Author Topic: Community Map Development  (Read 8631 times)

Paradox

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Community Map Development
« on: March 31, 2008, 05:30:36 am »
Well, dont know how well this will fare, but i have great hopes for it.

What it is is a large map, developed by many seperate developers. Sort of an experiment in community development.

If you wish to help/contribute (good) ideas, join us at
http://os42tremmap.sourceforge.net

The map will be called Orbital Station 42

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Kaleo

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Re: Community Map Development
« Reply #1 on: March 31, 2008, 03:57:54 pm »
Glad someone thought of it. I reckon this could become very interesting...
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your face

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Re: Community Map Development
« Reply #2 on: March 31, 2008, 07:54:31 pm »
Lol, some of the map will be insanely detailed greeble....and the other part will be big, hollowed boxes.. xD
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Odin

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Re: Community Map Development
« Reply #3 on: March 31, 2008, 10:31:12 pm »
Please allow anyone to edit the .map file. .map files are simple text files and thus can be used with GNU Patch. You'll also need a versioning system like SVN.

Paradox

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Re: Community Map Development
« Reply #4 on: March 31, 2008, 11:30:13 pm »
Odin, thats why we are using sourceforge.

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thirdstreettito

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Re: Community Map Development
« Reply #5 on: April 01, 2008, 01:18:47 am »
I'll join and throw my idea hat into the ring.

your face

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Re: Community Map Development
« Reply #6 on: April 01, 2008, 01:39:55 am »
Quote from: Paradox
Quote from: Odin
Please allow anyone to edit the .map file. .map files are simple text files and thus can be used with GNU Patch. You'll also need a versioning system like SVN.
Odin, thats why we are using sourceforge.

Lolowned.
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Odin

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Re: Community Map Development
« Reply #7 on: April 01, 2008, 02:34:34 am »
Quote from: Paradox
Quote from: Odin
Please allow anyone to edit the .map file. .map files are simple text files and thus can be used with GNU Patch. You'll also need a versioning system like SVN.
Odin, thats why we are using sourceforge.

Lolowned.
Not really. I've seen Paradox "use stuff" wrong before.

your face

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Re: Community Map Development
« Reply #8 on: April 01, 2008, 06:43:26 pm »
So have I.  Owned none-the-less! xD
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Samurai.mac

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Re: Community Map Development
« Reply #9 on: April 01, 2008, 10:20:34 pm »
I'll give this a go, I guess.

Edit: Your activation email thing is broken, I've tried it twice now and it hasn't sent.
« Last Edit: April 01, 2008, 10:27:47 pm by Samurai.mac »

your face

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Re: Community Map Development
« Reply #10 on: April 01, 2008, 10:57:16 pm »
I'm pretty sure that an admin has to activate your account before use.  Amirite?
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Supertanker

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Re: Community Map Development
« Reply #11 on: April 03, 2008, 03:25:09 am »
Oooh! I'd love to join!

Can I do the reactor? That's always one of my favorite things to build (Look at Gamma Core 2's screenshots :P )

Paradox

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Re: Community Map Development
« Reply #12 on: April 03, 2008, 09:33:34 pm »
Sure. Anyone can contribute anything. If we like what we see, it will get pushed into the center part.

Super, I have seen (and liked) your work before, so ill give you a dev account


And I have activated all accounts pending
« Last Edit: April 03, 2008, 09:45:19 pm by Paradox »

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your face

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Re: Community Map Development
« Reply #13 on: April 04, 2008, 02:39:11 am »
This is gonna turn out to be the best idea since sliced bread...

+1 for Paradox! ;D
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Kaleo

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Re: Community Map Development
« Reply #14 on: April 05, 2008, 03:12:44 pm »
Super, I have seen (and liked) your work before, so ill give you a dev account

I can has dev 'ccount?
Quote from: Stannum
Thou canst not kill that which doth not live,
but you can blow it into chunky kibbles!
I has a cookie, and u can has a cookie, but i no givs u mai cookie...

Paradox

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Re: Community Map Development
« Reply #15 on: April 05, 2008, 06:45:09 pm »
I got rid of the dev accounts.

Oh supertank, see you got mod here too. Nice pic.

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Supertanker

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Re: Community Map Development
« Reply #16 on: April 06, 2008, 12:13:22 am »
Errrr....I'm not a mod. I just won Judge's Choice in the Service Facility contest for my 'innovative' iris doors in Station15-beta1
Thanks, though :)

Paradox

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Re: Community Map Development
« Reply #17 on: April 06, 2008, 10:53:27 pm »
Ah, so thats how you got a pic

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techhead

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Re: Community Map Development
« Reply #18 on: April 07, 2008, 12:14:02 am »
I think that this project will get one of two results:
1. Fizz out and have nothing produced. (Worst-case)
2. Make a very... interesting... map, that I would love to try out. (Best-case)

I can't imagine this experiment ending in a boring map. Crap, maybe, but definitely not boring.
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Diluke

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Re: Community Map Development
« Reply #19 on: April 16, 2008, 01:52:16 pm »
i want to help you to :)
i'l try my best ^^