I thought newer versions were supposed to be better...
Meow.

Can an admin set my name to Amtie please?

n.o.s.brain

#17
i personally use 1.5 but still revert to 1.4 occasionally for some handy plug-ins and texturing. I never got addicted to the z bar, it would probably speed mapping, but meh...

TRaK

The main thing that is lacking in 1.5 is the Z-bar, a really useful tool I use at least once or twice a minute on average when I'm mapping. Until there is a z-bar in 1.5, I'll be using 1.4.

Also, 1.5 has no patch bending tool. And less plugins.